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Salvador17

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  1. Salvador17

    DiRT Rally 2.0 - Force Feedback

    It ia not a case of dynamic range or even subjective perceptions. When, for example, you turn a surface into a fine mesh of forces to create a vibration effect, those forces will interfere with the tyres sinking into the surface. It's not merely a matter of perception, the actual sinking in will not be properly simulated via ffb. That's why you have to prioritise and that's why DR2.0 launched without any surface vibration whatsoever, and that's why the subsequent addition of surface vibration produced a more pronounced top-of-surface feel.
  2. Salvador17

    DiRT Rally 2.0 - Force Feedback

    You're still not getting it. There are limitations to what a lever mounted to a torque inducing motor can communicate, and there are limits to the amount of information that the human brain can make sense of before it becomes noise. For that reason you can't just keep cramming effect upon effect and expect the whole thing to work. Instead, you have to discriminate and prioritise. So you can either have surface vibration or tyre flex. The more pronounced the surface vibration the less pronounced the tyre flex. Likewise the more pronounced the surface vibration the less pronounced will be the tyre slip. So if you want more tyreslip feel you have to live with less surface texture and vice versa. That's just the way it is. Similarly you can either have more surface vibration or more tyre digging into surface feel. If you want more of the latter you have to live with less of the former and vice versa. In the case of DR 2.0 the devs made absolutely the right decision in prioritising surface feel and tyre digging into surface feel over a canned vibration because the former is useful info while the latter is useless noise. It's just a shame that the whiners wanted useless noise and forced Codemsters to give it to them.
  3. Salvador17

    DiRT Rally 2.0 - Force Feedback

    You're just not getting it. Adding a canned micro bump/vibration effect covers up the more subtle and more informative aspects of the ffb. It effectively creates a mesh of forces on the surface of the stages that interferes with the feel for the tyres digging into the surface, thus giving a more pronounced top-of-the-surface feel. This is a rally sim and is meant to simulate driving over soft deformable surfaces. This is not a Tarmac simulator like assetto corsa which can get away with heavy bump effects. And even in that sim the bumps are physics-derived and there are no canned vibration effects.
  4. Salvador17

    DiRT Rally 2.0 - Force Feedback

    oh I have a driver's license, and several cars and motorbikes. And I've been sim racing with ffb wheels for more than a decade. Name a sim and chances are I've got it either on my ps4 or my PC right now. But even if I didn't drive and DR2.0 was my only racing game, how would that prove that the devs who made the ffb for DR 2.0 are incompetent idiots who need people like you to set them straight? What makes you better qualified than the devs over at codemasters to design a great ffb. Evidently with expertise like yours I'm surprised they haven't offered you a job yet. I truly am...not.
  5. Salvador17

    DiRT Rally 2.0 - Force Feedback

    Dirt rally 1 had a very simple physics model and consequently the ffb was very simple as well. Consequently the devs added a lot of fake effects and vibrations to make it feel richer and to cover up the physics and ffb deficiencies. How DIrt Rally 1 ffb became the pinnacle of rally game ffb boggles the mind. Absolutely boggles it.
  6. Salvador17

    DiRT Rally 2.0 - Force Feedback

    The ffb is for sure a bit worse than what was available before patch 4. You are free to feel differently but don't mix personal preferences with mandatory requirements about how FFB should be made.
  7. Salvador17

    DiRT Rally 2.0 - Force Feedback

    Like I said, the devs at codemasters are exceedingly blessed with people like you to set them straight and tell them exactly what canned effects are needed to satisfy your senses... and only your senses.
  8. Salvador17

    DiRT Rally 2.0 - Force Feedback

    Evidently also the devs who made the ffb in DR2.0 don't understand what simulation (game) is and what it should provide. Thank God they are blessed with people like you to set them straight.
  9. Salvador17

    DiRT Rally 2.0 - Force Feedback

    I'm telling you, it hasn't been the same since the update. You can get it pretty close to how it was by turning the suspension to 0, but it's not quite the same. If you don't belive me, unpatch the game and see for yourself. But as long as there was a "consensus" that there was too little ffb, whatever that means, it's all good. After all there was a consensus that the earth is flat, so it must be flat, right? The problem with you guys is that you don't think. You repeat what gamer muscle and jimmy broadbend have told you. I mean there were literally reviews trashing the ffb on DR2.0 within an hour of the game launching, with no attempt to set up the ffb properly, no attempt to understand what the devs were trying to accomplish etc. It was a simple case of no vibration = game is trash. 1 star.
  10. Salvador17

