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mojoe_x last won the day on October 13 2019

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  1. mojoe_x

    Quick Update - 15/10/2019

    Thanks a lot for the update Chris. Looking forward to more news and an ETA of the hotfix!
  2. mojoe_x

    Error mesagge -GRID 2019

    Couple of results on google relating to this library seems to be pointing to a joypad/controller devices having dodgy drivers installed or misconfiguration somewhere. A couple of solutions here; https://www.google.com/search?q=ezfrd64.dll&rlz=1C1CHBF_enGB773GB773&oq=ezfrd64.dll&aqs=chrome.0.0l6.5727j0j7&sourceid=chrome&ie=UTF-8
  3. mojoe_x

    GRID - Mode/Feature/Content Suggestions

    I misunderstand your role? Hmm. I guess you (Codemasters) and we (the community) have very different ideas on how to keep us (the community) happy. If it's your role, your job definition, to not engage with us on popular topics and known issues, then that's fine. But surely you (Codemasters) collectively, want to ensure that your customers are informed and satisfied? Wouldn't you want to take more action to ensure that the right information is being provided? I just don't understand why there's so much resistance to keep us informed.. and before you point to any of your previous posts (which by the way, I appreciate more than having no responses at all), I don't mean the vague statements. We need specifics. Simply creating a stickied thread in the forums with your curated list of information being reported is enough! It tells us that you've acknowledged it. From your comments, you already have this information to hand.. then the most active members of this community can use that as a reference for other people. I know SO many people on the discord now that are just crying out for some acknowledgement or information. To be able to point them to the thread of your collated community requests/issues.. that would be a great start. Then if there's any updates from the internal teams you can update it. Surely that's in your best interest as well as ours? Please don't take this as I'm telling you how to do your job either, because I'm not. I'm just speaking from experience as a 20+ year long customer of Codemasters and other gaming companies that, while they've had their issues, have saved face by being transparent and open with their community.
  4. I just want to say that @jesped has done a really great job being thorough and precise when providing comparative, real life scenarios for us to see here. Thank you for all your hard work, and I really hope that Codemasters employees will look through this thread and take the required action to ensure we don't have to make these kinds of comparisons to previous games in their own series, or the same engine again. It's really quite staggering to launch Autosport again after playing G19 and seeing the sheer lack of quality not only in the graphics while in game, but in the menu and options as well.
  5. mojoe_x

    GRID - Mode/Feature/Content Suggestions

    I appreciate that. Thanks for taking the time to respond. Contrary to the above, you should really be taking any opportunity to address some of the more important issues. Just saying "we're looking at whatever people are saying" isn't enough for things that are serious impacts to the game experience. These are really deserving of a more official statement or announcement. For example; Timing, lap and start line bugs in Multiplayer. Have you found the cause? Can we expect a fix? And when? Many people unable to find populated lobbies in multiplayer. Is there a common cause? A known issue? Anything that can be done to fix or work around this? People unable to launch the game with DX12 issues. Have you found the cause? Is there a fix expected? Is there a workaround? Most other things here I appreciate are feature requests or changes to the game - and that does fall in line with what you've mentioned. There's a difference between "We'll look into adding these features in the future" and "This is a very important issue that's detrimental to the game experience and we're looking at resolving this ASAP".
  6. mojoe_x

    GRID - Mode/Feature/Content Suggestions

    Thanks for the response, Chris. Is there a chance you would be sharing this doc with us and outline the "Known Issues" with their status, and a "We're looking at" or "To be addressed" list? If people were to see that their concerns are being looked at or evaluated it may make them feel better about having those concerns.. especially when the game plays so good!
  7. mojoe_x

    GRID - Mode/Feature/Content Suggestions

    Feedback and reports from a PC perspective. Multiplayer Ranked playlists Increased damage effects Impact ratings Skill ratings 3 - 5 events that are voted for by the players in the lobby (vote 1st event, vote 2nd event.. so on.) 1 hot lap qualifying for each event No AI No flashbacks Car tuning before each event/qualifying Lobby browser Rather than a 'private' custom game, you can create a 'public' custom game. People can join as they wish. Or password protect. Party up with friends Car tuning before each race (this should be in anyway) Driver stats like previous games (wins, races, podium finishes, miles driven etc..) Instant flashback needs a rework! Or just removed. It's too easy for griefers to reset and do it all over again. Add an actual demolition derby.. and drifting.. (but this may be planned as future content). Overall the multiplayer UI needs improving. Text chat! General Force Feedback on an Xbox One controller is way too weak. Very hard to tell when your car is stepping out. Even with all settings to max. More advanced car customization (see GRID 2) Driver stats (see above) Visual quality; The driver cards, accolades and banners are very hard to see on the start race intro. Everything is very blurry and out of focus. Needs improving. Motion blur and DOF needs to be an option in the menu (to turn off) See bugs for a large issue.. Community Update the https://www.reddit.com/r/gridgame/ subreddit - the Mod(s?) there no longer work for CM. Engage more with the community on other channels. Post updates on these channels about known issues and common questions/feedback from the community. Just engage with us and let us know if you're working on anything or if you're actually reading! Create an official Discord. In the meantime I've created a community one; Bugs Multiplayer Players seemingly at random get to jump the start timer on the line Host migration causes severe lag (for the host) even on a 70/30 fibre connection Time attack events - when joining in progress, your car is on the starting grid. When it's your turn you get placed on the start line, stationary, with the complete inability to engage gears. It just revs on the spot like it would on the starting grid. Technical Large amount of issues with the game detecting monitors and monitor settings Monitors are identified incorrectly. I have 3 monitors, one is a 1440p gsync 165hz monitor. The game incorrectly reports the other two monitors as 165hz 1440p, but the real monitor only reports 1080p. Thread here about this; As mentioned in the thread I can force the settings to be available by modifying the xml files, but this causes strange visual bugs. May also be related - when capturing game footage using OBS or Streamlabs, it produces a really strange black flickering every second (on game capture, not for my view). Mouse cursor is constantly on screen even when using a controller Visual quality in general seems lacking - text is not clear, cars in menu seem washed out and blurry.. this may be related to the above For my PC specs please see above linked post - DxDiag information is attached.