Jump to content Jump to content
F1 2021 | Online Services Update 11:00AM UK Time | Expected to last no longer than 2 hours ×


  • Content Count

  • Joined

  • Last visited

  • Days Won


Posts posted by HoksuHoo

  1. While this would be a really nice feature, let's be realistic for a moment. It took Codemasters a YEAR from DR2.0 release to even get the correct gearbox for each car. In DR1 several cars have wrong amount of gears. Primary school level stuff like having the correct gearbox with the correct amount of gears is too difficult for Codies, so maybe we should no request anything too complicated.

    Maybe something like, first thing first kind of approach? Try getting the rudiments right first, then maybe they could consider the slightly more advanced stuff.

  2. Yeah, having club events restricted to a single car would be a great feature, would bring a whole new addition to clubs and would bring a whole new life to fun-but-uncompetitive cars like 240Z, RS200, Escort Cosworth, Camaro, 911 SC RS, Impreza S4 etc. A lot of clubs are doing that sort of thing nominally but since it's not actually enforced it's a suggestion rather than a real restriction. Not a whole lot of options unfortunately unless you are going to kick everyone who doesn't use the one car, which doesn't work so well for several reasons.

    We could do an agreement with those who are on the forum to restrict a championship to a single car, or exclude the obvious fastest cars in a class for a championship. Not everyone in the club is going to do that obviously but could consider trying it anyway?

    • Like 1
  3. Nope. This has been reported by countless players since about 10 minutes after the game was first released but nothing has ever been done about it. Racenet seems to be working relatively well in the last few weeks though, that's something at least. Still the possibility exists that your career championship can be reset any time, with no possibility to recover it since it's all server-side. Local savegames could have a backup save, DR1 had it, but Codies server-side saving has no backup.

    I still don't have a clue what the deal is about the ENTIRE championship being reset. Like if you complete 71 stages without problems, progress from 71 stages is saved, then there's a problem on the 72nd stage, why does it reset the entire effing championship instead of only losing progress from the one stage? Makes no sense.

    Also just what in the hell is this "local save data" considering My Team is entirely server-side and has no local savegames????

  4. Can you find Waldo from this screenshot?

    (hint: you should be able to see the shift lights. They are behind the steering wheel which is precisely where they should not be. I managed to "fix" it by making the driver position as if the driver was a giraffe, not ideal but driveable once you get used to it)

    Also the welding on the rollcage on the left side looks a little bit awful.


    Car drives and sounds pretty nice though.

    • Agree 2
  5. So Fiesta didn't unlock for anyone in My Team it seems. Same here. Was thinking of doing the two R5 weeklies with Fiesta but nope.

    Also UI info is still wrong on lots of cars despite that the patch overwrote ALL cars. Would have been a pretty good opportunity to fix that since they were all re-downloaded but nope. Still UI says that M1 is front engined, 911 is mid-engined, Impreza supercar is manual etc. Might seem inconsequential but you'd think professional developers who work on cars would be embarrassed not to get such things right.

    "Hi my name is Dave, my job is to make cars for a rally sim, and I believe BMW M1 is front-engined!" Just, no.

    • Like 4
  6. 46 minutes ago, mesa said:

    It's easy af, just put audio folder into your game's main folder.
    You'll be not kicked off during multiplayer.

    The descriptions by this headrushmayor dude are barely legible and there is no preview videos or screenshots of any of his mods. I have asked him to give more information about his mods but nope.

    So what kind of difference does this mod do to sounds?

  7. Of course I have adjusted the gears. So the car acts as 6-speed to me, the same as if it only had 6 gears. Also not 100% certain of this but my gut impression is that with clutch+H-shifter, removing the 7th gear from constant use actually improves acceleration since you will be spending more time accelerating and not shifting all the time, which is considerably slow in clutch+H-pattern mode as opposed to sequential without clutching. I'm pretty sure the gearbox isn't where the problem lies with Cossie being way off the pace.

