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  1. You can set to Yes the fourth option in VR settings. I attach a screenshot (but in Spanish). But I prefer not to do it. In real life you are moving with the car, of course, but... Your eyes are locked to horizont (brain does the magic!) So a lot of people think (I am one of them) that camera locked to horizont is more realistic (and less sickness) in VR. 馃槈
  2. cestomano

    FFB config with Logitech G27?

    Thanks!! To much 馃槈
  3. Hello! I've surfed internet a lot and this forum looking for a good FFB configuration (force feed back) for my Logitech G27... but, no one good result. I know that FFB in Dirt Rally 2.0 is not "the best part" of the game... but, I'ts really worse than in Dirt Rally 1.0. Any suggestions? Thanks!
  4. cestomano


    Exacto lo que dice KAnator. La versi贸n VR de DR2 lleva meses... pero solo en la versi贸n de la tienda Oculus y de la tienda Steam. Yo uso la versi贸n Steam.
  5. cestomano

    DiRT Rally 2.0 - VR FAQ & Performance Guide

    Both things are relationated. You need 11 ms max tu make a frame if you want to run in 90fps mode. Rift S works at 80Hz so you need 12,5ms max (not 11ms) to run at 80fps. But if you use ASW, you only need half the frames because another half are made syntetic. So, with ASW on, in Oculus Rift cv1 you can spent 22ms (max) to do a frame, and using Oculus Rift S, 25 ms. I put my rendering options, AA and SS such render timmings don't go further than 25ms (in 99% of times). And the game runs as a charm.
  6. cestomano

    DiRT Rally 2.0 - Version 1.10 VR Feedback

    Codemasters has no shame 馃槥 There are a lot of bugs in VR, some of there very important and commented many times on this forum... It's sad
  7. cestomano

    DiRT Rally 2.0 - VR FAQ & Performance Guide

    Yes, ASW in Dirt Rally 2.0 is very very good. I've tested reproyection in other HMDs (reproyection is similar to ASW in Oculus) and results aren't so good as in Oculus. I get 40 fps with my computer with high-ultra settings and 1.6 on SS, with ASW on. With ASW off, I can only put med-low settings with 1.3 SS to get 80 fps. ASW uses 40 fps in order to produce other "syntetic" 40 fps interleaved, so you'll get 80 fps. It's very smooth driving or moving the head. Not so smooth when you see the people moving around you (before you start the race)... but it's no important.
  8. cestomano

    DiRT Rally 2.0 - VR FAQ & Performance Guide

    "VR gameplay will sync to 45 FPS if it drops below 90 FPS" is only for HMD with 90Hz, like Oculus Rift CV1, HTC Vive, etc. In Oculus Rift S is 80Hz son with ASW fps go to 40fps (not 45). And in DR2, ASW is great. You won't see artifacts (only a few when you are stopped). So I prefer to maximize my rendering preferences and activate ASW to run always at 40fps. NOTE: In another HMDs, ASW similar methods, like "reproyection" maybe is worse. I've tested it in a HP Reverb (to use 45fps) and reproyection artifacts are more visible. About resolution... you can't change resolution in game. You can do it outside. With Oculus, you can change supersampling with Oculus Debug Tool or, better, with Oculus Tray Tool (OTT). I let a table with resolution vs. supersampling relationships: S.S. Resoluci贸n Rift Resoluci贸n Rift S 0.7 1168x1248 0.8 1080x1200 1328x1424 (aprox. native resolution) 0.9 1488x1600 1 1344x1600 1648x1776 (you won't to put SS under this point) 1.4 2320x2480 1.5 2016x2400 2480x2656 1.6 2640x2848 1.7 2285x2720 2816x3024 1.8 2976x3200 1.9 3136x3376 2.0 2688x3200 3296x3552 With my GTX1080, i7 9700K, I usually put SS 1.6, ASW on (40 fps) and rendering settings between High and Ultra.
  9. cestomano

    DiRT Rally 2.0 - Version 1.10 VR Feedback

    +1 With heavy rain or snow it's totally impossible to win a rally. IA must have robotic eyes!!
  10. cestomano

    VR and heavy weather big problems

    Yes, a lot of people (included me) have this problem on VR. Take a look on VR feedback thread.
  11. Yes, you can use mirror option from Oculus and it works! But... Anyone has problem with audio? If i hear audio in Oculus it can't be played on computer (in order to be listened for more people). If I activate audio for computer... Then I can't hear it on Oculus... (If I record a video via OBS the audio will save fine)
  12. cestomano


    No. Impossible. I can't get a optimal FFB for my G27 馃槥 (I did it on DR1). I hope in a future not much far...
  13. cestomano

    DiRT Rally 2.0 - Version 1.10 VR Feedback

    I tried SteamVR version yesterday and the performance is much better... But a little worse than Oculus API. I hope Codemasters will fix banding issues (and HDR changes) not so late but I guess they have a lot of work ToDo.
  14. cestomano

    DiRT Rally 2.0 - Version 1.10 VR Feedback

    +1 You've said I've just thought 馃槈
  15. cestomano

    DiRT Rally 2.0 - Version 1.9 VR Feedback

    Not only in foggy stages. When it rains a lot, is almost impossible to drive... Maybe is more real (you cannot drive under strong rain very well), but in a championship, I won all rallyes until I did a rainny rally... I was in tenth position. Maybe IA drivers could see through the rain?? 馃槈