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deadredeyes

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  1. deadredeyes

    WRC 9

    You forgot to mention Racenet, which is literally crippling the majority of DR 2.0s main design. For a company whose networth is ridiculously high, Racenet is down multiple times a week.
  2. deadredeyes

    VR FAQ & Performance

    More VR thoughts: Noticed that the crowds have a HUGE performance hit when turned on to low or any other setting other than being set to OFF. When set to off, my headroom opens up 20% or more. I don't know if it's just the New England stages, but sometimes my lights blink on and off 3 times then shut off for a second, and repeats for most of the stage. While spectating the newly released Peugeot Rally 2000s car, I can hear nothing but constant redlining in first gear. Night levels are really ugly, and seemingly have an 8 bit color palette. Also, when the lights are shut off, you can see a strange iridescent glow on the roads. Chromatic Aberation has been turned off. The lights also don't seem to illuminate that much at all. Sweden is very problematic and looks extremely washed out. It's hard to see the details in the road. Stages with heavy rain clutter the windshield so badly that it's hard to see through the extremely digital looking water droplets. I can understand it being that way on the side windows of the car, but the windshield is so obfuscated in comparison to playing on a monitor / TV that it's almost headache inducing. Phil's seemingly animated at 40 FPS, along with the windshield wipers, steering wheel, and the in-game model of your character. Shouldn't these be animating at the same frame rate as our refresh rate on our headsets? This is also the same when playing on a monitor that's 60Hz, 120Hz and 144Hz capable. Dialing in seat position is extremely limited, you can only move several inches. It would be better if the positions could be set much more drastically, as every car's wheel position is quite different. hardware: i78700K EVGA 1080TI SC Black Edition PC3200 DDR4 RAM 32GB M.2 SATA SSD Logitech G29 with H-Pattern Shifter Oculus Rift CV1
  3. deadredeyes

    DiRT Rally 2.0 - Version 1.9 VR Feedback

    Would be incredibly helpful for there to be a better option for screen mirroring in VR (with Oculus SDK), i.e. combining both eyes, instead of having each eye being rendered separately on the mirror screen. The menu screen is very washed out, and opening it in game is even worse. Either have the screen rendered closer or increase text size. Fixing the drivers seat position is incredibly strange from car to car. You sit up awfully high in the Lancia Delta S4 and can't lower the seating position at all, and for most cars it's really hard to get the steering wheel lowered enough. It would be great if you could make more "extreme" adjustments. When using the center VR position button it sits you unrealistically close to the wheel. It would be great if it kept your actual seating position and centered the view, rather than resetting everything. Other than the things I mentioned, things seem to be pretty nice using the Oculus SDK via STEAM.
  4. I'd love all of them, but I'd prefer a new engine that's optimized for realistic lengths of current rally locations. Give me Mexico, Turkey, Corsica, Germany (non-Panzerplatte locations), Chile, Sardegna, Portugal, and more of Monte Carlo. While I'm not expecting the full 215 miles of Tour De Corse, it would be nice to have at least a 1/4 of each of these locations. I'd gladly pay a gnarly premium price for all of that, sans modding capabilities.
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