    • Like 1
  8. Whole New England run I though Codies forgot the shift lights again. Instead, they placed them behind the steering wheel so you can't see them, except in VR when there's a jump. Classic


    Notice how in the real car they are well _above_ the steering wheel. Not behind it. Because the shift lights aren't much use if the driver can't see them, in the real world where you can't turn the steering wheel off or have HUD floating in the airgsdgsdgds.thumb.png.4e5a8e23aba5d724a0d1fa533ff702f4.png

    Hate to be so negative about what otherwise looks like a really nice car, but it's just baffling how time and time again content additions contain such blatant flaws. And in what is planned to be the final update for the game, so the usual "let the players beta test them and fix whenever, maybe" approach doesn't really work here

  9. 37 minutes ago, tbtstt said:

    The Evo VI wasn't really a true Group A car, in that concessions were made to allow Mitsubishi to continue to run it. I am glad to see it in game, but it doesn't belong in Group A and, as has been suggested multiple times, I'd like to see a "late 90's" class with the S5 Impreza, Evo VI and perhaps the Mk.1 Focus as well.

    I have made a similar suggestion too in the past, Evo VI doesn't really fit with the much older GrA cars. Though for the late 90s class I'd suggest Escort WRC instead of Focus. Ford converted the GrA Cossie to world rally car spec as a stopgap car while they were developing the Focus (which was designed to world rally car spec from scratch) and the WRC Cossie was actually a pretty decent car, Sainz and Kankkunen got some good results with that. And since it was based on the GrA version Codies could use that as base. Then also split the 2000cc clas in two, like early 2000s (Focus Mk1, Impreza 2001, 206 etc) and late 2000s (C4, Focus mk2 etc). Shoving too many cars into a class where they don't fit and aren't competitive isn't the best use of the cars. Don't even get me started on H3, why the 240Z and Ascona are there I truly have no idea.

    Maybe the Group A could use some rethink, but so does the individual performances of the Group A cars. Just makes no sense to me that the Lancia is so enormously faster than Cossie.

  10. I kinda like the Cossie, especially after it got new great sounds, but the sad truth is it's pitifully slow compared to others in the class, Lancia in particular. Why is this? I'm not expert on the real-life car but looking at WRC results it sure wasn't a completely useless car. It got 5 wins and several more podiums in its first season, when the aging Lancia was still in use by Jolly Club, and in 1996 Carlos Sainz with Ford battled it out against Colin McRae for the "best of the rest", finishing only 3 points behind Colin and 11 ahead of the other Subaru driver. So you'd think Cossie should be about equal to the Lancia and Impreza 1995?

    The balancing in Group A doesn't make much sense to me anyway. Making it imbalanced for the sake of realism would make some sense, so would making it unrealistic for the sake of balance, but it seems to very much both imbalanced AND unrealistic. Lancia is the dominant car in the class, Subarus and Mitsu (which realistically should be way faster than the far older GrA cars, this is the car that won WRC drivers' title when Subaru and Ford had ditched their GrA cars and were already using purpose-built World Rally Cars) are there just to make up the numbers and poor Cossie is left to bite the dust. Lancia was of course a hugely successful car IRL but much of that was in the late 80s when it had no serious competition, in the early 90s it was already matched by Celica, and by mid-90s it would have been outdated. Doesn't seem to have much basis on reality that it's so dominant in DR2.0 and runs rings around the poor Cossie especially. So what's the deal? Maybe I'm just missing something here.

  11. 1 hour ago, tbtstt said:

    Further to the points above I would definitely refer to the rallycross AI as "inconsistent" rather than "broken". On some circuits it works really well, but on others it seems - as has already been said - to be all over the place. I wasn't expecting it to be fixed with DR2.0, but I really hope that it something that is addressed in future DR titles. 

    I'd rather not argue semantics, but in my view it's entirely justified to call it broken. Because this inconsistency is so enormous that it makes singleplayer rallycross completely impossible on my level. Hence I call it broken since it doesn't work anywhere near well enough to enable decent singleplayer racing. I mean, the sheer degree of this inconsistency is something astonishing, at least on my level, maybe it's different if you play on 100%/masters. It's completely random which level AI drivers turn up, depending on the track and weather they can be crazy fast or drive at snail's pace. And the randomized qualifying times can be 7, 10, 16, 20 seconds off the mark. 7 seconds discrepancy over a 2-minute race on a 1km track is staggering, 20 (meaning 5 seconds per lap) is like open vs masters. I'm a mediocre driver who has barely ever played rallycross (I'd like to but I can't since it doesn't work) and I'm not that far behind world records with supercars. Small inconsistency is one thing but how can be THAT severely wrong, boggles the mind.

    Yes, it absolutely needs to be addressed in future DR titles, to put it very midly. Rallycross should not be in the game in this state.

  12. 14 minutes ago, PJTierney said:

    I wouldn't hold out any hope for AI changes in DiRT Rally 2.0. There's none (documented) in 1.16.

