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  1. deadredeyes

    WRC 9

    You forgot to mention Racenet, which is literally crippling the majority of DR 2.0s main design. For a company whose networth is ridiculously high, Racenet is down multiple times a week.
  2. deadredeyes

    Racenet again

    Racenet down again. How many more of these posts need to be made for CM to either switch service providers or just plain fix the service for a game that initial adopters such as myself have paid $120 for?!
  3. Racenet down yet AGAIN. This is getting really old for a 9 month old game that I paid $120 for.
  4. Can't play any Greece stages apparently, because the game crashes to desktop, just like the Argentina stages. I keep sending the error reports, in hopes you're getting them. - Steam Deluxe Version + Seasons 3 & 4 - i78700K, NVIDIA EVGA 1080TI SC Black Edition, 32GB 3200mHz RAM, M.2 eSata SSD, Logitech G29 - Oculus Rift CV1 - Windows 10
  5. When playing in Oculus VR mode, it's constantly loading on the Argentina stages until I hard quit the game via Task Manager. - Steam Deluxe Version + Seasons 3 & 4 - i78700K, NVIDIA EVGA 1080TI SC Black Edition, 32GB 3200mHz RAM, M.2 eSata SSD, Logitech G29 - Oculus Rift CV1 - Windows 10
  6. It's Thursday, and all day I've been having problems starting games in a Online Lobby, as the stages just keep continually loading for me and everyone gets booted a minute or so after. Also been having problems playing Clubs / Leagues as I get an error screen. I'm also not the only one dealing with this issue. Another day, another RaceNet issue. Here's hoping it works this weekend. - Steam Deluxe Version + Seasons 3 & 4 - i78700K, NVIDIA EVGA 1080TI SC Black Edition, 32GB 3200mHz RAM, M.2 eSata SSD, Logitech G29 - Oculus Rift CV1 - Windows 10 - Not sure what my blood type is
  7. Two quick things to note about bugs in this patch: Windshield Wipers still go off automatically at random points. It's especially distracting given how they're animated at 30FPS (the same goes for wheel movement and Phil's animations) when my refresh rate is 60Hz. When spectating someone in a lobby, it sounds like they're in 1st gear the entire time with the engine constantly being at the highest revolution. - Steam Deluxe + Seasons 3 & 4 using Oculus Rift CV1 and these bugs are also present in flatscreen mode
  8. Thank you so very much! I had no idea that you could do this. I usually don't go around poking in these folders because I don't want to screw with something and end up being banned from RaceNet. Silly, I know, but they clearly don't want people messing with config files. It would be great to see a Mirror Setting in game, like Project Cars 2 and the countless other VR games that let you do this.
  9. While I was excited to see the update, but it completely reset all of my graphics settings (not to mention audio). This really isn't a good thing to do to people who spend forever optimizing the graphics for VR. Before we could set our mirror resolution by starting the game up in flat screen mode and adjusting the appropriate settings and then starting up the game in VR mode, but now it just goes to fullscreen without being able to adjust the mirror resolution. This is not a good thing for folks like myself who often use Discord and play music during streaming and can just use the mouse to scroll over and select what is needed outside of the game and then go back into the game by clicking on the windowed mirror screen. If I could Alt + Tab or Alt + Enter without the game crashing every time, it would not be a problem. Speaking of.... I still can't Alt + Tab or Alt+ Enter out of the game without it freezing. I really wish this could be fixed. What platform you're playing on : STEAM What headset you're using: Oculus Rift CV1 What your PC setup/build is like: i78700K, NVIDIA EVGA 1080TI SC Black Edition, Corsair Vengeance 3200Mhz DDR4 RAM, Windows 10, SSD Whether you're a Standard or Deluxe user: Deluxe + Seasons 3 & 4 Whether or not you have any non-standard peripherals connected: Logitech G29 and a mouse (non-standard peripherals? really?!)
  10. deadredeyes

