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Everything posted by HoksuHoo

  1. They said it's "for performance reasons" which really does not cut it. A thick fog on what should be clear weather with no fog at all is really not the right way to improve performance. Daytime Finland is not "background little blurry". Stop being in denial.
  2. Mini Cooper SX1 shift lights don't work. There is one next to the gear indicator, another in centre console, another one in steering wheel, and none of them work https://www.youtube.com/watch?v=Z57S4tFVmzw
  3. nope.avi Adding new cars doesn't do much good when it's impossible to race these cars offline because of broken AI times in qualifiers. Why do you allow such a fixable problem to ruin offline rallycross?
  4. HoksuHoo

    Something is coming closer...

    Unfortunately true. I'd love to see new stages for the existing locations since there is plenty of locations as is but there is only ~30km of unique road per location which is really low, with more stages we could have events don't involve driving the same stages multiple times. But this is sadly unlikely since a new location is easier to sell than a new stage for vanilla location, and it's easier to maintain the distinction between vanilla and DLC. For future titles I'd really hope that the amount of unique kilometers per location is increased.
  5. In rallycross qualifying the random times from the other races are usually way off, they should be around the same level as your physical opponents. I play career mode on elite level, or freeplay with 75-85 difficulty, and on most tracks there is a 7-8 second gap between the physical drivers you race against and the random AI times. On Killarney it's 16-20 which is just mind-boggling. 4-5 seconds per lap on a 1km track. That is a staggering mismatch. 7-8 seconds for 4 laps is huge and that is on most tracks. This makes offline racing near impossible. I can't have the kind of race where I have good close racing in both qualifying (where I compete against the random times) and in semi-finals/finals (where I compete against physical AI opponents) because there is a huge gap in their levels. In freeplay if I set the difficulty so that physical AI drivers are around my level, then I will never get past qualifying since the random times are far faster. If I set the difficulty so that random times are around my level, then semi-finals and finals are laughable since the AI drivers are way too slow for me. This kills offline rallycross. Steam, super deluxe edition 1230v3, GTX 1070, 16gb ram, SSD, Windows 10, SB Z 2D, 2560x1440 60Hz Logitech G920+shifter
  6. How about fixing the random times in qualifiers? Kinda takes the fun away from these fine cars when you can compete just fine against the physical AI drivers, but the random times from the other qualifiers are 7-20 seconds faster. This here on Killarney (the worst track in this regard, impossible to play offline unless you are near world record fast) but on most other tracks it's usually like 7-8 seconds which is more than bad enough. 16 seconds here and it's not even the worst I have seen. Randomized AI time is 4 seconds off the mark per lap on a 1km track. To put that to perspective, that would be 28 seconds per lap on Spa. Imagine that you play F1 2019, you beat the AI drivers you race against, but lose by 28 seconds per lap to a randomized AI time.
  7. After patch 1.12 this is needed even more than before. They adjusted the driver positions with several cars, so now they're kind of messed up with some cars, and since the driver position adjust is so limited you can't move the position to make it look right. This is Porsche 911 SC RS with lowest FOV. This isn't really a cockpit view anymore For future titles I'd really love to see a more advanced FOV and seat position adjust, such as in Assetto Corsa for example (AC Competizione improved it massively yet), but for DR2.0 they should at least improve they way too limited driver position adjust so we can set the driver position to our preferences. Getting the view right is all-important, rudimentary stuff in sim racing
