Jump to content

HoksuHoo

Members
  • Content Count

    452
  • Joined

  • Last visited

  • Days Won

    6

HoksuHoo last won the day on December 23 2019

HoksuHoo had the most liked content!

Community Reputation

537 Petrol Head

1 Follower

Gaming Setup

  • Platforms
    Steam
  • Peripherals
    Steering Wheel

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. HoksuHoo

    Share your Custom Liveries & Tools here.

    Slightly OT: I made everyone's favorite Dirt Rally 2.0 livery for AC https://www.racedepartment.com/downloads/welcome-to-yorkshire-porsche-911-carrera-rsr-3-0.36084/
  2. Issue: in Skoda Fabia Rally (the 2000cc class car that is, not the R5 car) the steering wheel blocks the display so you can't see the gear indicator. Purely cosmetic inaccuracies/defects are one thing but this is something that affects driving the car in cockpit view. How to replicate: select Skoda Fabia Rally, drive it in cockpit view with steering wheel on. You should be able to clearly see both gear indicator and shift lights but the steering wheel is a bit on the way Video and photo of the real car that shows how it should look like: So it should look something like this (a very crude sketch but gives the idea): Or at least change it so that you can see the gear indicator and shift lights when driving? For future titles it would be nice to improve the interior detail level and accuracy a bit. It's kind of illogical that interiors are modelled with pretty high detail except for the parts that are in your view when driving in cockpit view (displays, shift lights, gear indicators, speedometers) and affect your driving. Which are quite inaccurate with many cars, use generic copy-paste stuff instead of being modelled in detail to match the real car, have blatant errors (speedometers in mph in cars where they should be in km/h, being located behind the steering wheel so you can't see them) etc. Platform: Steam PC Build: 1230v3, GTX 1070, 16gb, SSD, SB Z, 1440p 60Hz VR Headset used: Nope, 2D monitor Wheel/Pedals used: Logitech G920+shifter
  3. Issue: In rallycross qualifying the randomized times from the other heats are completely different level to the AI drivers in your heat. They can be 5, 10, 20 seconds faster than the AI drivers. So I end up in this bizarre situation where I'm too fast for the AI drivers but finish 16th all the time despite winning my heat, because the broken randomized times. This is a critical and/or game-breaking issue because it completely destroys singleplayer rallycross. I have been reporting this for a YEAR and on my end it appears absolutely nothing has been done to fix this game-breaking issue. Leave rallycross out completely if you don't give a toss if it works or not! Game has lots of fine rallycross content but singleplayer racing has always been broken, that makes no sense. Here is an idea, please pass this on to whoever is responsible for the AI (assuming anyone is): implement a crude duct-tape solution where the randomized times are based on the AI drivers in your heat, and are never more than X seconds (insert suitable value here. Hint: it needs to be a lot less than 20) faster than the fastest AI driver in your heat. That would be a pretty crude lowly measure, in a game where the marketing department wax lyrical about a super hyper advanced AI, but that would be an enormous improvement over the current situation. Like, it would actually make singleplayer rallycross playable on my level. Which it has never been during the whole year I have been playing Dirt Rally 2.0. Method of Reproduction: Start singleplayer rallycross qualifer. Set difficulty to something like 80-90, or elite in career. Or I don't know, try various difficulties that aren't exclusively 100? It's kind of the idea of an adjustable difficulty that you can adjust it, no? Complete the heat. Compare the times of the drivers in your heat to the randomized times from the other heats. The randomized times from the other heats should be about the same level as the AI drivers in your heat. Like, not 10 or 20 seconds faster. But about the same level. Like, if you win every heat by several seconds then you need to finish a lot higher than 16th in every qualifier. Do the same on several RX tracks. This is not specific to a single track, it happens everywhere. Killarney and Silverstone seem to be especially bad but it happens on others as well. Here are a few examples. Hint: these are examples of how it should NOT be. Like, if the AI drivers are 2:45-2:47 level then the randomized times should be about 2:45-2:47 level. Not 2:29-2:34 level. Platform: Steam PC Build: 1230v3, GTX 1070, 16gb, SSD, SB Z, 1440p 60Hz VR Headset used: Nope, 2D monitor Wheel/Pedals used: Logitech G920+shifter
  4. HoksuHoo

