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caiocrq

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  1. caiocrq

    Small Suggestions

    Great! I fully agree. And as many may not like, I would put as an option in the menus whether or not to enable this engine simulation mode.
  2. caiocrq

    Strange audio glitch, anyone else have it?

    It also happens to me. I had a feeling it happened on exactly the same tracks within the 2 seasons I did. In case. Germany and Hungary. Do you remember which clues this occurred to you?
  3. caiocrq

    Small Suggestions

    I created this topic to give some small suggestions to improve the experience or realism of the game. And here are some: 1 - The new track sector marker panel does not work exactly as it did in real life. In real life this panel has marked since the first round of each section of the classification. If the rider does not have a scheduled time, he already appears green and if at first he already has a better sector, it appears purple. I think it would be interesting if this were replicated in the game. Since for those who usually make only one lap in each section of classification, it becomes useless. It would also be nice if it worked within the training programs, showing along with the goals. 2 - In F1 2017, when we arrived in Q3, there was a tire marking that we marked the best lap in Q2. It was good to prevent us from making the first lap of Q3 with him and wearing him even further for the start of the race. And that was taken out in 2018 and 2019. It would be interesting if you returned. 3 - I think it would be more realistic if requesting new engine components cost resource points. I believe in real life, each extra component comes at an extra cost to the team. This would make the decision to request an additional component more difficult, since when we are on a small team it doesn't make much difference whether or not to punish. In this case, as it is more controversial and would affect the gameplay of some who enjoy the game as it stands, there should be an option to enable or not. 4 - Mechanical failures should happen to the player as well. I am not sure how to apply this, as the randomness would be quite frustrating. But one idea I have as an example is as follows. If we let the ERS bar zero, there could be a 10 or 20 second time to recover up to 10%, otherwise the component would fail. That is, a mechanical failure generated by our mistake. It would be quite interesting. Another suggestion would be a maximum time to use the rich or economical mix, and which could be improved in the development tree. Whether or not to enable this feature. 5 - Since in real life, apparently, only Mercedes and Ferrari engines have a more efficient mode for rating, the maximum fuel mix should not exist for Renault and Honda engines. And it was an option to be developed in the development tree of these teams. These are some suggestions that I have to miss in the game. Most for career mode because it's the mode I play the most.
  4. It's impressive! Don't you stop to think how selfish you are? I would understand you perfectly if I was speaking online, where there must be advantages for those who play without assistance, after all it is more difficult. But I'm talking about a specific mode that is offline, and that would not affect anyone who was satisfied with the current form of the game. It would be simple, if you are satisfied, keep playing the same way. But those who are not, like me, are giving ideals to improve and please everyone. And do not say that what I ask is impossible because you do not know and you should not tell me that. If anyone has to say it's not possible it's Codemasters, but I still don't see anything impossible about it. Even because I always played with the same assists and until 2016 did not suffer from it.
  5. The ideal RPM is around 11,000. If it's on the joystick, it vibrates a lot when it's at optimal RPM. Staying at optimal RPM is pretty complicated on the pad, but the problem here is not that. With full traction control, no matter how well you perform starting precedence, you will not start well at all. That is my question. My trigger is working fine.
  6. But you see, I'm just talking about starting, and for a game mode. This would not work for online mode. It would be something like an assistance until the first corner.
  7. Guys, my goal with this topic is to get CM to create alternatives to please all players. I don't have and don't want to learn to play without traction control. The option of traction control is right for us less experienced players. So creating an option so we can have a good start with this assistance would be most welcome in career mode. And that would not affect anyone who plays differently, it would just be one more option. I know the intention of the majority here is to help, but it sounds even a little selfish to say "train to play without assistance". Remember, the game should please everyone and I know this is the intention of CM. That's why she created the complete Traction Control. But the feature may not be a problem for the player in career mode starts.
  8. I think he's referring to the AI damage that was hitting him. In fact, AI damage is much less than ours, even when simulated. This is a problem that has occurred since 2015, which was the first one I played. By the way, something bizarre happened to me yesterday. The AI hit the left side of my car and broke the right end of my front wing. The damage system of the game is poor.
  9. caiocrq

    Difficulty in keeping up with AI in R&D

    And to make matters worse, there is still the problem of Q3 simulation when you do not achieve the same. Results ignore team development and are based on the teams' original performance in the game. All of this is making the game horrible and complicated to play.
  10. caiocrq

    AI wet qualifying pace issue (Test results)

    And how are you doing in racing?
  11. caiocrq

    AI wet qualifying pace issue (Test results)

    My conclusion is this ... AI is too fast for everyone in qualifying, and only for those who use racing traction control. And the problems get worse on longer straight lanes, which is where AI is even faster.
  12. I've tried everything, but with the traction control I can't do it at all. I have to put in the middle to start a little better and then back to full.
  13. I've tried to play without traction control, but I can't do it at all. So it's not an option for me. And I don't always want to drop like a turtle. And again, I'm not complaining about online, just career mode. For online mode I think it's fair, but for career mode it's just frustrating for those who can't play without traction control.
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