Jump to content

FFOman

Members
  • Content Count

    65
  • Joined

  • Last visited

Community Reputation

0 New Car Smell
  1. FFOman

    Can F1 2015 be close to Project Cars

    I picked up Project Cars for the PC yesterday and WOW!  Nothing out there even comes close!  Asetto Corso's graphics, despite all the hype, are terrible!  Looks like they used totally different contrast and shade values for their cars that are different from the track environments.  Totally screws up its immersive value. F1 will again look great I'm sure, and I will buy it.  But only because it provides all the new cars, drivers, and tracks for the entire season. As for rFactor2...it's already losing me.  It feels, looks, and plays like a game despite all it "sim" values.  Half the time it's cars look as if their rear ends aren't even on the road! Project Cars has taken longer to get out than any other game/sim has.  But it is definetly worth the wait!
  2. FFOman

    First topic

    I'm still just an old hippie living in the emotionally bankrupte, morally corrupt, and intellectually stunted land of my late Mother's family...Schuylkill County, Pa., USA, nestled within the coal mines and landfills of the Appalachians.  They drink badly brewed beer and watch Nascar here!
  3. Vpice control on Win 7 Pro 54 isn't a problem.  I believe it can be handled natively but I use a 3rd party app myself.  I'm talking about voice interaction as is being provided in the XBox One and PS4 versions.  It might still be possible as your voiced questions and comments are still just handling events.  But Codemasters shouldn't have any trouble at all.  Maybe is some legal nonsense with Microsoft/Direct X versions, etc. 
  4. I realize Kinect is all the rage...I have an FBone too...but I race on my PC!  PLEASE tell me this great addition to the F1 feature set will be useable on the PC via headphones and mic?
  5. As I've literally spent hours checking out various league web sites, announcements, rules, etc., along with Forum entries from old and new members alike without yet finding one that sounds as if I might enjoy a membership myself, I have decided to try a slightly different approach by asking those leagues which offer what I want to contact me! I'm an "old Hippie", age 59, an artist and programmer  with a disability that prevents me from handling the perferred Wheel/pedal arraingement, opting instead, at least until I find a Wheel that I can afford and customize it in much the same way I've customized my real life vans and trucks over the years, for a Thrustmaster Joystick on my PC.  I have many years of gaming experiance in the driving venues with the F1 series, ( currently 2014 ), rFactor1 and 2, Grid Auto sport 2, and Dirt 3, but have never run with or for a league.  Any races I've been involved with have been part of the first-person experiance against AI opponents. In any event I finally feel as if I'm running well enough to start with MP racing and see where it takes me, and I certainly have no qualms about helping out any league willing to give me a shot and are willing to allow the Joystick, auto clutch and tranny, and ABS.  So if anyone out there is interested in a new player of my type and needs who is willing to work as hard as night be required to start a virtual Formula One career, I hope you will get back to me and do a "Show & Tell" as to why I might choose your league over any other.  I can be contacted at my gaming e-mail address    FFOlonghair@comcast.net    Thanx in advance for your consideration.                                                                                                                                                                                                         
  6. FFOman

    Some personal comparisons

    I agree wholeheartily!  We didn't make these comparisons to offer a better choice, but to verify each game's traits and validate differences we already felt subjectively.  This allows ME to make a better choice by qualifying my own reasoning with hard, repeatable facts!  And these facts tell ME and allows me to explain to others why I'd rather race in one or the other.  If all I wanted was the most realistic physics rFactor2 would be my first choice.  But I want something more than that.  I want fun, satisfaction, a feeling of accomplishment, visual excitement, and race karma.  And these traits are what F1 provides well enough so that I can forgive its departure from reality.  But there is no doubt in my mind that were rFactor2 to get fully licensed and did even half as well as F1 does in these more subjective areas, it would quickly become my choice!  
  7. FFOman

    Bernie's dream came true.

    Seems to me the best all around solution is to setup a PC only league that doesn't allow console type controllers!  I myself use a Thrustmaster joystick because I'm not physically able to use a wheel/pedals controller, and can't drive worth a s__t using my thumb to steer!  But I have no idea if it provides an unfair advantage.  I wouldn't think so, but no matter cause you can't blame CM for making it possible to use a wide variety of controller types...they have no choice if they want to stay marketable.  It's up to the users and their leagues to figure out any needed handicap adjustments and rules that either deny access or make adjustments for these advantages! 
  8. FFOman

