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Everything posted by HoksuHoo

  1. HoksuHoo

    DiRTy Gossip about DIRT Rally Games

    Imo the reliability upgrades are pointless at best since reliability is a non-issue in My Team due to the overly forgiving damage model (even with the so-called hardcore damage mode on. Why they would implement an optional damage model literally called hardcore but make it the opposite of hardcore, I have no idea) and service every 2/3 stages so you will never ever not be able to fully repair your car unless you do the kind of crashing that should result in multiple DNF's. But yeah. The performance upgrades are completely nonsensical. So is having to unlock setups, but at least that has no unlock requirement
  2. HoksuHoo

    DiRTy Gossip about DIRT Rally Games

    Car upgrades (especially ones with an unlock requirement) are a terrible idea that only make the game worse instead of adding anything positive. I hope they are ditched for future Dirt Rally (and WRC) titles completely. Arcade-focused Dirt titles are another thing, but fantasy "grind extra horsepower for your car" mechanics don't really belong in a sim-focused, authenticity-focused title. We now have a weekly with Peugeot 206 WRC. A great car that I have driven quite a lot in freeplay, but never in My Team because the 2000cc class is criminally under-represented in online events and I really don't have time to do a masters championship with every car. So now I will have to complete the weekly with this gimped, under-powered version of the car, instead of being able to drive the car in its full glory. Not that I was going to win the weekly anyway but it sure does harm my enjoyment in driving the car in addition to my position. /rant
  3. HoksuHoo

    Share your Custom Liveries & Tools here.

    Slightly OT: I made everyone's favorite Dirt Rally 2.0 livery for AC https://www.racedepartment.com/downloads/welcome-to-yorkshire-porsche-911-carrera-rsr-3-0.36084/
  4. Issue: in Skoda Fabia Rally (the 2000cc class car that is, not the R5 car) the steering wheel blocks the display so you can't see the gear indicator. Purely cosmetic inaccuracies/defects are one thing but this is something that affects driving the car in cockpit view. How to replicate: select Skoda Fabia Rally, drive it in cockpit view with steering wheel on. You should be able to clearly see both gear indicator and shift lights but the steering wheel is a bit on the way Video and photo of the real car that shows how it should look like: So it should look something like this (a very crude sketch but gives the idea): Or at least change it so that you can see the gear indicator and shift lights when driving? If you won't make the interior accurate (which they aren't in quite a few cars) at least make it functional. For future titles it would be nice to improve the interior detail level and accuracy a bit. It's kind of illogical that interiors are modelled with pretty high detail except for the parts that are in your view when driving in cockpit view (displays, shift lights, gear indicators, speedometers) and affect your driving. Which are quite inaccurate with many cars, use generic copy-paste stuff instead of being modelled in detail to match the real car, have blatant errors (speedometers in mph in cars where they should be in km/h, being located behind the steering wheel so you can't see them) etc. Platform: Steam PC Build: 1230v3, GTX 1070, 16gb, SSD, SB Z, 1440p 60Hz VR Headset used: Nope, 2D monitor Wheel/Pedals used: Logitech G920+shifter
  5. Issue: In rallycross qualifying the randomized times from the other heats are completely different level to the AI drivers in your heat. They can be 5, 10, 20 seconds faster than the AI drivers. So I end up in this bizarre situation where I'm too fast for the AI drivers but finish 16th all the time despite winning my heat, because the broken randomized times. This is a critical and/or game-breaking issue because it completely destroys singleplayer rallycross. I have been reporting this for a YEAR and on my end it appears absolutely nothing has been done to fix this game-breaking issue. Leave rallycross out completely if you don't give a toss if it works or not! Game has lots of fine rallycross content but singleplayer racing has always been broken, that makes no sense. Here is an idea, please pass this on to whoever is responsible for the AI (assuming anyone is): implement a crude duct-tape solution where the randomized times are based on the AI drivers in your heat, and are never more than X seconds (insert suitable value here. Hint: it needs to be a lot less than 20) faster than the fastest AI driver in your heat. That would be a pretty crude lowly measure, in a game where the marketing department wax lyrical about a super hyper advanced AI, but that would be an enormous improvement over the current situation. Like, it would actually make singleplayer rallycross playable on my level. Which it has never been during the whole year I have been playing Dirt Rally 2.0. Method of Reproduction: Start singleplayer rallycross qualifer. Set difficulty to something like 80-90, or elite in career. Or I don't know, try various difficulties that aren't exclusively 100? It's kind of the idea of an adjustable difficulty that you can adjust it, no? Complete the heat. Compare the times of the drivers in your heat to the randomized times from the other heats. The randomized times from the other heats should be about the same level as the AI drivers in your heat. Like, not 10 or 20 seconds faster. But about the same level. Like, if you win every heat by several seconds then you need to finish a lot higher than 16th in every qualifier. Do the same on several RX tracks. This is not specific to a single track, it happens everywhere. Killarney and Silverstone seem to be especially bad but it happens on others as well. Here are a few examples. Hint: these are examples of how it should NOT be. Like, if the AI drivers are 2:45-2:47 level then the randomized times should be about 2:45-2:47 level. Not 2:29-2:34 level. Platform: Steam PC Build: 1230v3, GTX 1070, 16gb, SSD, SB Z, 1440p 60Hz VR Headset used: Nope, 2D monitor Wheel/Pedals used: Logitech G920+shifter
  6. HoksuHoo

