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  1. ortazel

    DiRT Rally 2.0: VR FAQ & Performance Guide

    As a Rift owner who waited for VR (my wheel setup is on the other side of the room from my monitor) it's still pretty disappointing. The Steam version sounds like a bad buy due to the lack of Oculus SDK support, and the lack of transparency for Rift owners who bought the Steam version is disheartening. On the other side, the Oculus store version is currently twice as expensive, has DLC coming 'in the future' (which hopefully means on 8/27 they will drop the 'Super Deluxe' version) and will have a fraction of the player base for rallycross multiplayer (which constitutes most of Season 4 content), not to mention the Oculus store's generally poor track record of support. The Oculus funding obviously prevents you from commenting publicly on this or officially supporting it, but it would be really cool if a future update of the Steam version was compiled to support dragging and dropping the Oculus SDK .dll 🙂
  2. Thanks- appreciate the answers and good to know that DLC is coming to Oculus... any idea when? 🙂 ... and this is why I haven't bought it yet! The Steam Deluxe version is much cheaper (about $38 through Steam resellers) and has all the DLC, but it sounds like I will get bad performance on a Rift CV1. Meanwhile, the Oculus version is $60 for the base game, no DLC yet and possibly has no audio? I want to spend money on this game, make it easy for me 🙂
  3. Thanks for testing- when you do receive the Oculus Store refund, any chance you could post the file list? (here or on the Dirt reddit) Thanks for patience and responding to the issues! As an Oculus owner who has been waiting for VR support to buy DR 2.0, it's a bit of a frustrating position to be in. -Will the Deluxe version (or any DLC content) be available on the Oculus Store? -Can Oculus owners use the .dll files from the Oculus Store version on a Steam install to work around the performance issues people are getting with OpenVR?