    DiRTy Gossip about DIRT Rally Games

    Just curious: did he set those benchmark times using career mode rules (12 stages in one sitting with up to 5 restarts) or did he set them using time trial rules (keep driving the same stage unlimited times and your all-time best time is the one that counts) ? Because those are two different things entirely. The former is literally the pace of a crazy fast driver in career mode. Asking players to beat that is a pretty tall order. Beating his all-time stage PB's 12 times in a row with up to 5 restarts, and repeating that 6 times, is something else. Of course the career mode leaderboards are less competitive than time trial leaderboards, because the rules are entirely different. It's like saying that your all-time PB laptime is faster than your average laptime over a 2H race. Ideally masters should be based on how fast a top driver is in career mode, how fast he is in time trial just doesn't compare.
  5. Those recordings completely fail to capture engine sounds, the cars sound like electric cars in those videos. So they don't really represent how it sounds like inside a real rally car. On a quick look I couldn't find a decent recording of the Focus but this for example should give you some idea of what a rally car should sound like:
  6. Issue: Aston Martin is missing shift lights. This matters to those of us who drive in cockpit view with HUD off Method of reproduction: drive Aston Martin in cockpit view and rev up the engine. No shift lights anywhere Real car has them of course. See here:
  7. HoksuHoo

    Project CARS 3 banners in DiRT Rally 2.0

    I really didnt assume it's your call. Don't talk to me like I'm 5 years old. "soon" is kind of subjective. Meanwhile we have to suffer this constant intrusive in-game advertising that makes DR2.0 look really silly with every banner being nothing but Project Cars 3. Not very nice
  8. HoksuHoo

    Project CARS 3 banners in DiRT Rally 2.0

    Good to know and all but you are missing something imprtant here. How about removing this excessive Project Cars 3 advertising from DR2.0? Since it can be updated server-side, it could be done like right now.
  9. HoksuHoo

    Project CARS 3 banners in DiRT Rally 2.0

    Having some PC3 banners would be bad enough but that every single last banner is PC3 only is just gross. Annoying, intrusive, unimmersive, in-your-face advertising in a fully priced game. Please get rid of this garbage asap.
  10. HoksuHoo

    DiRTy Gossip about DIRT Rally Games

    Online events not working
  11. I'm fairly confident I'm not running the game on igpu. Seeing as 1230v3 doesn't have one
  12. HoksuHoo

    Opel Ascona Wheel on wrong side?

    Nope. Adjust or drive something else. Might be a good idea to learn to drive a car that has steering wheel on the wrong side, it's just a matter of adjusting. The car in the game is a a UK spec car. Hence it's RHD although it's a German car
  13. HoksuHoo

    Year One Pass - Unwanted 2.4 million credits

    That Codemasters developers don't even consider the possibility that someone might want to play their game, instead of progressing without playing, is just sad. These "credits drops" should never exist in the first place. The concept that paying real world money equals game progression needs to die. But if you do implement this kind of "bonus" garbage then the least you could do is implement them in a way that doesn't harm the game experience of those who would actually like to play the game. People who buy DLC for the content and not for gameplay bonuses. Why don't Codemasters believe we exist? How about cheat codes for singleplayer? You know, those things that games had back in the day before pay2win and microtransactions became the norm. With a cheat code you can get extra money without playing if that's what you want, but if you'd rather play the game then cheat codes are not forced on you like these "credits drops" and instant unlocks are. Everyone wins.
  14. With 100% difficulty maybe. With lower difficulty, or lower level than masters in career, nope. Randomized time are all over the place, and not only with 2019 cars. 2019 supercars seem to be where it's the worst, but the randomized times being way faster than the AI drivers is definitely not exclusive to them, I have seen it happen with all the other RX classes as well. Here is one example which I reported. Silverstone, 2018 supercars, elite championship in career. And yeah, the very same staggering 4 second per lap disparity. 4 seconds per lap on a very short 1km track. 4 seconds per kilometer would mean 28 seconds on Spa, 54 seconds on Le Mans, over a minute on the longest rally stages in DR2.0, 1 minute and 23 seconds on Nordschleife. Just to put to perspective how far off the mark the randomized times are.
×