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HoksuHoo

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Everything posted by HoksuHoo

  1. While this would be a really nice feature, let's be realistic for a moment. It took Codemasters a YEAR from DR2.0 release to even get the correct gearbox for each car. In DR1 several cars have wrong amount of gears. Primary school level stuff like having the correct gearbox with the correct amount of gears is too difficult for Codies, so maybe we should no request anything too complicated. Maybe something like, first thing first kind of approach? Try getting the rudiments right first, then maybe they could consider the slightly more advanced stuff.
  2. Yeah, having club events restricted to a single car would be a great feature, would bring a whole new addition to clubs and would bring a whole new life to fun-but-uncompetitive cars like 240Z, RS200, Escort Cosworth, Camaro, 911 SC RS, Impreza S4 etc. A lot of clubs are doing that sort of thing nominally but since it's not actually enforced it's a suggestion rather than a real restriction. Not a whole lot of options unfortunately unless you are going to kick everyone who doesn't use the one car, which doesn't work so well for several reasons. We could do an agreement with those who are o
  3. A full 24 hours from car release to a top quality mod skin?
  4. Nope. This has been reported by countless players since about 10 minutes after the game was first released but nothing has ever been done about it. Racenet seems to be working relatively well in the last few weeks though, that's something at least. Still the possibility exists that your career championship can be reset any time, with no possibility to recover it since it's all server-side. Local savegames could have a backup save, DR1 had it, but Codies server-side saving has no backup. I still don't have a clue what the deal is about the ENTIRE championship being reset. Like if you compl
  5. Can you find Waldo from this screenshot? (hint: you should be able to see the shift lights. They are behind the steering wheel which is precisely where they should not be. I managed to "fix" it by making the driver position as if the driver was a giraffe, not ideal but driveable once you get used to it) Also the welding on the rollcage on the left side looks a little bit awful. Car drives and sounds pretty nice though.
  6. So Fiesta didn't unlock for anyone in My Team it seems. Same here. Was thinking of doing the two R5 weeklies with Fiesta but nope. Also UI info is still wrong on lots of cars despite that the patch overwrote ALL cars. Would have been a pretty good opportunity to fix that since they were all re-downloaded but nope. Still UI says that M1 is front engined, 911 is mid-engined, Impreza supercar is manual etc. Might seem inconsequential but you'd think professional developers who work on cars would be embarrassed not to get such things right. "Hi my name is Dave, my job is to make cars for
  7. The descriptions by this headrushmayor dude are barely legible and there is no preview videos or screenshots of any of his mods. I have asked him to give more information about his mods but nope. So what kind of difference does this mod do to sounds?
  8. Livery mods were perfectly safe before and could be used in online and career. But now I wonder if we will all get VAC banned for using skins
  9. Of course I have adjusted the gears. So the car acts as 6-speed to me, the same as if it only had 6 gears. Also not 100% certain of this but my gut impression is that with clutch+H-shifter, removing the 7th gear from constant use actually improves acceleration since you will be spending more time accelerating and not shifting all the time, which is considerably slow in clutch+H-pattern mode as opposed to sequential without clutching. I'm pretty sure the gearbox isn't where the problem lies with Cossie being way off the pace.
  10. Whole New England run I though Codies forgot the shift lights again. Instead, they placed them behind the steering wheel so you can't see them, except in VR when there's a jump. Classic Notice how in the real car they are well _above_ the steering wheel. Not behind it. Because the shift lights aren't much use if the driver can't see them, in the real world where you can't turn the steering wheel off or have HUD floating in the air Hate to be so negative about what otherwise looks like a really nice car, but it's just baffling how time and time again content additions contain su
  11. I have made a similar suggestion too in the past, Evo VI doesn't really fit with the much older GrA cars. Though for the late 90s class I'd suggest Escort WRC instead of Focus. Ford converted the GrA Cossie to world rally car spec as a stopgap car while they were developing the Focus (which was designed to world rally car spec from scratch) and the WRC Cossie was actually a pretty decent car, Sainz and Kankkunen got some good results with that. And since it was based on the GrA version Codies could use that as base. Then also split the 2000cc clas in two, like early 2000s (Focus Mk1, Impreza 2
  12. To me it's 6-speed since my H-shifter only has 6 gears so I couldn't use the 7th gear even if I wanted to. Which I don't. Cossie just feels clumsy and overweight to me, nowhere near as nimble around corners as the Lancia in particular
  13. I kinda like the Cossie, especially after it got new great sounds, but the sad truth is it's pitifully slow compared to others in the class, Lancia in particular. Why is this? I'm not expert on the real-life car but looking at WRC results it sure wasn't a completely useless car. It got 5 wins and several more podiums in its first season, when the aging Lancia was still in use by Jolly Club, and in 1996 Carlos Sainz with Ford battled it out against Colin McRae for the "best of the rest", finishing only 3 points behind Colin and 11 ahead of the other Subaru driver. So you'd think Cossie should b
  14. @mesa You have given this sound mod 5 stars, anything you could tell us?
