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Leo Natan

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Posts posted by Leo Natan

  1. 2 hours ago, senna94f1 said:

    Why would a more experienced person leave to another department  

    Then bring in a new guy who going to asked the same question from us over the next 6 months. 

    They did this to f12019 .8 months later got the same question. It just goes back to square one  

    My post above yours is a serious question. 

    On what do I buy when I have already bought day one edition of grid.

    This game is life support. They have to release the content they are contractually obligated to, but the game is practically dead. You can see it from the lack of any enthusiasm about it, the lack of any long-term commitments to fixing the most basic things, etc.

    • Agree 2
  2. On 1/17/2020 at 3:52 AM, Jake Cushing said:

    It really doesn't make any sense.

    You make a great, serious rally game (after decades of making rally games) where you can see clear to the horizon, and you achieve 60fps with a terrific standard of graphics overall.

    Then you make a sequel, and instead of starting with visibility clear to the horizon and working to improve graphics without compromising this basic feature, you jazz up the graphics and then remove the visibility with fog.

    This is a$$-backwards game design imho. Compromise the one aspect, vanishing point, that has been recognised as the single most important graphics feature in racing for years. Sure, they've kept 60fps, but they had that to begin with!

    Welcome to the terrible console gaming world, where lazy developers pander to 6-year old terrible hardware and don't even bother supporting the higher-end market. Dirt Rally was not a console product. It was a Hail Mary "we need cash" type of game, so it took them out of their comfort zone and, for once in recent history, they targeted PC. But this is clearly not the case with any of their recent games. This is why Grid 2019 looks like a steaming pile of manure, and why Dirt Rally 2.0 is so limited in scope and graphics (granted, to a much, much lower degree than Grid—clearly much more talented developers work on DR2.0 and F1). This generation you also have developers targeting 60 fps on consoles for the first time, so it's a double whammy of limited performance.

  3. 4 hours ago, MaXyMsrpl said:

    No. it doesn't. DR2 has steering rotation **** up. You have to match steering wheel rotation using saturation. For R5, saturation has to be 100%, for Focus'01 or Subaru95 - 75%. All depends on expected rotation range of selected car. And unfortunately it's not only visual issue in this case: it really affects steering sensitivity.

    That sounds like an issue in the simulation itself, rather than the wheel animation.

  4. I don't see how it's a PC vs consoles. It's just a fact that console players mostly play on gamepads, and the game (WRC8) is optimized for that, because that is the largest audience that will play it. Dirt Rally 2.0 and Dirt 4 display the wheel as it should be. It's important to note that this is only a visual issue, and will not impact how your racing wheel performs in the game.

  5. 11 hours ago, tonzboher said:

    Has anyone else noticed that in the on board view Camera in wrc 8 the steering wheel hardly moves?? It’s really really annoying as I drive with the view most of the time in dirt rally 2.0. I have reported it to wrc 8 Facebook page along with other bugs I’ve come across and have had no response from them, I have hardly played the game since it came out, wrc 8 is not even in the same level as dirt rally 2.0 as we should count ourselves very lucky that we have this forum to post our views, issues and problem with dirt rally. I don’t expect to hear anything from Big Ben anytime soon.

    That's because it's optimized for gamepad users (consoles); the steering ratio of the animation is small.

  6. 23 hours ago, CordedQuill42 said:

    Started the download 3 days ago, man it takes so long for my XBOX ONE to download it.

    Might worth taking a look at. Have to lay low here for a while, after the Grid forum turned into a backlash.

    Is the trial time gated?

    It took my Xbox One X ~1 hour to download. Is this the only game that is taking long time to download? It doesn't make a lot of sense, since you are downloading from Microsoft servers, not Codemasters.

  7. 19 hours ago, pyide said:

    I'd have to guess concerns that some PC users would be able to easily unlock/hack/mod to make available all the content of the full game on PC?

    Sounds like you're still basically downloading the whole thing on console if it's 70gigs! That's crazy. But then it's not a demo, it's a trial where you can pay to unlock the rest of it?



    Not like it's hard to obtain the "full game" illegally on PC. It's a shame, because such a trial can really help people who are on the fence on Steam, especially with VR headsets.

  8. 15 minutes ago, Buckwilder said:

    1 week in - and you have played every track, and every variant so much that you are now bored and so more tracks are a pressing need?

    Come on man.

    Let the game stretch its virtual legs a little - there are other legitimately pressing needs that need to be addressed firstly. Once the core experience has been adjusted/improved - then we can clamour about content and DLC (which is inevitably forthcoming anyways).

    People working on additional content are not the same people implementing the multiplayer or engine features/bugfixes.

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