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somethingthing

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somethingthing last won the day on April 9

somethingthing had the most liked content!

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256 Pit Crew

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  • Platforms
    Steam
  • Peripherals
    Steering Wheel

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  1. somethingthing

    DiRTy Gossip about DIRT Rally Games

    This makes me really happy and very certain that we will see a sequel to dirt rally 2.0!
  2. somethingthing

    DogSnot

    You would be surprised how many that use a gamepad and setting very good times. You can filter trough wheel users vs gamepad users here https://dirtrally2.com/
  3. somethingthing

    DR2 questions

    options and extras > profile > save management and reset it 🙂
  4. somethingthing

    DR2 questions

    all your progress should be saved in the cloud so no worries about that. 🙂
  5. Sometimes when doing a daily and you repair the car its still a little bit damaged before you even done a shakedown. I have no idea how to reproduce it and i wasnt sure until today that it was a bug and not me just forgetting but today i got 100% sure that i took recommended repairs and i still had minor body damage. When i did recommended repair i had more damage than just bodywork though so it fixed some of it. PC, steam
  6. somethingthing

    DRC | DiRT Rally Championship | The Forum's Club

    Did you expect the tyres to get changed while you was driving? 😕
  7. somethingthing

    DiRTy Gossip about DIRT Rally Games

    Hello Santa! Get whoever makes the sound in R3E to do the sounds in DR 3.0. Thanks
  8. somethingthing

    DR2 questions

    The global record in time trial is 4.03.418 (dusk/wet) and only 29 have even given it a try. Its possible, just keep pushing btw use softs if you dont do it already
  9. somethingthing

    VR FAQ & Performance

    The performance in VR is very up and down. One session the game can be very good and after taking a break and get back its stutter heaven. If theres a DR 3.0 i hope they use the Madness engine.
  10. somethingthing

    VR FAQ & Performance

    <?xml version="1.0" encoding="UTF-8" ?> <hardware_settings_config version="25" deviceId="0x1B80"> <cpu> <threadStrategy workerMapFile="system/workerMap6Core.xml" forceFeedbackProcessor="4" dvdStorageProcessor="5" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" /> </cpu> <audio_card> <dynamic_range value="low" /> <eq value="headphones" /> <voice_chat enabled="true" /> <push_to_talk enabled="true" /> <music level="15" /> <replay_music level="0" /> <effects level="100" /> <engines level="100" /> <speech level="100" /> <surfaces level="100" /> <voip level="100" /> </audio_card> <motion_platform> <dbox enabled="true" /> <udp enabled="true" extradata="3" ip="127.0.0.1" port="20770" delay="1" /> <custom_udp enabled="false" filename="packet_data.xml" ip="127.0.0.1" port="20777" delay="1" /> <fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" /> </motion_platform> <physics environmentalDamage="true" vehicleDamage="true" /> <input device_type="auto" /> <controls neutralTimeToShift="0.25" /> <graphics_card rating="4"> <eyefinity force="" osd="" /> <stereo enabled="true" separation="0.015" convergence="0.5" /> <resolution width="1280" height="720" aspect="auto" fullscreen="0" vsync="0" refreshRate="143" multisampling="2xmsaa" supersampling="1" taa="0" /> <gamma level="1.000000" /> <hdr level="0.1" /> </graphics_card> <shaders low_quality="false" /> <textures quality="2" /> <anisotropic target="16" /> <shadows enabled="true" size="768" maskQuality="0" particles="false" grass="false" /> <particles enabled="true" wind="true" dynamicRes="true" lowResScalar="4" nearFadeBias="0" emissionRate="0.5" /> <weather quality="0" /> <crowd enabled="true" detail="1" /> <cloth enabled="true" tessellation="false" /> <ground_cover clutter="true" enabled="true" lodScaling="0.9" /> <objects lod="0.1" maxlod="1" stones="false" /> <trees lod="0.75" maxlod="0" meshes="true" /> <vehicles characterQuality="1" lodQuality="0" textureQuality="1" /> <track lod="2.0" /> <reflections> <envmap size="128" quality="0" scaleminsize="2.0" mindistance="0.0" facesPerFrame="3" /> <ibl probeSize="128" diffuseSize="16" diffuseSamples="64" specularSize="128" specularSamples="64" /> </reflections> <mirrors enabled="false" width="192" height="64" car_maxlod="4" car_culldist="0.0" /> <skidmarks enabled="true" /> <dynamic_ambient_occ enabled="false" quality="0" /> <dynamic_ambient_occ_soft enabled="false" /> <night_lighting volumes="false" shadows="false" onlyHeadlights="false" shadowSize="1" renderTrees="false" renderVehicles="false" renderOrganisms="false" /> <anisotropic target="4" /> <aoit enabled="false" /> <avsm enabled="false" /> <postprocess> <motion_blur enabled="false" replayonly="false" /> <god_rays enabled="false" replayonly="false" /> <chromatic_aberration enabled="false" replayonly="false" /> <bloom enabled="false" replayonly="false" /> <lens_flares enabled="false" replayonly="false" /> <light_streaks enabled="false" replayonly="false" /> <lens_dust enabled="false" /> </postprocess> <screenspace_reflections enabled="false" replayonly="true" /> <vr enabled="true" eyeDistanceMultiplier="1.000000" lockedOrientation="false"> <motion_blur enabled="false" /> <vignetteless enabled="false" /> </vr> </hardware_settings_config> turned off ss and upped track today. Also using 2x msaa and 16x anisotropic filtering, i dont think that apply even if you copy because your config says multisampling off and yet i had it on trying yours.
  11. 4 group B AWD and 1 group B RWD in todays dailys 🤣🤣
  12. Co-driver calls are still too late in Scotland
  13. somethingthing

    DRC | DiRT Rally Championship | The Forum's Club

    I was kinda thinking about doing this event seriously and do all stages except the first one that i missed. Had a good run going and..... CRASH.. Event log: Its quite obvious that im not supposed to do this club because last time i got racenetted. Should probably see this as a sign. Good luck to all other participants 😞
  14. somethingthing

    VR FAQ & Performance

    Here it is. With this im also using 1.1 SS in OTT. hardware_settings_config_vr.xml
  15. somethingthing

    VR FAQ & Performance

    I think a lot of your settings are heavy on the cpu because the framerate was around 80 and yet the GPU was only at around 80% also. Im only using a 1600 so thats probably whats keeping me back here. The settings im using currently keeping the GPU to about 95% (msaa x2 probably put it up) in the worst conditions so i guess ill stay with them until its time for a upgrade.
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