Jump to content

WeamDreaver

Members
  • Content Count

    194
  • Joined

  • Last visited

Community Reputation

12 New Car Smell

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. WeamDreaver

    Remove Always Online for the Career!

    So, my WRX Championchip has just been reset. Why does it need to reset, when it just could use the last RaceNet save data (if it doesn't want to use local because of cheating or else)?
  2. WeamDreaver

    Setting Up Cars Really Stinks

    Agreed! Even in reality teams can test their cars on roads or circuits. We need simple test area.
  3. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Vrally looks very gamey - visually. And again, the environment often looks more like straight out of a fantasy game.
  4. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Unless they fix their stuttering mess, there is nothing to miss...
  5. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Well, for any serious sim or even simcade title, a good sureface resolution is essential. Does anyone remember the last Test Drive titles? They had great environment, but the road surface was crazy low poly and driving on mountain roads was really no fun. You could literally feel (and see) each poly edge.
  6. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Can someone tell them that cameras attached to a car (inside or outside) do no move independently from the car? These gopro cam views look totally weird.
  7. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Did they cut at 0:56 to not show him crashing into the wall?
  8. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Attend... ( he's still saying it) The jump looks a bit strange, like the car gets a boost while already in air. https://youtu.be/n9NM-wMIcP8
  9. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Again, looks like input lag. And is seems like some stages are either even more bumpy than sweden in D4 or the cars have no working suspension. Cars wobbling over the bumps looks just strange. And they have copied codemaster old color palette. Some lighting effects do look nice. But the environment never looks realistic. It always looks a bit like visualizing some fairytale book. Oh, and that massive blue/purple fringing in the trees in Finland is just insane.
  10. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Of course it's the same stage. It's a recreation of the real one. The stage streets are probably accurate, but their environmental content (especially trees) often do not represent reality.
  11. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Yeah, WRC titles have a reputation for the environment often looking like a fantasy world. With regards to the suspension not being able to handle the bumps, it was my thought too. In reality, these cars (the chassis) almost float above the surface very smooth and steady, while the suspension is doing its work. BTW, here is another crazy WRC 7 video. This guy can not even drive a few meters in straight line. He tries really hard. It's either very bad input lag or very bad steering setup. It looks undrivable. https://youtu.be/MbI8io323EM
  12. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Ok, that makes more sense. But anyway, I would still like to see an option to enforce only generated stages for multiplayer events without being able to load stages into the event.
  13. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    What? So you are back at what we had in all the rally games before. Known stages for everyone, all the time? I am sorry, but that is completely against what the generator is all about. Sure, anyone can use the generator to get some nice preferred stages and go hotlapping. But for an online league, it is vital to go with unknown generated stages. Yes, we all know the tiles somehow, but there is still quite a difference between completely knowing a stage and just knowing the sections but without knowing the sequence. And in addition to that, there are still some differences in some tiles. For instance, the sharp hairpin in australia which flows into a T-intersection. Usually it follows the bend, but sometimes the stage continuous into the opposite direction which would be otherwise blocked with barricades. So you still have to listen and can't just hotlap every new generated stage.
  14. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    Sorry, but that doesn't cut it. I don't want to rely on anyones supposedly fairness. It's not only the host who might have learned the stages. He also could have shared these stages with specific members. What's the point of having the ability to generate stages on the fly in multiplayer, when you still use stages that could be known for days or weeks. There needs to be an option that forces generated stages only, same as enforcing no-assists etc.
  15. WeamDreaver

    DiRTy Gossip about DIRT Rally Games

    I just hope there is also a way to ensure freshly generated stages only, so that all league members can be sure to drive each stage for the first time. I wondered why there is no way to force only new generated stages for multiplayer. What is the point if the host can load stages that he knows back and forth?
×