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232 Pit Crew

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  1. Blent

    Qatar Circuit

    I'd be curious to know if having any data for Portimao available in house from Slightly Mad Studios and Project CARS may have helped with the creation of the track in the F1 game. I assume as they run on different engines, it would have been only limited help at best as it's not like you can just convert it 1:1, but I would be interested to know if having fundamental geographical data on it would have helped the process compared to somewhere entirely new, like Hanoi or Jeddah.
  2. Absolutely not. The modern sports game market is saturated with game franchises that have incredibly underwhelming and underbaked singleplayer modes as a direct result of too much emphasis on the online side of things. FIFA, Pro Evo, Madden, NHL, NASCAR games - even 2K basketball is suffering from the developers prioritising online moneymaking modes over the core singleplayer experience. The absolute last thing we want is for EA to do to F1 what they have to their other sports game franchises. And, besides, you could have the best multiplayer structure of any racing game and you
  3. '1 day' actually means '1 day plus X hours' When it's less than one day, it will change to 'xx hours' instead
  4. I think it must be literally impossible to code a penalty system that is able to automatically tell when a driver is in the 'wrong' and when they aren't. It's not like football and, say, whether a team wins a corner or not - something that is clearly defined. You can be the driver ahead and be 100% responsible for a crash, even if the driver behind hits you. It's really, really difficult to write clear definitions for. And add the Safety Car into the mix and that's a whole other set of variables that must be taken into account. I really don't envy the programmers who have to dea
  5. I've been having rare safety cars since day one. Even on Increased. Just like 2020. Just like 2019. It's clear there's something fundamentally weird in how the SC deployment is programmed.
  6. I'm not dismissing legitimate issues with the game, because I have plenty of my own, thanks. But there is a genuine issue with people blowing their problems with their game completely out of proportion by throwing words around like 'unplayable' and 'broken' when describing issues that don't actually affect their ability to play the game. Not only does that bring the entire quality of the discussion on here down to a pretty awful level, it also has the very real effect of drowning out those players who actually are experiencing game-breaking issues. There are a lot of XBOX player
  7. Again, the real pandemic in our civilisation is in how humanity has collectively lost all concept of what 'unplayable' actually means.
  8. Are we playing the same game? I barely get a yellow flag in a race, let alone an actual AI retirement
  9. AC7 was in development hell for years and had major internal reboot midway through development. It was able to do it because Bamco had a plethora of other titles to earn them money and AC isn't a yearly, major franchise for them. Comparing AC to F1 is a bad example. Comparing F1 to annual franchises like Madden, FIFA, NBA and WWE 2k is more accurate - and we all know about the issues with those games every year.
  10. I think you can be appreciative to the developers for working hard on solving issues with the game and also be disappointed with the volume and severity of issues that still remain. I do sympathise with those having critical issues, like their console shutting down. As much as I am honestly bored of my driver avatar being Carlos Sainz and having to wait for the next patch likely in two weeks' time for a chance of it being rectified, I'd much rather CM work on solving those more serious issues for players who are experiencing them first. And while I understand people being upset that
  11. I just wish there was some kind of explanation for why the SCs are so inconsistent between players for no obvious reason. It's like there's some kind of random seed generated when you start a career mode that affects what your experience is going to be like, or something like that.
  12. Blent


    There are many players who can compete at Monaco against the AI at their usual difficulty setting even on controller - like me. I don't want to be dismissive and be all 'git gud', because I know Monaco as challenging. But it is possible to get good at Monaco. You just have to work at it and develop your skills. Once it clicks for you, you'll never look back.
  13. This is so frustrating to read. I have SC on Increased and have multiple races in a row with zero Safety Cars.
  14. Is there ever an occasion where we see drivers without helmets or team caps in in-game cut scenes?
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