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eightydee

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  1. eightydee

    DiRT Rally 2.0 Car Setups

    Thank you! I like to find tunes that others have done than tweak them to work with the way I drive (pull a trigger on the controller, my reaction time, my body movements that I don't know I'm doing, etc.) I have A.D.D. so after a while, specially on those 5-10+ mins tracks, it gets difficult and I have the repair bills to prove it haha. Also, to anyone who gets upset with these tunes, when you are driving with them, the OP isn't driving. You are. A lot of things need to be taken into consideration. Such as, reaction times, nervous movements (when your drifting around a corner and your rear tire taps a rock. It's how you react to that.) and so much more. Specially, how is the controller setup? Get that setup before you criticize others tunes.
  2. eightydee

    Team Colors/Sponors/Car Wraps?

    Although, this feature was in Dirt 4. I really liked customizing my team and sponsors as well as car patterns. I highly doubt this will be introdiced in this game but if a dev or someone happens to read that, someone really liked that feature. Also, during replay, I would like the option to control the camera, free mode maybe? Long time dirt player, first time dirt poster.
  3. eightydee

    Dirt Rally 2.0 Setup Analyzer

    I was actually looking for something like this. Where you can see the effects on the vehicle in real time. Like Forza's. Downloading now. Okay, After disabling AVG and some other AVG thing. I got to a command prompt. Could you give instructions on how to capture and what to do? NEVERMIND! haha How to Use Enable UDP data for Dirt Rally 2.0 Open the hardware_settings_config.xml (by default in "C:\Users\ [username] \Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config.xml") Set udp enabled="true" Set extra_data=3 to get all information Set ip="127.0.0.1" to keep the information on localhost Set port=20777 (you would need to change the port in the dr2logger every time otherwise) Set delay="1" so that DR2 ends the current car state at 100 FPS (important for derived values) Example: <motion_platform> <dbox enabled="false" /> <udp enabled="True" extradata="2" ip="127.0.0.1" port="20777" delay="1" /> <custom_udp enabled="false" filename="packet_data.xml" ip="127.0.0.1" port="20777" delay="1" /> <fanatec enabled="false" pedalVibrationScale="1.0" wheelVibrationScale="1.0" ledTrueForGearsFalseForSpeed="true" /> </motion_platform> Download and unzip dr2logger.zip archive Run the dr2logger.exe while you play DR2 After each race, the logger will save the current data At the start of a race, the logger will delete the old data Switch (Alt+Tab) from DR2 to the logger to create the plots Remarks: You can edit the settings.ini to change the path for automatic session saves. Also, you can modify the input ip and port as well as the output ip and port. This way, the logger can receive the UDP data from DR2 and forward it to other telemetry tools. I tested it with the DiRT Telemetry Tool. Don't save, load or analyze your run while the race is running. Otherwise, data might get lost. Pausing the race is sufficient. This tool will probably work with other racing games by Codemaster, for example Dirt Rally 1 and Dirt 4. Those games use the same datastructure for the UDP packages. However, I didn't test it. Other racing games with UDP output, such as Project Cars, will require trivial changes in this tool's networking code. You should see this amazing command-line window.
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