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mojoe_x last won the day on October 13 2019

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  1. Thanks a lot for the update Chris. Looking forward to more news and an ETA of the hotfix!
  2. Couple of results on google relating to this library seems to be pointing to a joypad/controller devices having dodgy drivers installed or misconfiguration somewhere. A couple of solutions here; https://www.google.com/search?q=ezfrd64.dll&rlz=1C1CHBF_enGB773GB773&oq=ezfrd64.dll&aqs=chrome.0.0l6.5727j0j7&sourceid=chrome&ie=UTF-8
  3. I misunderstand your role? Hmm. I guess you (Codemasters) and we (the community) have very different ideas on how to keep us (the community) happy. If it's your role, your job definition, to not engage with us on popular topics and known issues, then that's fine. But surely you (Codemasters) collectively, want to ensure that your customers are informed and satisfied? Wouldn't you want to take more action to ensure that the right information is being provided? I just don't understand why there's so much resistance to keep us informed.. and before you point to any of your previous posts (w
  4. I appreciate that. Thanks for taking the time to respond. Contrary to the above, you should really be taking any opportunity to address some of the more important issues. Just saying "we're looking at whatever people are saying" isn't enough for things that are serious impacts to the game experience. These are really deserving of a more official statement or announcement. For example; Timing, lap and start line bugs in Multiplayer. Have you found the cause? Can we expect a fix? And when? Many people unable to find populated lobbies in multiplayer. Is there a common caus
  5. Thanks for the response, Chris. Is there a chance you would be sharing this doc with us and outline the "Known Issues" with their status, and a "We're looking at" or "To be addressed" list? If people were to see that their concerns are being looked at or evaluated it may make them feel better about having those concerns.. especially when the game plays so good!
  6. Feedback and reports from a PC perspective. Multiplayer Ranked playlists Increased damage effects Impact ratings Skill ratings 3 - 5 events that are voted for by the players in the lobby (vote 1st event, vote 2nd event.. so on.) 1 hot lap qualifying for each event No AI No flashbacks Car tuning before each event/qualifying Lobby browser Rather than a 'private' custom game, you can create a 'public' custom game. People can join as they wish. Or password prot
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