  8. Adjusted visual appearance of FOV adjustments to prevent clipping of car interiors. ' So the clipping issue with Stratos is now fixed, cool. Problem is, the driver position with lowest FOV setting is now far too much forward with several cars. Porsche 911 SC RS is the most striking example I have seen so far, with Lancia 037 almost as bad. This is not really a cockpit view anymore, more of a dashboard view. Even with the lowest FOV setting it should be possible to have the kind of cockpit view that has A-pillar and instruments clearly visible. Like this: The driver position adjust feature is too limited. It does not allow moving backwards from default position and its movement ranges are too short. So how about allowing enabling to move the driver position backwards (and any direction without the overly restrictive limits), so the driver position can be properly adjusted to player preference? Steam, super deluxe edition 1230v3, GTX 1070, 16gb ram, SSD, Windows 10, SB Z 2D, 2560x1440 60Hz Logitech G920+shifter
  9. Some tarmac textures have very visible compression artifacts, it's especially visible in daytime Spain where in some places the tarmac is quite prominently purple and green like in this shot, and the one in my previous post. I have textures and track on ultra Steam, super deluxe edition 1230v3, GTX 1070, 16gb ram, SSD, Windows 10, SB Z 2D, 2560x1440 60Hz Logitech G920+shifter
  10. Ford RS200 has a very low-res and blurry texture between bonnet and dashboard. Kind of sticks out in an otherwise good-looking interior. I have textures and vehicle details on ultra Steam, super deluxe edition 1230v3, GTX 1070, 16gb ram, SSD, Windows 10, SB Z 2D, 2560x1440 60Hz Logitech G920+shifter
  11. Finland in daytime/clear and daytime/overcast has a horrible looking thick fog on it. Completely unrealistic for the weather (I live in Finland so I would know, also every single Finnish player says this is not even close to how it looks like in reality), looks painfully awful, and you can barely see the road in what should be crystal clear weather with no fog at all. Yes, I know that you said it's "for performance reasons" but that just isn't a good enough answer. Adding this kind of horrible fog that makes it look awful is absolutely not the right way to increase performance. What you should do is get rid of the fog, or at least tone it down to the same level as Wales (where it's bad enough but at least playable) and increase performance in other ways. The kind of ways the leave daytime Finland looking decent. Look at this. This is a comparison of Finland in Dirt Rally vs. Dirt Rally 2.0. You can see it looks FAR better in DR1, because low graphical fidelity without the fog is far better than high graphical fidelity with a horrible fog slapped on it that completely ruins its looks. Your "visual upgrade" has left daytime Finland looking far worse that it did in DR1. These fake promo screenshots, with no fog at all, are what the real game should look like. As it stands this might as well be from a completely different game. The fact that you can't show real screenshots of daytime Finland would kind of suggest even you at Codemasters are not too happy with how it looks like. Steam, super deluxe edition 1230v3, GTX 1070, 16gb ram, SSD, Windows 10, SB Z 2D, 2560x1440 60Hz Logitech G920+shifter
  12. Some careless moron left this generator in my way
  13. This. Well said. Hit the nail on the head
  14. Nope. Fiat 131, Alpine and Kadett are base game cars. The "DLC" you are referring to is a microtransaction that instantly unlocks the cars in career
  15. Please have more online events with DLC cars and tracks. As it stands the vast majority of online events are base game content only. I don't mean every last one of them should be, players with base game only should still be able to play online events, but considering the massive amount of events there is certainly room to have more with DLC while still having at least some events that are open to everyone. Bonus events favor new DLC, that kinda makes sense, but the drawback is that any DLC that isn't new is out of favor. Group B RWD are basically nonexistent in online events. Group B RX has a few events when a new RX track releases but otherwise it's nonexistent. Kit cars appear now when kit cars have just released, but after a while they will be nonexistent unless the present system is changed. 2000cc ditto. DLC rallycross tracks appear in a few events when they are released, after that there are no events with them at all. And the fact that D+ events, which are only open to super deluxe players, do not use the DLC that is required to access them is utterly bizarre. I'm pretty sure you guys at Codemasters understand how nonsensical this is so just change it. Absolutely no one benefits from the current system, vanilla players are locked out of events and DLC players can't use their DLC. DR2.0 has a lot of great DLC cars and tracks, with more coming. So it is a huge shame that this DLC sees so little use in online events, it diminishes the value of the DLC when we can't play them online. Please change that
  16. HoksuHoo

