cestomano
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Everything posted by cestomano
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Dirt Rally 2 - Fix weather massive problems in VR
cestomano replied to koog2003's topic in DiRT Rally 2.0 Support
Upsss... I went to quote joxxor comment without realizing you answered him (I saw his answer in mobile phone and I answered in computer)... Sorry! In fact, I misread your answer. Fixed! -
Dirt Rally 2 - Fix weather massive problems in VR
cestomano replied to koog2003's topic in DiRT Rally 2.0 Support
Thanks... but this is not a solution (for me); I want to see rain drops, but not in this way. If I have a good PC I want to put shaders "on" (high), the difference is _BIG_ against shaders low. Codemasters don't think in VR, we are a few (compared to a lot of people in PS4 and Xbox), but growing... And CS made nothing to fix VR bugs. It's a pitty. Anyway, thanks again about that workaround 😉 -
Adding to that, bright changes are not natural. HDR effect in VR must be different!! Is not normal, not real, that moving a little your head (in VR you are always moving the head) does bright changes a lot. HDR in VR must be softer. Changing only when you enter in a tunnel, trees zones, etc. And it must spend various seconds in change. +1. Why not 3D replays? Where is the problem in doing it? And please, save the replays as in others simulators!!
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Night graphics still not fixed on Rift ?
cestomano replied to RogerRamjet77's topic in DiRT Rally 2.0 Support
Sadly, it's not fixed yet... Maybe someday...? Maybe. Maybe not... 😞 -
Agree! VR playing is different to monitor playing. In VR you are constantly moving your head and exposition changes too fast and is very very uncomfortable. If you (Codemasters) don't want to disable HDR at all please consider to slow the changes in VR. Similar as driving in real life and entering in a tunnel... Eyes spent 3-4 seconds to adapt to new conditions
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bug reports DiRT Rally 2.0 - Version 1.13 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
I've lost with all your VR messages 😄 I usually drive with my Oculus rift S with ASW "On" (not Auto) in my i7 9700K 2080S because it's very very smooth (only a few asw artifacts when you are stopped) and I can grow up graphical options to High even Ultra someone. But I would like to know, if it's possible, your Graphical options in order to run at 90fps almost all the time because even at 40fps, I have some little suttering in some tracks (with rain). 😉 -
servers DiRT Rally 2.0 - Clubs Connectivity
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
A lot of connections issues last week!! It's almost impossible to participate in a championship in my own club. I have to try a lot of times to enter in the club, a lot of times to enter in championship, a lot of retries between track and track... Yesterday I leave a championship after more than 20 tries between two tracks... My connection is a fiber 100 Mbps only for me and it works perfect with other apps. High end computer (Steam version). Spain region (Europe). It happened the same to all other drivers in the club these days. Clubs server is a Spectrum ZX?? 😄 -
I've post some VR issues lot of times... And nothing had fixed. And many of them I think are easy to fix it. But I have got used to drive with all them. Worse for me is colour banding and rain effects. I can't drive in night or rainy levels as I would like. And every time I start a stage I change gamma level depending of weather and time. What kind of things must do VR players in this life!! About ASW, I prefer to enable it (never Auto) in this game and grow up supersampling and rendering options. Regards...
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Force feedback still feels unfinished :(
cestomano replied to Mikson's topic in DiRT Rally 2.0 Support
+1 I feel the same. Also In tarmac there are no bumps or engine vibrations? I don't feel gear changes like in other racing games -
bug reports DiRT Rally 2.0 - Version 1.12 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
Ohh, such interesting thing!! Thanks about the info 🙂 -
Really?? I have to try it ;-)
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bug reports DiRT Rally 2.0 - Version 1.12 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
As somethingthing, I have no problems in VR with DR2 (but all issues posted months ago). i7 9700 and 2080 Super. Supersampling set to 1.9 in OTT. AA at 2x and anisotropic to 16x. ASW always ON! And rendering options between high and ultra. -
Maybe you haven't set a good supersampling. Before starting DR2, set a good supersampling in SteamVR, settings, video. Try between 150% and 200% of original resolution. If you can (with your 1080Ti), put more. And test it with and without reprojection. If you won't see changes, maybe you are using an old version (two weeks ago) when you needed to change AA in a race in order to see supersampling well set.
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I've been thinking about this problem too. As you said, maybe a solution could be smoothing/blurr rain automatically when the car moves, simulating focus to exterior effect...?