    So rallycross AI will most likely remain broken permanently, and singleplayer rallycross will remain broken permanently. Effing great, thanks for the info.

    You know, I have been reporting this game-breaking issue about the broken rallycross AI for A YEAR. I started playing in September 2019, didn't take me long to realize there is something very badly wrong with rallycross AI, didn't take me long to figure out exactly what that is, and every single last bug report thread since then I have reported it, hoping it would be fixed. And as far as I can tell no one working for Codemasters ever given a damn about it. I'm being an unpaid tester for Codemasters and you don't even have the courtesy to give a toss about extremely blatant game-breaking issues I'm bringing to your attention that should have never been in a retail released game in the first place.

    For future titles, please LEAVE RALLYCROSS OUT COMPLETELY. Since Codies don't give a toss if it works or not it's better not to have it at all, just such a waste having all that content but leaving it broken. Oh and congrats for making me use caps lock for emphasis, that should look great in the CV of whoever is responsible for the broken AI.

    • Agree 1
  13. I bought DR2.0 for rally first and foremost, but since rallycross is there I thought I might as well give it a try. I might actually play it quite a lot if not for the broken AI which ruins singeplayer rallycross racing. Lots of fine rallycross tracks and cars, a shame they aren't good for much more than hotlapping, in a game that offers an infinitely superior discipline for driving against the clock.

  14. Each their own. I play quite a lot of singleplayer in AC and I usually have as good racing as any singleplayer racing I have had. Hell of a lot better singleplayer racing than the rallycross in DR2.0, let me tell you. The AI in AC can require some trial and error to get difficulty (and/or BoP if you use those) right but 99 times out of 100 I am able to do that. Whereas with the rallycross AI in DR2.0, what am I supposed to do about being way faster than AI drivers but way slower than the randomized qualifier times? Neither decreasing nor increasing difficulty works there since the same difficulty contains two difficulties that are worlds apart. Never encountered that problem in AC during 1000+ hours, the simulated qualifier times are always quite accurate. Never in a million years in AC you are going to encounter simulated qualifying times that are a mind-boggling 4 seconds per kilometer off the mark like in DR2.0

  15. 2 hours ago, JZStudios said:

    Kind of plays back into the first point. The game is only alive because of mods, just like RBR. That in itself is fine, but if you want "hardcore simulator" you have to deal with the inherent limitations of the game itself and the whims of the mod creator. They might have to just make up numbers because they don't have all the details, or maybe they just don't know what they're doing. 

    In games with little or no modding you have to deal with the whims of the developers. Who might make up the numbers because they don't have all the details, or maybe they just don't know what they're doing, or maybe they are just incredibly sloppy and careless. Official content as opposed to an unofficial mod does not inherently guarantee it's of super high quality and accuracy, there are various games with official licensed content I wouldn't bother downloading as grid fillers for singleplayer racing in AC.

    As for details, let me tell you, one does not have to be a god-tier AC car modder like Pessio or a3dr let alone ancient elder god-tier modder like RSS to get the correct amount of gears for Ford Focus WRC 2007, or to know that BMW M1 is mid-engined, or that Renault 5 Turbo has a H-pattern manual gearbox, or how an interior of a certain car looks like, because you can find out such things in seconds by googling. Or to understand rudimentary stuff regarding cars such as how windshield wipers work. And yet professional developers working for Codemasters managed to get them wrong for their official content. You need to get the basics right before you can even go to details. Can't do quantum physics if you can't do grade school math sort of thing. So imagine how detailed and accurate the numbers are in a car that doesn't even have the correct gearbox.

    With AC modding there are all kinds of mods available. Some of the stuff is vastly better quality that you can find in the majority of racing games. Like, tracks that are more accurate than in F1 series, cars that are more accurate and detailed than cars in DR2.0. And there are huge amounts of complete trash, like three billion 1-minute Forza rip with physics copy-pasted from a random Kunos car that doesn't even remotely resemble that car, and a collision model lightyears off the mark. The trick is to separate the wheat from the chaff, to learn how to figure out which mods are top quality and which are trash. I can understand that's not everyone's cup of tea because it puts the responsibility to the player and can seem a huge task to someone unfamiliar with AC modding. Get it right however, and you are  rewarded with endless top quality content and constantly evolving features.

    2 hours ago, JZStudios said:

    And most mod tracks look terrible. 

    Again, the trick you are failing to grasp is being able to separate good quality mods from low quality ones.

