More VR thoughts:
Noticed that the crowds have a HUGE performance hit when turned on to low or any other setting other than being set to OFF. When set to off, my headroom opens up 20% or more.
I don't know if it's just the New England stages, but sometimes my lights blink on and off 3 times then shut off for a second, and repeats for most of the stage.
While spectating the newly released Peugeot Rally 2000s car, I can hear nothing but constant redlining in first gear.
Night levels are really ugly, and seemingly have an 8 bit color palette. Also, when the lights are shut off, you can see a strange iridescent glow on the roads. Chromatic Aberation has been turned off. The lights also don't seem to illuminate that much at all.
Sweden is very problematic and looks extremely washed out. It's hard to see the details in the road.
Stages with heavy rain clutter the windshield so badly that it's hard to see through the extremely digital looking water droplets. I can understand it being that way on the side windows of the car, but the windshield is so obfuscated in comparison to playing on a monitor / TV that it's almost headache inducing.
Phil's seemingly animated at 40 FPS, along with the windshield wipers, steering wheel, and the in-game model of your character. Shouldn't these be animating at the same frame rate as our refresh rate on our headsets? This is also the same when playing on a monitor that's 60Hz, 120Hz and 144Hz capable.
Dialing in seat position is extremely limited, you can only move several inches. It would be better if the positions could be set much more drastically, as every car's wheel position is quite different.
EVGA 1080TI SC Black Edition
PC3200 DDR4 RAM 32GB
M.2 SATA SSD
Logitech G29 with H-Pattern Shifter
Oculus Rift CV1