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Dirt Rally VR 2.0 - Win10 - Oculus Edition - Monitor mirror is stereoscopic
cestomano replied to raymyburgh's topic in DiRT Rally 2.0 Support
... And we are in February... Is it so difficult to change options in the game to mirror only one eye to the window/screen, Codemasters? Please, VR users exist!! Edit: BTW, Codemasters must be using Oculus mirror app in Oculus sdk version, because if you activate HUD in OTT or Oculus Debug Tool, you'll see it in the screen!! (So, I think is easier to mirroring only one eye). PS. It's the only game i know in which you can see HUD in the screen. -
ASW works only in 45 mode. Auto mode is horrible, it brakes and accelerates the time (a kind of suttering) for every Oculus user... I don't recommend it. 45 mode is perfect in DR2! 🙂
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bug reports DiRT Rally 2.0 - Version 1.12 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
It's very strange. Do you have 8 Gb of VRAM in your 2080? Check your system, maybe antivirus or another service running in background ?? -
bug reports DiRT Rally 2.0 - Version 1.12 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
I have a similar PC and tried yesterday a few tracks and I haven't noticed any issue. Game settings high-ultra, CMAA and supersampling at 2.0 (i7 9700K, 2080 Super, Rift S). And ASW always On. I'll test today Spain... As said in last paragraph, I used CMAA and supersampling 2.0 and is not blurry or pixelated... but using Oculus SDK, of course. I didn't tried SteamVR as you. -
Yes, it's said at 1.12 Bug reports thread: I hope they fix it ASAP. EDIT: I've just saw you wrote in that thread 😉
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This issue (or similar) has been posted since VR came to Dirt Rally 2.0. It's almost impossible to drive with heavy rain or heavy snow (in VR). For example: At this momment, is not solved.... 😞 (i7 9700k, 1080 8Gb, 32 Gb RAM, Steam, Oculus SDK, Oculus Rift S)
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bug reports DiRT Rally 2.0 - Version 1.12 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
Yes, it works !!! Thanks a lot. In fact, I do this at the start of any race (with HMD always on my face): I go to Menu, I change AA to next value, then apply, then change again to my favourite value, apply again, and exit from Menu to race. As MongoJon [VR] said, it has to be solved ASAP. (that bug and all VR bugs detected, filled and not solved since september... ) -
bug reports DiRT Rally 2.0 - Version 1.12 Bug Reports
cestomano replied to PJTierney's topic in DiRT Rally 2.0 Support
What platform you're playing on: PC, Steam, Oculus Rift S What your PC setup/build is like: i7 9700K, GTX 1080 8Gb VRAM, 32 Gb RAM If you're playing on PC, state whether you're in 2D or VR: VR, Oculus Rift Mode Whether or not you have any non-standard peripherals connected, like steering wheels, gaming mice etc. Using G27 from Logitech After this patch is impossible to set supersampling in the game (for example, using Oculus Debug Tool or Oculus Tray Tool). The Game starts with supersampling set, in menus, but when I start a race, SS sets to 0.0 or worse. All is horribly pixelated!! Please, fix this, let it as in 1.11. Driving without SS in VR is a torture. Is like using a Spectrum ZX in 80s. -
VR Issue: A way to disable lock to horizon?
cestomano replied to bn880's topic in DiRT Rally 2.0 Support
You can set to Yes the fourth option in VR settings. I attach a screenshot (but in Spanish). But I prefer not to do it. In real life you are moving with the car, of course, but... Your eyes are locked to horizont (brain does the magic!) So a lot of people think (I am one of them) that camera locked to horizont is more realistic (and less sickness) in VR. 😉 -
Both things are relationated. You need 11 ms max tu make a frame if you want to run in 90fps mode. Rift S works at 80Hz so you need 12,5ms max (not 11ms) to run at 80fps. But if you use ASW, you only need half the frames because another half are made syntetic. So, with ASW on, in Oculus Rift cv1 you can spent 22ms (max) to do a frame, and using Oculus Rift S, 25 ms. I put my rendering options, AA and SS such render timmings don't go further than 25ms (in 99% of times). And the game runs as a charm.
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Yes, ASW in Dirt Rally 2.0 is very very good. I've tested reproyection in other HMDs (reproyection is similar to ASW in Oculus) and results aren't so good as in Oculus. I get 40 fps with my computer with high-ultra settings and 1.6 on SS, with ASW on. With ASW off, I can only put med-low settings with 1.3 SS to get 80 fps. ASW uses 40 fps in order to produce other "syntetic" 40 fps interleaved, so you'll get 80 fps. It's very smooth driving or moving the head. Not so smooth when you see the people moving around you (before you start the race)... but it's no important.