    DiRTy Gossip about DIRT Rally Games

    Just curious: did he set those benchmark times using career mode rules (12 stages in one sitting with up to 5 restarts) or did he set them using time trial rules (keep driving the same stage unlimited times and your all-time best time is the one that counts) ? Because those are two different things entirely. The former is literally the pace of a crazy fast driver in career mode. Asking players to beat that is a pretty tall order. Beating his all-time stage PB's 12 times in a row with up to 5 restarts, and repeating that 6 times, is something else. Of course the career mode leaderboards are less competitive than time trial leaderboards, because the rules are entirely different. It's like saying that your all-time PB laptime is faster than your average laptime over a 2H race. Ideally masters should be based on how fast a top driver is in career mode, how fast he is in time trial just doesn't compare.
  7. Those recordings completely fail to capture engine sounds, the cars sound like electric cars in those videos. So they don't really represent how it sounds like inside a real rally car. On a quick look I couldn't find a decent recording of the Focus but this for example should give you some idea of what a rally car should sound like:
  8. Issue: Aston Martin is missing shift lights. Only sequential car in the game with none, which should be a pretty telling sign Method of reproduction: drive Aston Martin in cockpit view and rev up the engine. No shift lights anywhere Real car has them of course. See here:
  9. HoksuHoo

    Project CARS 3 banners in DiRT Rally 2.0

    I really didnt assume it's your call. Don't talk to me like I'm 5 years old. "soon" is kind of subjective. Meanwhile we have to suffer this constant intrusive in-game advertising that makes DR2.0 look really silly with every banner being nothing but Project Cars 3. Not very nice
  10. HoksuHoo

    Project CARS 3 banners in DiRT Rally 2.0

    Good to know and all but you are missing something imprtant here. How about removing this excessive Project Cars 3 advertising from DR2.0? Since it can be updated server-side, it could be done like right now.
  11. HoksuHoo

    Project CARS 3 banners in DiRT Rally 2.0

    Having some PC3 banners would be bad enough but that every single last banner is PC3 only is just gross. Annoying, intrusive, unimmersive, in-your-face advertising in a fully priced game. Please get rid of this garbage asap.
  12. HoksuHoo

    DiRTy Gossip about DIRT Rally Games

    Online events not working
  13. I have had three crashes in a short time, two before 1.9 and one after. It's always access violation in dirtrally2.exe, though the address code seems to vary. It only happens in My Team, never in Freeplay. I sent the error reports. If someone has suggestions what to do, I would like to hear it. I have added dirtrally2.exe as an exception in both AV and Windows firewall. I have validated files in Steam. I maintain my PC pretty carefully and I am used to games not crashing, ever PC Steam, Super Deluxe edition. System specs: 1230v3, GTX 1070, 16gb ram, 512gb SSD, Windows 10, Sound Blaster Z, 436.30 Nvidia driver. 2560x1440 resolution, no VR. G920 steering wheel btw, the FAQ link gives an invalid address: https://www.dirt4game.com/crashfaq
  14. I'm fairly confident I'm not running the game on igpu. Seeing as 1230v3 doesn't have one
  15. This is Peugeot 208 RX. Mirror is there on the right... So in the cockipit view with no steering wheel and no adjustable FOV you have virtual mirror, but in the cockpit view that has them you don't. I'm assuming that is because in the latter you are supposed to use in-car rear-view mirror? There is two pretty big flaws there: 1) some cars do not have rear view mirror, like crosskart or Fiesta RX2 2) with a narrow FOV you can't see the in-car mirror. So I'm asking an option to have rear view mirror on even in cockpit view. Just add a third option there. Obviously it should only appear in rallycross cars since it has no use in rally, and perhaps even only when you race against other cars (i.e. off in practice, free roam, events where you race against the clock) Also the look back feature in cockpit view is basically completely useless, you can't really see much of what is going on behind your car, with some cars you can't see anything at all. How about adding an option to have the look back feature where you don't see any of your car? Whereas with the bumper cam you can have this: Third, I would like to have HUD elements to have a "rallycross only" option. For example I prefer to keep timers on in rallycross but keep them off in rally. Because in rally you concentrate on your own driving while in rallycross there are opponents there at the same time. Also rallycross spotter is imo too quiet compared to rally co-driver, if you can't match the volume levels for some reason then you could add separate settings for rally and rallycross.
  16. HoksuHoo

    Opel Ascona Wheel on wrong side?

