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  1. I did check, I've read the whole thing, and I didn't say you hadn't said that...so, that's a non sequitur. I didn't seem to be saying anything or making any sweeping statements. You chose that interpretation in order to argue. It's not "worse", the point was that you can't pick and choose what's "realistic" if you're going to use "realism" as an argument for/against something. So yes, you were essentially being hypocritical. On the one hand you're using realism as an argument, while on the other you're saying you don't want realism. That's not hard to parse Some people derail thread
  2. They don't appear to be affected by weather, the dark, road conditions or anything else really either... I mean, look at some of the screenshots, it's nuts. Seems that if you're not putting up top 10 in the world times you're not getting past Elite level. I'm going to keep working at it and improve, but I'll never be putting up the times I would need to to progress in career beyond this level. The art of creating a truly solid game is to make things only just within (or perhaps just outwith) reach, but to need to be one of the best in the world to progress, well, meh, seems pointless
  3. Lol what complete bunk. For a start, we're not talking about a few seconds here and there as drivers react to a bit more pressure. Secondly that is actually not how racing drivers react in real life - but that's irrelevant as you go on to say that you don't want a real-life experience, so which is it? And thirdly, this is not how the game works as the Devs have just called you out for being wrong - I suggest you stop being an apologist for what appears to be poor game design by making things up Who cares really? Well, there's a whole thread about it so... Just because you don't ca
  4. Poland is an anomaly, the speeds you're expected to maintain in order to do well can't even keep up with the draw distance of the game - especially on the ps4. It's not just you. The trick is to just know the track very, very well to the point where you know what's coming up.
  5. I disagree with literally every sentence of this post for reasons which have already been covered in this thread. If you were right the differences would be far more incremental, but they are not. The difference between open and clubman etc. is that that is how real rally driving is essentially formatted. Not with those monikers, but the implication is that you're working your way up to pro/top level. You know, the format of just about every sports game with a career. If DR2 is going to buck the trend of every game ever then it should be at least clear about that format, which it is not.
  6. You're clearly not, having reached that level, which is much harder than Masters level in DR1, the minority of bullies on here have just convinced you that you're bad.
  7. Glad to read similar thoughts to mine, shame they still haven't patched it to make the game fun for anyone other than the aggressive bullying gatekeepers who frequent these forums, and shout down anyone who dares to want to have any fun or not be in the top 50 in the world. I was getting top 3 places at Master level in DR1, so I would say I'm better than the average player, but in this game I'm putting down the most solid run I can and getting anywhere from 12th to 20th. Sure, a big part of it is that there are too many AI opponents, so just a second or two drops you loads of spots (which wa
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