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16 New Car Smell

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  1. FusionJohn

    Using Reverb G2, constant dropped frames :(

    Sorry to hear the card didn’t help you bud. At least you’ve confirmed 100% it isn’t a factor. I hope you find a workable solution somehow because I doubt Codemasters will produce an update for this.
  2. FusionJohn

    Using Reverb G2, constant dropped frames :(

    Hi Raging Beard. I do understand the dropped frame issue and I totally agree DR2 has that, regardless of settings. I also see it with my G2, especially some locations much worse than others. I did read through previous posts and I’m not disagreeing with any of it. I just wanted to throw my own experience in on the specific point of stutter, as I had lots of trouble with that until recently. I wish I could hit a solid 90 FPS without frame drops and I would welcome any future update that could achieve that. For now though, I’m just pleased to be able to play and stream the game without stutter, as that’s like trying to drive with someone flashing postcards of the road in front of the eyes.
  3. FusionJohn

    Using Reverb G2, constant dropped frames :(

    Good luck, I hope it works out for you. The 3080 is obviously an awesome GPU and really should give good smooth game play in DR2.
  4. FusionJohn

    Using Reverb G2, constant dropped frames :(

    Interesting thread. I moved from CV1 to G2 and have lived with 3 months now of playing (and streaming) DR2 with the G2. I would agree with much of what’s been said here already and low frame rate in some places continues to be an issue. However, on the point of stuttering specifically, I think this really comes back to all the USB issues surrounding G2. In my case, the stuttering stopped when I changed from a Silverstone add-in pcie card to the Inateck pcie card recommended for Oculus (I needed an add-in card because none of my X570 ports work with G2 and I still want pcie 4.0 enabled for my SSD). It’s a great headset but only really settled down for me once that card was swapped. Now it’s just the usual case of balancing resolution and in-game settings to manage frame rate. I should say by the way, I’m on a 2080 Super (Studio drivers) and so I do sympathise with 30 series people struggling with driver issues right now.
  5. FusionJohn

    Dishing the DIRT - Two Teams, One Future

    A shame for all the VR users as it seems the franchise will continue to not support VR (so I’ve been told). Would be fantastic if everyone could enjoy the genuine licensed game in addition to the Dirt Rally series. Most VR sim racers won’t buy a game if no VR support.
  6. FusionJohn

    Dishing the DIRT - Two Teams, One Future

    Like a lot of us who enjoy Dirt Rally 2, I’m really hoping the simulation aspect is retained for whatever the next dev project will be. It’s the feeling of immersion, the feeling that you’re as close as possible to being in a rally car, that keeps many of us hooked. VR is absolutely essential from the outset in my view (although many will disagree).
  7. FusionJohn

    DiRT Rally 2.0 - Version 1.9 Bug Reports

    Ok, so that looks like the car plays accurately. The in game menu should maybe be changed then to say manual 5 speed (and forget the sequential). Thanks for the link - I just need £100,000 now and I can get the real thing 🙂
  8. FusionJohn

    DiRT Rally 2.0 - Version 1.9 Bug Reports

    I'm sure this must have been reported before but couldn't find it. Subaru Impreza NR4 should be 5 speed manual sequential but actually plays as H pattern manual. The Mitsubishi NR4 plays sequential as it should, so it's just the Subaru that's affected. Steam in Oculus VR mode. Apologies if this is old news.
  9. FusionJohn

    DiRT Rally 2.0 - Version 1.8 VR Feedback

    I bought Day One edition and installed into Steam. Immediately had bad stuttering and lag through various updates until a couple of months ago, when it worked OK finally in 2D. Then when VR came out, same thing. I can't run any preset above "low" and even then I have to turn off the settings recommended in an earlier guide (Ambient Occlusion, ground cover etc.) My machine should easily run Ultra but the stutter and lag is extreme, so I reduce settings as above (low or off) until the stutter is small enough to cope with and play (though stage times are still impacted by the momentary freezing). CPU and GPU show low load levels during the game. Platform is Steam VR, all DLC downloaded. Oculus Rift CV1 headset. PC is X299, Intel 7900X cpu OC'd to 4.4 (8 cores) / 4.6 (2 cores), RTX2080ti OC'd using Precision X1 scanner, 32GB Ram, game is installed on C: drive nvme ssd, custom loop cooling CPU, GPU and VRM. Day One edition (standard?) with all DLC. Lots of peripherals - Thrustmaster TX servo base wheel, T3PA pedals (USB connected), TH8A shifter, Heusinkveld handbrake, BBJ button box, 2 x keyboard (1 x wireless), mouse, various sound devices, Oculus Rift (all sensors unplugged except one now for this issue), 3 screens connected in addition to the Oculus headset. I've tried disconnecting as many USB devices as possible. I tried running Supersampling "2" and changing refresh rate manually to 90 from 60 but the config VR file returned to default settings afterwards. Resolution is 1600 x 900 in the config VR file.