    DiRT Rally 2.0 - Force Feedback

    Setting suspension to 0 doesn't bring back the soft surface feel and tyres digging into the surface info. All it does is turn the fake surface vibration off, but the top-of-the-surface feel introduced in update 1.4 remains. Really, the fake vibration effect should never have been introduced in the first place. It was never meant to be in the game and was only slapped on by the devs as a damage control strategy as they were threatened with refunds and 1-star reviews. Aside from that it just doesn't work in a rally game, especially on gravel. I mean, they introduced surface degradation and went into a lot of trouble to represent these luscious soft, deformable surfaces visually, and they designed a ffb system that conveyed that deformable softness through the Wheel as well. And they did a pretty good job I think. But of course the wheel didn't vibrate like a dildo for some people, so they changed something that now makes it feel like your're driving on concrete, even when you're driving through soft, wet sand in New Zealand or Poland, or whatever. It's a mess and should be rolled back to how it was before patch 1.4 in my opinion.
  11. Salvador17

    DiRT Rally 2.0 - Force Feedback

    Unfortunately codemasters listened to the whining from that minority and as a result destroyed what I feel was the beginning of a really revolutionary ffb for gravel rally driving simulation. As a result the ffb has now regressed by about a decade. But that's what happens when you listen to people whose idea of good ffb is still stuck in 2005.
  12. Salvador17

    DiRT Rally 2.0 - Force Feedback

    So codemasters, if you're reading this, to sum up, your devs were right on track to creating something really special as far as ffb is concerned. For the first time in a rally sim there was a real sense of cars driving on soft deformable surfaces with a really pronounced feel for the tyres digging into the surfaces. You even hired a real rally driver, who no doubt contributed massively to those ffb qualities the game shipped with. And what do you do? You consign all of that to the trash by covering up all of those wonderful effects with a useless canned vibration, and because a few loudmouths want their wheel to vibrate like dildos. when are you going to stop listening to loudmouths and start trusting your devs and the real life driver consultants more?
  13. Salvador17

    DiRT Rally 2.0 - Force Feedback

    G29, t300, t150, doesn't matter, the result is is the same. The useful info such as tyre flex and tyres digging into the surfaces have been replaced by a useless, fake and seemingly random vibration. It goes back to what I said before, you can't pile one effect upon another, and upon another and expect the whole thing to work.In this case useful info was covered up by a useless vibration as requested by you guys. Don't you think that if the devs wanted to create a fake vibration they would have done so from the very beginning? I mean, it isn't exactly hard, is it? Have you stopped to think what they didn't? Well, I think now you know. .
  14. Salvador17

    DiRT Rally 2.0 - Force Feedback

    What I'm saying is that before you guys appointed yourselves as the ffb gurus on DR 2.0 the ffb felt like I was driving on a soft sandy surface when my eyes were telling me that in driving on a soft surface, like for example in New Zealand or Michigan or Australia. Now my eyes are telling me I'm driving on a soft sandy or gravelly surface but my ffb is telling me I'm driving on concrete with big stones strewn all over. On top of that there was a really good feel for tyre deformation and the tyres digging into the surfaces, whereas now there is a massive top-of the-surface feel, like you would expect when driving on concrete with stones strewn all over. But hey, the steering wheel vibrates like hell now, so it's all good.
  15. Salvador17

    DiRT Rally 2.0 - Force Feedback

    The torque generated on the steering column by bumps on soft sand or clay is zero. Even on Tarmac it is close to zero. But that's a nice attempt at deflection there, as I wasn't even talkIng about torque. I'm talking about the ffb now feeling fake and there being close to zero feel for tyre flex and surface softness feel, something there was plenty of on release. Like I've said before, it feels like I'm driving on concrete with stones strewn all over the road when I'm driving on soft sand or clay. Didn't have this problem before you guys self-appointed yourselves as the new ffb gurus on DR2.0. Sadly Codies buckled under threat of refunds and 1-star reviews.
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