    AC (which, lest we forget, is a 2013 low-budget indie simulator that was never officially developed to have high-end graphics) mod tracks:



    note: I took these shots on the exact same settings I use when I drive in AC. I don't use photomode-only effects like DoF for screenshots. So my screenshots are nothing really special, but they look the same as when I drive.

    Official track for 2019 AAA game with high-end graphics, in what should be clear weather:


    Mind you, some of the AC track mods that don't look particularly good can be perfectly driveable, even if you won't be blown away by the visuals. Some of them are pure trash, some of them are WIP, some are just not made to look good. Because you know, amateur modder working with no pay in his free time has no obligation to spend a huge amount of work on the visuals, whereas with professional developers working on AAA games with high-end graphics you'd kind of expect their work would look half decent.

    • Agree 3
  16. In theory Evo VI should run rings around the Integrale, which was a brutally dominant car in the late 80s and early 90s but would have been long obsolete during the twilight years of GrA spec in top level rallying. Not quite like that in DR2.0, however.

    Also one detail I truly hope devs will get right is the display. You know the one that is constantly in view for those of us who play in cockpit view and which contains important information regarding the car. It should look like this:


    White text on black background. You know, high contrast that makes it easy to see without taking your eyes off the road for an extended period. NOT the bizarrely low-contrast black text on dark teal background as in the current Fiesta R5.

    Oh and the speedometer should be in kilometers per hour, as you can quite clearly see in this photo, not mph. How about making this the one and only car in DR2.0 with correct units in a digital speedometer?

  17. Hopefully the Fiesta won't be the kind of obvious class-topper car like the BMW M2 is. R5 is the one class that is quite well balanced with several equally competitive options whereas just about any other has one or two obvious picks that you choose if you want to be as fast as you possibly can.

    I also hope it will feel genuinely different from the current Fiesta, so it  will bring something actually new to the game. Instead of feeling like a purely visual update, or worse, a direct upgrade over the older Fiesta. Wouldn't want that.

    Hoping it's a cool car though. Also the M-Sport WRC-2 livery looks seriously awesome so the car should look fantastic after some kind modder makes the skin


  18. 16 minutes ago, RodgerDavies said:

    That said, there needs to be standardisation for the online challenges though, it's ridiculous having different car specs for these IMO.

    This. It's completely out of place in a serious sim-focused racing game that when players compete online some players have more horsepower for the same car than others, some players can change setups while some can't, some players have far smaller penalties for resets and punctures than others etc. This isn't some MMORPG where your character become more powerful by leveling up. Career mode can and should feature some kind of progression, but this should not give advantages in online racing, and even for career it needs to be done in a more logical way than "mileage increases your car horsepower" which just isn't right for this kind of game, and does nothing other than force players to drive gimped cars to grind more horsepower.

    Perhaps online and career should be separated completely. You wouldn't get money for career from online events but also career progression would not affect your ability to compete online like it really shouldn't.

  19. On 9/15/2020 at 11:28 AM, S14Mii said:

    I'd really like to have hillclimb in a DiRT game again.

    I'll make a counter-suggestion: I'd really like hillclimb to be left out completely. I'd also really like rallycross to be left out completely. No land rush, and absolutely positively definitely no effing gymkhana whatsoever. Rally, and nothing other than rally. So that all developer resources are spent on fine-tuning and perfecting rally and making rally content, what is most certainly the top priority of the game, where the resources are best used. Instead of spending resources on petty side content that only a minuscule amount of players are interested in compared to rally, and that is subsequently treated as worthless side content even by developers themselves, such as that game-breaking issues affecting the side content, such as the broken rallycross AI, are ignored because they only affect worthless side content that no one cares about, instead of rally that the game is all about.

    A Dirt Rally game has absolutely no need for non-rally side content because there is more than enough substance in rallying to make the game exclusively about rally. Rallycross and hillclimb should be a completely separate title from rally. Though that most likely will never happen, because like I said, very few players give a toss about them compared to rally. Which kind of begs the question why the hell they should even be shoved into a rally game at all.

    Depth, not width. Instead of several half-baked disciplines, make rally the absolute best you possibly can and leave the dead weight out.

    • Agree 2
    • Disagree 1
  20. Right, that's one thing you can do, but it's an awful lot of completely pointless grinding as you would have to do the same thing with every car you intend to compete with and the game has quite a lot of cars. My Team mode would be far better without the need to grind extra performance at all

    • Agree 1
  • Create New...