  15. I'd rather not argue semantics, but in my view it's entirely justified to call it broken. Because this inconsistency is so enormous that it makes singleplayer rallycross completely impossible on my level. Hence I call it broken since it doesn't work anywhere near well enough to enable decent singleplayer racing. I mean, the sheer degree of this inconsistency is something astonishing, at least on my level, maybe it's different if you play on 100%/masters. It's completely random which level AI drivers turn up, depending on the track and weather they can be crazy fast or drive at snail's pace. An
  16. So rallycross AI will most likely remain broken permanently, and singleplayer rallycross will remain broken permanently. Effing great, thanks for the info. You know, I have been reporting this game-breaking issue about the broken rallycross AI for A YEAR. I started playing in September 2019, didn't take me long to realize there is something very badly wrong with rallycross AI, didn't take me long to figure out exactly what that is, and every single last bug report thread since then I have reported it, hoping it would be fixed. And as far as I can tell no one working for Codemasters ever g
  17. I bought DR2.0 for rally first and foremost, but since rallycross is there I thought I might as well give it a try. I might actually play it quite a lot if not for the broken AI which ruins singeplayer rallycross racing. Lots of fine rallycross tracks and cars, a shame they aren't good for much more than hotlapping, in a game that offers an infinitely superior discipline for driving against the clock.
  18. Each their own. I play quite a lot of singleplayer in AC and I usually have as good racing as any singleplayer racing I have had. Hell of a lot better singleplayer racing than the rallycross in DR2.0, let me tell you. The AI in AC can require some trial and error to get difficulty (and/or BoP if you use those) right but 99 times out of 100 I am able to do that. Whereas with the rallycross AI in DR2.0, what am I supposed to do about being way faster than AI drivers but way slower than the randomized qualifier times? Neither decreasing nor increasing difficulty works there since the same difficu
  19. In games with little or no modding you have to deal with the whims of the developers. Who might make up the numbers because they don't have all the details, or maybe they just don't know what they're doing, or maybe they are just incredibly sloppy and careless. Official content as opposed to an unofficial mod does not inherently guarantee it's of super high quality and accuracy, there are various games with official licensed content I wouldn't bother downloading as grid fillers for singleplayer racing in AC. As for details, let me tell you, one does not have to be a god-tier AC car modder
  20. In theory Evo VI should run rings around the Integrale, which was a brutally dominant car in the late 80s and early 90s but would have been long obsolete during the twilight years of GrA spec in top level rallying. Not quite like that in DR2.0, however. Also one detail I truly hope devs will get right is the display. You know the one that is constantly in view for those of us who play in cockpit view and which contains important information regarding the car. It should look like this: White text on black background. You know, high contrast that makes it easy to see without taki
  21. Hopefully the Fiesta won't be the kind of obvious class-topper car like the BMW M2 is. R5 is the one class that is quite well balanced with several equally competitive options whereas just about any other has one or two obvious picks that you choose if you want to be as fast as you possibly can. I also hope it will feel genuinely different from the current Fiesta, so it will bring something actually new to the game. Instead of feeling like a purely visual update, or worse, a direct upgrade over the older Fiesta. Wouldn't want that. Hoping it's a cool car though. Also the M-Sport WRC
  22. This. It's completely out of place in a serious sim-focused racing game that when players compete online some players have more horsepower for the same car than others, some players can change setups while some can't, some players have far smaller penalties for resets and punctures than others etc. This isn't some MMORPG where your character become more powerful by leveling up. Career mode can and should feature some kind of progression, but this should not give advantages in online racing, and even for career it needs to be done in a more logical way than "mileage increases your car horsepowe
  23. I'll make a counter-suggestion: I'd really like hillclimb to be left out completely. I'd also really like rallycross to be left out completely. No land rush, and absolutely positively definitely no effing gymkhana whatsoever. Rally, and nothing other than rally. So that all developer resources are spent on fine-tuning and perfecting rally and making rally content, what is most certainly the top priority of the game, where the resources are best used. Instead of spending resources on petty side content that only a minuscule amount of players are interested in compared to rally, and that is subs
  24. Right, that's one thing you can do, but it's an awful lot of completely pointless grinding as you would have to do the same thing with every car you intend to compete with and the game has quite a lot of cars. My Team mode would be far better without the need to grind extra performance at all
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