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somethingthing

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Everything posted by somethingthing

  1. If you on PC its already possible https://www.racedepartment.com/downloads/dirty-pacenotes.13792/ You cant have someone "in your car" to call out the notes if thats what you asking for though.
  2. somethingthing

    DiRTy Gossip

    This makes me really happy and very certain that we will see a sequel to dirt rally 2.0!
  3. somethingthing

    DogSnot

    You would be surprised how many that use a gamepad and setting very good times. You can filter trough wheel users vs gamepad users here https://dirtrally2.com/
  4. somethingthing

    DR2 questions

    options and extras > profile > save management and reset it 🙂
  5. somethingthing

    DR2 questions

    all your progress should be saved in the cloud so no worries about that. 🙂
  6. somethingthing

    DiRT Rally 2.0 - Version 1.14 Bug Reports

    Sometimes when doing a daily and you repair the car its still a little bit damaged before you even done a shakedown. I have no idea how to reproduce it and i wasnt sure until today that it was a bug and not me just forgetting but today i got 100% sure that i took recommended repairs and i still had minor body damage. When i did recommended repair i had more damage than just bodywork though so it fixed some of it. PC, steam
  7. somethingthing

    DRC | DiRT Rally Championship | The Forum's Club

    Did you expect the tyres to get changed while you was driving? 😕
  8. somethingthing

    DiRTy Gossip

    Hello Santa! Get whoever makes the sound in R3E to do the sounds in DR 3.0. Thanks
  9. somethingthing

    DR2 questions

    The global record in time trial is 4.03.418 (dusk/wet) and only 29 have even given it a try. Its possible, just keep pushing btw use softs if you dont do it already
  10. somethingthing

    VR FAQ & Performance

    The performance in VR is very up and down. One session the game can be very good and after taking a break and get back its stutter heaven. If theres a DR 3.0 i hope they use the Madness engine.
  11. somethingthing

    VR FAQ & Performance

    <?xml version="1.0" encoding="UTF-8" ?> <hardware_settings_config version="25" deviceId="0x1B80"> <cpu> <threadStrategy workerMapFile="system/workerMap6Core.xml" forceFeedbackProcessor="4" dvdStorageProcessor="5" dataSetMonitorProcessor="1" renderProcessor="0" updateProcessor="2" fileStreamProcessor="3" /> </cpu> <audio_card> <dynamic_range value="low" /> <eq value="headphones" /> <voice_chat enabled="true" /> <push_to_talk enabled="true" /> <music level="15" /> <replay_music level="0" /> <effects level="100" /> <engines level="100" /> <speech level="100" /> <surfaces level="100" /> <voip level="100" /> </audio_card> <motion_platform> <dbox enabled="true" /> <udp enabled="true" extradata="3" ip="127.0.0.1" port="20770" delay="1" /> <custom_udp enabled="false" filename="packet_data.xml" ip="127.0.0.1" port="20777" delay="1" /> <fanatec enabled="true" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" /> </motion_platform> <physics environmentalDamage="true" vehicleDamage="true" /> <input device_type="auto" /> <controls neutralTimeToShift="0.25" /> <graphics_card rating="4"> <eyefinity force="" osd="" /> <stereo enabled="true" separation="0.015" convergence="0.5" /> <resolution width="1280" height="720" aspect="auto" fullscreen="0" vsync="0" refreshRate="143" multisampling="2xmsaa" supersampling="1" taa="0" /> <gamma level="1.000000" /> <hdr level="0.1" /> </graphics_card> <shaders low_quality="false" /> <textures quality="2" /> <anisotropic target="16" /> <shadows enabled="true" size="768" maskQuality="0" particles="false" grass="false" /> <particles enabled="true" wind="true" dynamicRes="true" lowResScalar="4" nearFadeBias="0" emissionRate="0.5" /> <weather quality="0" /> <crowd enabled="true" detail="1" /> <cloth enabled="true" tessellation="false" /> <ground_cover clutter="true" enabled="true" lodScaling="0.9" /> <objects lod="0.1" maxlod="1" stones="false" /> <trees lod="0.75" maxlod="0" meshes="true" /> <vehicles characterQuality="1" lodQuality="0" textureQuality="1" /> <track lod="2.0" /> <reflections> <envmap size="128" quality="0" scaleminsize="2.0" mindistance="0.0" facesPerFrame="3" /> <ibl probeSize="128" diffuseSize="16" diffuseSamples="64" specularSize="128" specularSamples="64" /> </reflections> <mirrors enabled="false" width="192" height="64" car_maxlod="4" car_culldist="0.0" /> <skidmarks enabled="true" /> <dynamic_ambient_occ enabled="false" quality="0" /> <dynamic_ambient_occ_soft enabled="false" /> <night_lighting volumes="false" shadows="false" onlyHeadlights="false" shadowSize="1" renderTrees="false" renderVehicles="false" renderOrganisms="false" /> <anisotropic target="4" /> <aoit enabled="false" /> <avsm enabled="false" /> <postprocess> <motion_blur enabled="false" replayonly="false" /> <god_rays enabled="false" replayonly="false" /> <chromatic_aberration enabled="false" replayonly="false" /> <bloom enabled="false" replayonly="false" /> <lens_flares enabled="false" replayonly="false" /> <light_streaks enabled="false" replayonly="false" /> <lens_dust enabled="false" /> </postprocess> <screenspace_reflections enabled="false" replayonly="true" /> <vr enabled="true" eyeDistanceMultiplier="1.000000" lockedOrientation="false"> <motion_blur enabled="false" /> <vignetteless enabled="false" /> </vr> </hardware_settings_config> turned off ss and upped track today. Also using 2x msaa and 16x anisotropic filtering, i dont think that apply even if you copy because your config says multisampling off and yet i had it on trying yours.
  12. 4 group B AWD and 1 group B RWD in todays dailys 🤣🤣
  13. somethingthing

