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  1. Career events are exactly the same as Freeplay events (you can link up to 5 races) so I find this request rather strange 🤔
  2. You can add longer track loading times to the list. When Grid first released it took like 5 seconds, with every season update it seems to get worse and it's now up to 30 seconds for me. Edit: That's with no hardware/software changes on my end.
  3. But the Career events are exactly the same as the Freeplay events. What is so special about the Career mode that warrants a higher payout? Again, what am I missing here?
  4. But Career mode is nothing more as a bunch of separate Freeplay events? Am I missing something here?
  5. But the size of the game installation is already at 73GB
  6. I had the same question and it was answered on discord by Chris so here you go: "ChrisGroves18: they take the settings you use/adjusted in single player menus"
  7. RipHawk

    Car tuning in multiplayer

    I like solution 2 as it uses the same screen when you visit the garage from the main menu (press LT to adjust car setup) so it's an elegant solution while in the skirmish mode. Solution 1 sounds nice to me as well, mostly from a public lobby point of view. There is something to be said about everyone driving with the same car setup. Solution 3 will take more work as you said and also not a big fan of further increasing the downtime between different races. Finding a balanced setup for all the races in an event (solution 2) also sounds more fun to me, cause you will have different results between races depending on how people set up their cars.
  8. RipHawk

    Livery color bug in multiplayer

    So just played some more and it happens also when not the lobby host. By re-selecting the current car (2x) or switching to another car and then back it will update to the correct livery. It seems to happen after every race (made a custom livery for each car class to test).
  9. RipHawk

    Livery color bug in multiplayer

    @ChrisGrovesMCM - I can't remember to be honest, will try to play some more in Quick Match and see if I can reproduce it.
  10. RipHawk

    This is the worst GRID so far.

    I no longer play it, but still have the original disc. Fond memories playing it on LAN!
  11. That's a great start to 2020, let's keep this up! 🤜🤛
  12. RipHawk

    GRID - Mode/Feature/Content Suggestions

    For Multiplayer: Wish we could tweak the setup of cars while in the skirmish waiting room and picking a car (just like pressing LT while browsing the garage from the main menu). Currently there is no way to change the setup at all in multiplayer.
  13. RipHawk

    Livery color bug in multiplayer

    Also happened to me in Quick Match multiplayer, Steam/PC version.
  14. RipHawk

    Best way to race in Grid?

    That's also how it used to work in Quick Match multiplayer (3 race events) and it was fun to try and climb back up the standings after a bad round 1. Unfortunately, Quick Match multiplayer was changed to just 1 round with a random starting grid. So if you start at the back you are out of luck vs players of equal skill level (and that's what you want for good racing). The reason it got changed was to fill up lobbies faster, but I seriously hope this gets re-considered over time. Constantly getting booted back to the skirmish mode after 1 race gets tiresome as well. "But public lobbies are coming" <-- This is true and will be the only proper way to race in multiplayer with the changes done to Quick Match.
  15. RipHawk

    Free Play improvements (Grid 2019)

    Quick mock-up that shows available space for saving 3 events: And extra settings + Save Event (X):