    VR FAQ & Performance

    More VR thoughts: Noticed that the crowds have a HUGE performance hit when turned on to low or any other setting other than being set to OFF. When set to off, my headroom opens up 20% or more. I don't know if it's just the New England stages, but sometimes my lights blink on and off 3 times then shut off for a second, and repeats for most of the stage. While spectating the newly released Peugeot Rally 2000s car, I can hear nothing but constant redlining in first gear. Night levels are really ugly, and seemingly have an 8 bit color palette. Also, when the lights are shut off, you can see a strange iridescent glow on the roads. Chromatic Aberation has been turned off. The lights also don't seem to illuminate that much at all. Sweden is very problematic and looks extremely washed out. It's hard to see the details in the road. Stages with heavy rain clutter the windshield so badly that it's hard to see through the extremely digital looking water droplets. I can understand it being that way on the side windows of the car, but the windshield is so obfuscated in comparison to playing on a monitor / TV that it's almost headache inducing. Phil's seemingly animated at 40 FPS, along with the windshield wipers, steering wheel, and the in-game model of your character. Shouldn't these be animating at the same frame rate as our refresh rate on our headsets? This is also the same when playing on a monitor that's 60Hz, 120Hz and 144Hz capable. Dialing in seat position is extremely limited, you can only move several inches. It would be better if the positions could be set much more drastically, as every car's wheel position is quite different. hardware: i78700K EVGA 1080TI SC Black Edition PC3200 DDR4 RAM 32GB M.2 SATA SSD Logitech G29 with H-Pattern Shifter Oculus Rift CV1
  11. They clearly do not care, as PJ said that they don't have anyone who works on the weekends or outside of office time. Meaning that they'll only care about fixing something Monday through Friday 9-5 UK time. My service provider lets me know when I need to restart a server or when there are issues and I can fix it with my phone. The fact that they are still using the same terrible service provider 8 months after launch is an indication of their standards and lack of concern for the community. This game should have clearly been marketed with the tagline: Enjoy your game Monday through Friday 9am-5pm UK time, best of luck outside of those hours to enjoy the game you paid $120 for.
  12. RaceNet down yet again. This **** is unacceptable for the amount of money you're charging for the game. Why in the world can't get you guys get a better service provider? Even your website is having issues. Some of us only have time to play on the weekends, and for the past 8 months since the release of this game, we've all had to put up with this. What is it going to take, CM, for you to FIX your service?
  13. Would be incredibly helpful for there to be a better option for screen mirroring in VR (with Oculus SDK), i.e. combining both eyes, instead of having each eye being rendered separately on the mirror screen. The menu screen is very washed out, and opening it in game is even worse. Either have the screen rendered closer or increase text size. Fixing the drivers seat position is incredibly strange from car to car. You sit up awfully high in the Lancia Delta S4 and can't lower the seating position at all, and for most cars it's really hard to get the steering wheel lowered enough. It would be great if you could make more "extreme" adjustments. When using the center VR position button it sits you unrealistically close to the wheel. It would be great if it kept your actual seating position and centered the view, rather than resetting everything. Other than the things I mentioned, things seem to be pretty nice using the Oculus SDK via STEAM.
  14. Yes, it IS true. The notes are not fantastic, both in English and German and FAR from detailed and informative. Too many 1 Right (or Left) Tightens that are nothing more than hairpins, uses the term "caution" but never explains what to be cautious of, mentions of long turns that are not long at all, mentions "keep in" before jumps which should be called "6 over crest". No use at all of the very commonly used terms: plus, minus, kinks, off camber, care, grip, double caution, triple caution, and oversquare. It's missing "be brave" and "acute" from DR. Severe lack of use of the terms: braking, caution, slow, slippy, and flat out. I can keep going, because for a so-called sim the pacenotes are abysmal and are nothing like the real world terminology used in current races. They are nothing more than simplified versions of pace notes.
  15. They really simplified the living hell out of the co-driver, it's nothing more than pandering to the lowest common denominator / mega-noob. The notes pale in comparison to Dirt Rally. Even the new WRC8 game has better notes!