    Nope. Adjust or drive something else. Might be a good idea to learn to drive a car that has steering wheel on the wrong side, it's just a matter of adjusting. The car in the game is a a UK spec car. Hence it's RHD although it's a German car
  17. HoksuHoo

    Year One Pass - Unwanted 2.4 million credits

    That Codemasters developers don't even consider the possibility that someone might want to play their game, instead of progressing without playing, is just sad. These "credits drops" should never exist in the first place. The concept that paying real world money equals game progression needs to die. But if you do implement this kind of "bonus" garbage then the least you could do is implement them in a way that doesn't harm the game experience of those who would actually like to play the game. People who buy DLC for the content and not for gameplay bonuses. Why don't Codemasters believe we exist? How about cheat codes for singleplayer? You know, those things that games had back in the day before pay2win and microtransactions became the norm. With a cheat code you can get extra money without playing if that's what you want, but if you'd rather play the game then cheat codes are not forced on you like these "credits drops" and instant unlocks are. Everyone wins.
  18. With 100% difficulty maybe. With lower difficulty, or lower level than masters in career, nope. Randomized time are all over the place, and not only with 2019 cars. 2019 supercars seem to be where it's the worst, but the randomized times being way faster than the AI drivers is definitely not exclusive to them, I have seen it happen with all the other RX classes as well. Here is one example which I reported. Silverstone, 2018 supercars, elite championship in career. And yeah, the very same staggering 4 second per lap disparity. 4 seconds per lap on a very short 1km track. 4 seconds per kilometer would mean 28 seconds on Spa, 54 seconds on Le Mans, over a minute on the longest rally stages in DR2.0, 1 minute and 23 seconds on Nordschleife. Just to put to perspective how far off the mark the randomized times are.
  19. I have been playing since September and it has been happening the whole time. And yes, I have reported it in every bug report thread since September, and posted about it on various other threads concerning RX and RX AI, but Codies just don't give a toss. It's frustrating all right, completely ruins singleplayer rallycross. Just boggles the mind that they would include many fine RX cars and tracks but make them unplayble in singleplayer because of effing randomized times in qualifying. You'd think it wouldn't be nuclear science to make the randomized times somewhat same level as the AI drivers. Hell they could change the randomized times so that they are only ever as fast as the top driver in your heat. That would be a very crude, unsophisticated measure that definitely should not be necessary to professional game developers, but since they can't get the randomized times to work, that would at least make singleplayer RX playable so it would be a huge improvement. For Dirt Rally 3 I hope they leave rallycross out completely. A sad thing to say as someone who likes rallycross a lot, but it's just not worth including when you can't race it in singleplayer, and Codemasters don't care if it works or not
  20. 2000cc is one class where it's difficult to pick one car to commit to since there are so many great cars and I'd want to drive them all. That's a nice problem to have.
  21. HoksuHoo

    Dirt 5 will be amazing!

    This game isn't even out and you say it will be amazing. Maybe you should wait for some gameplay and for the release. Instead of being all hyped and calling the game amazing based of just an effing trailer
  22. Issue: Driver position in Lancia 037 and Porsche 911 SC RS is way too close to windshield. Since the driver position adjust bizarrely does not allow moving backwards from default position, it cannot be corrected manually Method of Reproduction: Set field of view to lowest value Select Lancia 037 or Porsche 911 SC RS Use cockpit view (the one which is affected by FOV) How cockpit view with lowest FOV should look like: Platform: Steam PC Build: 1230v3, GTX 1070, 16gb, SSD, Windows 10, SB Z, 1440p 60Hz VR Headset used: Nope Wheel/Pedals used: Logitech G920+shifter
  23. Issue: In rallycross qualifying the random times from the other heats are far faster than the AI drivers on track. This is a critical and/or game-breaking issue because it completely destroys singleplayer rallycross, you cannot have decent singleplayer racing because the difficulty is badly mismatched, difficulty level of the random times is far higher than that of the physical AI drivers. Being faster than the AI drivers but finishing 16th in every race is not good racing Method of Reproduction: Start singleplayer rallycross qualifier, set difficulty to say 80 It happens on many different tracks but Killarney is especially bad. Also Silverstone Complete the heat, compare the times of the drivers in your heat to the randomized times from other heats Here is one example. AI drivers are 2:45-2:47 level while random times are 2:29-2:34. They should be about the same level but there is a 4 second per lap disparity, which is enormous. Platform: Steam PC Build: 1230v3, GTX 1070, 16gb, SSD, Windows 10, SB Z, 1440p 60Hz VR Headset used: Nope Wheel/Pedals used: Logitech G920+shifter