    More online events with DLC cars and tracks

    Well I'll be. It has actually happened. Events that involve driving DLC cars on base game stages!
  17. Maybe you should patiently wait for next generation of consoles then, surely the gameplay will be improved in the next game. As per your own brilliant advice You don't seem to understand what the problem even is. "your effects of sun, fog, or others"
  18. That doesn't even compare and you know it. Stop talking about next console generation or future Dirt Rally games. Nothing to do with anything. Finland in daytime is far worse than it was in DR1, it's far worse than other locations, and it needs to be fixed
  19. Wha? That first question doesn't even make sense. You seem to have severely misunderstood some of my post. The existence of consoles does not mean Finland absolutely must have a horrible looking on it. Numerous games run just fine on consoles while looking decent, and other locations in DR2.0 do too. Dusk and sunset in Finland do. Codemasters have just done a shockingly bad job with the daytime weather. They added a horrible fog "for performance reasons" when what they should have done is increase performance in other ways. A DLC with a iconic and beloved real-life rally location is horrifically botched. I loved driving these stages in DR1 but the DR2.0 is so bad I avoid it in daytime since it's just painful to play as it looks so horrible and completely unrealistic, and you can barely see the road on what should be crystal clear weather. Fixing Finland really should be very high priority.
  20. Not rude no, just an extraordinarily out of touch with reality assertion. I'm sure it's entirely possible to give some information without sharing the entire game code.
  21. This is a very bizarre and nonsensical thing to say. They could explain it in far more depth and detail, they have told us very little. No one here is asking to see the entire game code. They could explain why, out of all the countless things developers can do to increase performance, they picked a horrible looking fog that make it look painfully bad. They could explain why and how their "visual upgrade" has resulted in Finland looking a hell of a lot worse than in DR1. To me it just says they have done an astonishingly awful job. They could explain why they think Finland DLC is in a condition fit for release in its current state. It's so awful Codies can't even show screenshots of it. They should have postponed release They could explain why they release fake screesnshots that look nothing like the real game. They could explain how they managed to get dusk and sunset to run ok without the horrible fog. They could explain why this fog is the same on all platforms and why PC has no option to adjust it. They could explain why it took them two months to give such a short and incomplete response. They could explain why they say they don't plan to fix it, when it's so far below standard and so bad some players are avoiding Finland. I could go on and on. Lots of questions, next to zero information. "clues as to how their tech works" oh dear. You are actually under some delusion that tech stuff in a video game that anyone can buy is some super-confidential high-level military secret that cannot even be hinted at. Try to get to touch with reality would you? Maybe then you would also understand that they can give us information without sharing the entire game code.
  22. Consoles and low-end PCs might be why they had to make changes "for performance reasons", but that doesn't excuse Codemasters making a shockingly poor job with the performance increase. Adding this kind of horrible looking fog to what should be clear weather with no fog is absolutely NOT the right way to increase performance. The impression I get is they were planning a fog-free good looking realistic Finland like you see in their screenshots but shortly before release they realized it doesn't run on consoles, so they make a 5-minute performance increase job that makes it look horrible. What they should have done is do the performance increase right, in a way that still looks decent, postpone release if need be, but instead what we get is this horrible foggy mess that they can't even bother to fix. How did they manage to get sunset and dusk to run ok without the fog though? That's something I'd really like to know. In the very least, give PC players options to adjust the severity of the fog effect. So those with decent hardware can make it look decent at the cost of some fps.
  23. Can't really see it clearly in the trees when you can't see the trees... Right, early fall instead of summer. Still dry and warm daytime though that should not have fog let alone this kind of thick, low-visibility fog. I live in Finland so I know a few things about what Finland looks like in real life. Believe me, DR2.0 Finland in daytime looks nothing at all like reality. Those promo screenshots are what it should look like. Besides Codies literally just admitted the fog is "for performance reasons". It's not there to look real, it's just an extremely shoddy job at making it run better.
  24. In addition to looking painfully awful, the fog is COMPLETELY unrealistic in what should be dry, clear, hot summer daytime weather with no fog at all. The game should attempt to realistically portray different weather conditions in real-world locations, no? This is a complete failure in that regard too. This is what daytime/clear should realistically look like. Crystal clear with no fog
  25. Just goes to show that graphical fidelity alone is utterly worthless (or rather, extremely counterproductive in this case) if you muck up the visual style and overall looks. Low fidelity with clear, realistic visuals is a hell of a lot more immersive and enjoyable to play than high fidelity that needs a horrible fog "for performance reasons". Heavily downgrading graphics in DR2.0 Finland would actually make it look far better.