    DiRT Rally 2.0 - Version 1.14 Bug Reports

    Co-driver calls are still too late in Scotland
  14. somethingthing

    DRC | DiRT Rally Championship | The Forum's Club

    I was kinda thinking about doing this event seriously and do all stages except the first one that i missed. Had a good run going and..... CRASH.. Event log: Its quite obvious that im not supposed to do this club because last time i got racenetted. Should probably see this as a sign. Good luck to all other participants 😞
  15. somethingthing

    VR FAQ & Performance

    Here it is. With this im also using 1.1 SS in OTT. hardware_settings_config_vr.xml
  16. somethingthing

    VR FAQ & Performance

    I think a lot of your settings are heavy on the cpu because the framerate was around 80 and yet the GPU was only at around 80% also. Im only using a 1600 so thats probably whats keeping me back here. The settings im using currently keeping the GPU to about 95% (msaa x2 probably put it up) in the worst conditions so i guess ill stay with them until its time for a upgrade.
  17. somethingthing

    VR FAQ & Performance

    Thanks, ill check. Just noticed something by just comparing our configs and your graphics card is rated 2 while mine is rated 4. I also use a 1080.
  18. somethingthing

    VR FAQ & Performance

    i meant attach the entire file
  19. somethingthing

    DiRTy Gossip

    Looks like this forum suddenly died just a little while after Dirt 5 got announced. 😮
  20. somethingthing

    VR FAQ & Performance

    Could you share you hardware_settings...?
  21. somethingthing

    Game crashes if I try to enter Scotland

    @PJTierney
  22. somethingthing

    Game crashes if I try to enter Scotland

    uk__scotland_rally_03.nerfs uk__scotland_rally_04.nerfs copy one of the locations you got and rename it to the scotland names. Maybe steam will notice something is wrong with the files then and validate.
  23. somethingthing

    Game crashes if I try to enter Scotland

    Delete the locations folder and try to verify again edit: Saw that you had reinstalled the game already but you can at least try
  24. somethingthing

    DR2 questions

    Im very impressed that you made it to master when you dont understand how the pace notes work! Pace notes are pretty off like a 4 could be a 3 etc but still. Good job
  25. For some reason you already locked the bug report thread. This is how my framerate looks since that message started to appearing A couple of days ago the line was completely straight except some few exceptions and even though the drops is only down to 89 from 90 its very much noticeable and it causes stutter. You usually dont notice a small drop like that but since it happening all the time its an issue. Using a CV1.
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