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  1. Upsss... I went to quote joxxor comment without realizing you answered him (I saw his answer in mobile phone and I answered in computer)... Sorry! In fact, I misread your answer. Fixed!
  2. Thanks... but this is not a solution (for me); I want to see rain drops, but not in this way. If I have a good PC I want to put shaders "on" (high), the difference is _BIG_ against shaders low. Codemasters don't think in VR, we are a few (compared to a lot of people in PS4 and Xbox), but growing... And CS made nothing to fix VR bugs. It's a pitty. Anyway, thanks again about that workaround 😉
  3. cestomano

    VR FAQ & Performance

    Adding to that, bright changes are not natural. HDR effect in VR must be different!! Is not normal, not real, that moving a little your head (in VR you are always moving the head) does bright changes a lot. HDR in VR must be softer. Changing only when you enter in a tunnel, trees zones, etc. And it must spend various seconds in change. +1. Why not 3D replays? Where is the problem in doing it? And please, save the replays as in others simulators!!
  4. cestomano

    Night graphics still not fixed on Rift ?

    Sadly, it's not fixed yet... Maybe someday...? Maybe. Maybe not... 😞
  5. I've lost with all your VR messages 😄 I usually drive with my Oculus rift S with ASW "On" (not Auto) in my i7 9700K 2080S because it's very very smooth (only a few asw artifacts when you are stopped) and I can grow up graphical options to High even Ultra someone. But I would like to know, if it's possible, your Graphical options in order to run at 90fps almost all the time because even at 40fps, I have some little suttering in some tracks (with rain). 😉
  6. cestomano

    DiRT Rally 2.0 - Clubs Connectivity

    A lot of connections issues last week!! It's almost impossible to participate in a championship in my own club. I have to try a lot of times to enter in the club, a lot of times to enter in championship, a lot of retries between track and track... Yesterday I leave a championship after more than 20 tries between two tracks... My connection is a fiber 100 Mbps only for me and it works perfect with other apps. High end computer (Steam version). Spain region (Europe). It happened the same to all other drivers in the club these days. Clubs server is a Spectrum ZX?? 😄
  7. Ohh, such interesting thing!! Thanks about the info 🙂
  8. cestomano

    VR FAQ & Performance

    Really?? I have to try it ;-)
  9. As somethingthing, I have no problems in VR with DR2 (but all issues posted months ago). i7 9700 and 2080 Super. Supersampling set to 1.9 in OTT. AA at 2x and anisotropic to 16x. ASW always ON! And rendering options between high and ultra.
  10. cestomano

    VR low resolution?

    Maybe you haven't set a good supersampling. Before starting DR2, set a good supersampling in SteamVR, settings, video. Try between 150% and 200% of original resolution. If you can (with your 1080Ti), put more. And test it with and without reprojection. If you won't see changes, maybe you are using an old version (two weeks ago) when you needed to change AA in a race in order to see supersampling well set.
  11. ... And we are in February... Is it so difficult to change options in the game to mirror only one eye to the window/screen, Codemasters? Please, VR users exist!! Edit: BTW, Codemasters must be using Oculus mirror app in Oculus sdk version, because if you activate HUD in OTT or Oculus Debug Tool, you'll see it in the screen!! (So, I think is easier to mirroring only one eye). PS. It's the only game i know in which you can see HUD in the screen.
  12. cestomano

    VR FAQ & Performance

    ASW works only in 45 mode. Auto mode is horrible, it brakes and accelerates the time (a kind of suttering) for every Oculus user... I don't recommend it. 45 mode is perfect in DR2! 🙂
  13. It's very strange. Do you have 8 Gb of VRAM in your 2080? Check your system, maybe antivirus or another service running in background ??
  14. I have a similar PC and tried yesterday a few tracks and I haven't noticed any issue. Game settings high-ultra, CMAA and supersampling at 2.0 (i7 9700K, 2080 Super, Rift S). And ASW always On. I'll test today Spain... As said in last paragraph, I used CMAA and supersampling 2.0 and is not blurry or pixelated... but using Oculus SDK, of course. I didn't tried SteamVR as you.
  15. cestomano

    VR FAQ & Performance

    Yes, it's said at 1.12 Bug reports thread: I hope they fix it ASAP. EDIT: I've just saw you wrote in that thread 😉