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redrook

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  1. redrook

    Remove Always Online for the Career!

    Actually the issues are to do with the reliability of racenet and codies server, not people's internet. My internet is absolutely fine, but the last two days DR2 has struggled to connect and has displayed "communicating with server" for several minutes. You can't even repair a car or buy an engine upgrade without it having to connect to the server. The decision to design it this way is nothing short of asinine. Here's hoping it's not in DR3.
  2. redrook

    Pure sim

    +1 for more camera adjustment, not just in cockpit, but in all camera modes. Project Cars does this really well. Also +1 for improved calls. I agree he is very soft spoken and doesn't penetrate my concentration as well as the DR1 guy did. That's a me problem but glad I'm not the only one. My big issue tho is the inaccuracy of some calls, and the poor timing (read timing, not earlier/later, I mean no matter how early you set calls, some he says when you're basically at the corner). There are also numerous corners which are called, for example, a 4 and it's definitely a 2 (the infamous one at the end of the stage in Greece is still not fixed with the remade calls in DR2). I will say that the ability to mute his chat at the end of the race is a godsend, thank you codies for listening to that demand.
  3. redrook

    Improvements for next title

    Engine mapping is almost an RPG type leveling up, not sure why it's like than in a sim, but hey ho. The stop by marshal is annoying and pointless, and if you have the brake assist on for that it's just terrible. I guess it's to increase the "immersion". The race should just end when you pass the finish line, like it does in shakedowns. I'd like to see the chase cam locked to the rear of the car's position, the car moves really side-on to chase cam currently, which sucks and means you have to use bonnet cam to get a good view when going around corners. Why model these awesome looking cars if you're not going to make people want to see them?
  4. I may be in a minority but I still really like chase cam, I mean there's these awesome cars modeled and why not enjoy them while racing. The only problem is that the camera isn't locked to the rear of the car (like in say, Gran Turismo) which makes seeing what's round corners much more difficult than in bonnet cam. Please can you enable an option to adjust how locked the camera is to the car's position, like in Project Cars?
  5. redrook

    Expanded Information

    Yeah that is a very cool loading screen, most racers have something much more boring.
  6. redrook

    Expanded Information

    These two points are also really good, particularly the repair affects. I usually prioritise repairs based on the indicator, but what you suggest would allow much more informed decisions. I'd also add that it would be good to have a description of the various assists and settings in the in-game options (e.g. clutch override, SC, TC, launch control, etc). Sure, you probably only need to be told what each of those is once, but anyone who doesn't know has to go find out elsewhere, which seems unnecessary.
  7. redrook

    AI Times Are Completely Off

    I did check, I've read the whole thing, and I didn't say you hadn't said that...so, that's a non sequitur. I didn't seem to be saying anything or making any sweeping statements. You chose that interpretation in order to argue. It's not "worse", the point was that you can't pick and choose what's "realistic" if you're going to use "realism" as an argument for/against something. So yes, you were essentially being hypocritical. On the one hand you're using realism as an argument, while on the other you're saying you don't want realism. That's not hard to parse Some people derail threads by baiting others, telling them what they should care about, and generally being condescending. Some people feel entitled to this game (and other sim games) and to tell others what to do/think based on what they think the game is/should be. I don't think they are entitled to that. Let's not turn this into other certain forums which shall remain nameless. Yes, there are ongoing AI issues as evidenced by very recent posts, let's just leave it at that.
  8. Just two things which have occurred to me today. Firstly it would be really handy to be able to turn the headlights on before the race has started. I quite often want to turn the lights on for overcast conditions because there are often large areas of shadow. Having to wait til the race has started to turn them on seems unnecessary, or am I missing a setting somewhere? Also, it would be super handy to see a summary of the stage info on the pause menu screen. I realise this wasn't in DR1 either and may be a deliberate decision so that you have to remember stuff, but if not then that would be really handy.
  9. redrook

    Expanded Information

    Agree with all of the above.
  10. redrook

    AI Times Are Completely Off

    They don't appear to be affected by weather, the dark, road conditions or anything else really either... I mean, look at some of the screenshots, it's nuts. Seems that if you're not putting up top 10 in the world times you're not getting past Elite level. I'm going to keep working at it and improve, but I'll never be putting up the times I would need to to progress in career beyond this level. The art of creating a truly solid game is to make things only just within (or perhaps just outwith) reach, but to need to be one of the best in the world to progress, well, meh, seems pointless. I was placing top 3 in Masters in DR1, so I can see the need for a little more challenge for better players, but to this extent is just a bit silly.
  11. redrook

    AI Times Are Completely Off

    Lol what complete bunk. For a start, we're not talking about a few seconds here and there as drivers react to a bit more pressure. Secondly that is actually not how racing drivers react in real life - but that's irrelevant as you go on to say that you don't want a real-life experience, so which is it? And thirdly, this is not how the game works as the Devs have just called you out for being wrong - I suggest you stop being an apologist for what appears to be poor game design by making things up Who cares really? Well, there's a whole thread about it so... Just because you don't care doesn't mean other people are wrong. Half the time people use the "it's realistic" excuse for some things, then other times say you don't want a realistic experience. You can't have realism a la carte for the same reason you can't tell other people what to care about.
  12. redrook

    AI Times Are Completely Off

    Poland is an anomaly, the speeds you're expected to maintain in order to do well can't even keep up with the draw distance of the game - especially on the ps4. It's not just you. The trick is to just know the track very, very well to the point where you know what's coming up.
  13. redrook

    AI Times Are Completely Off

    I disagree with literally every sentence of this post for reasons which have already been covered in this thread. If you were right the differences would be far more incremental, but they are not. The difference between open and clubman etc. is that that is how real rally driving is essentially formatted. Not with those monikers, but the implication is that you're working your way up to pro/top level. You know, the format of just about every sports game with a career. If DR2 is going to buck the trend of every game ever then it should be at least clear about that format, which it is not. This is all a distraction however, because you've also missed the point of this thread completely, which has been pointed out numerous times, that the AI is completely inconsistent and unaffected by elements which affect the player. That is not deliberate for the sake of challenge, that is bad game design. For a game which is supposed to be realistic, this is pretty awful.
  14. redrook

    Please review the co driver on dirt rally 2.0

    You've just backed up what he said. It may be recorded all at once, but the audio is clearly broken up to match up with specific points the player has reached. As has been pointed out, if you stop in the middle of a race, the calls don't just keep going without you.
  15. Heavy rain looks like snow in an N64 game, combine that with night driving and the USA stages and it's basically unplayable because you literally cannot tell the difference between the trees and the rain falling. It's like driving with only the audio of the co-driver. And from the looks of it the AI are not affected. You did heavy rain right in DR1, what happened!?
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