    Saving race video data

    I guess I'll have to find a 3rd party app that will record my game films directly off the screen.  Any suggestions for one able to do this?
  9. While awaiting the start of the last Formula One race of the season this morning, which is unfortunately NOT going to be as exciting as I was hoping since both Red Bull cars have been pulled back to start from the pit due to an illegal wing setup, I ran a couple comparison time trials between rFactor2 and F1 2014 on Silverstone, running the same 2014 Red Bull Renaults on a dry track and med/hard tires, setup as nearly equal as I could, with ABS on, and auto clutch and transmissions necessary due to a disability as usual.  My system runs well above both application's requirements, and steering is handled by a Thrustmaster M16000 Joystick which when pushed foreward provides variable throttle.  Braking is controlled by a homemade pressure thumb button providing more direct and variable braking than you can get with anything but a full pedal. I've run this track and car combination on both venues a number of times in the past, although not since the release of F1 2014.  I have done much better in the past but I wanted to see the average differences I would experiance after such a long track hiatus.  After 3 laps on both I ran a terrible 2.15 on rFactor2 and a relatively bad 1.58 in F1.  I had two other racers standing by to watch and then allowed them to both take the same tests, each of them showing the same relative differences in time as I did, though not to the exact seconds of course.  But after watching and analyising everything on playbacks as best we amatuers can do, ( and BTW, we all drove sets from both the default camera view just above and behind the driver's head as well as from the cockpit view. ), we all came to the same conclusions. It didn't appear as if any real difference in car speeds/acceleration was at fault for the time differences between the two venues.  A fact we verified with a series of straight-line and full sector drag races.  There was a difference in curve handling, especially in right-hand 45 to 90 degree turns, with rFactor2 requiring more brake and more precision going into the turns which resulted in up to a .50+ time differential.  But the biggest negative variations seemed without a doubt to be caused by the perceptual differences of the two venues and how it effected eye-hand coordination.  A problem in rFactor2 I mentioned before that is more and more prominent as your viewpoint is set further away from the cockpit view!  But even in cockpit view all of us experianced more over and under steering in rFactor2 than in F1 2014 simply because of how the front of the car reacted in what seems to be a completely different way then what your eyes and hands are telling you!  All of us seem to base our steering on sighting straight down the middle of the car's nose out to about halfway down the visible distance of the track in front of us, and how well one is able to aim the car into the turns correctly is where the problem seems to be because the front of the rFactor2 cars float from side to side in unexpected ways and by different amounts.  This may indeed be closer to the physical truth in a real car...I have no idea...but on a 2D screen it makes one's judgement and repeatable turning abilities very hard to control! We're not experts and don't even know of this kind of testing actually offers valid and repeatable data from which such conclusions can be trusted, but they seem to bear out.  I'd really like to hear more about this from others who can make comparisons themselves as well.  
  10. I didn't recieve an answer when I asked this before.  Is there a way to save a race replay file?  I'm not talking about a video file that can be played on YouTube but one that can be saved in F1's proprietary data format so that it can be loaded and run later within the game itself?
  11. FFOman

    Difficulty

    I haven't yet tried this in the latest version, but in F1 2013 I found AI cars were reacting exactly as you've said.  In rain on every track it seemed the AI times stayed pretty much the same as when they're dry, where I of course found myself slipping all over the grasslands!  I finally decided that to have a competitive and more honest race I had to turn the weather off as well.  I haven't tried running under wet conditions in the 2014 version but I'd bet it'll most likely be the same.
  12. FFOman

    F1 2014 Time trials at Abu Dhabi

    In the time trial mode does it actually matter what "ability" selections one has made for race weekends, career, etc.?  I may have missed them but I didn't see anyway to alter these kind of settings, and I certainly didn't percieve any differences based on how I set things up for the other modes. 
  13. Yesterday the time for pole position in the last race of the season came in at 1.4+ so I was wondering what kind of times other players might be getting themselves.  I made it at 1.57 after 2 laps and never having driven the track before in any version of F1 or any other game/sim for that matter.  That would put me around 6 or 7 off the pole I believe, and I'm sure with a little more practice I could get it lower still.  Of course I was running with ABS on, as without it I was losing the rear end a bit on 2 of the tighter turns.  Just curious to see what others are bringing in and what help if any they are using in what cars.  BTW I'm running Ricciardo's Red Bull.
  14. I must use an automatic as well, and I'm finding it very smooth, with only the sound seeming a bit rough to me as drops into a new gear.  Aside what you were told above, which I believe maybe at least half your problem, sound and its effect can alter one's perception quite easily making you think things are working differently then they should.
  15. FFOman

    How to question

    It's hard to believe they haven't ever provided for that, after all it's not at all difficult to save the data file(s) in their own format!
×