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painisawarning

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  1. @ChrisGrovesMCM Thanks for the update, I'm glad that those 'feature holes' are being filled now. I would like you to push for another small thing: Can we please have Autosport replay camera control? I want to be able to rotate the camera manually in replay mode, so I can take cool replay screenshots. For those who didn't play previous GRID games - when viewing race replay, you had the same default camera views - bumper, hood, chase, trackside cams. For most of the views, you were able to rotate camera manually - so in chase view, you were not limited to only view the rear of your car, you could rotate it 180 degrees ant take the screenshots of the front of your car, or the side, or whatever. This feature is kinda in the game, during the race - you can rotate your view manually while driving, but it won't work in replay mode. It's not clear to me, why they suddenly turned that feature off in new GRID, looks like some kind of oversight to be honest. Please, put it back 🙂
  2. painisawarning

    GRID Season 2 Coming February 12 - Track Day Supercars

    There was no Miami in GAS... only G2
  3. painisawarning

    GRID Season 2 Coming February 12 - Track Day Supercars

    So all 6 cars belong to the same category, and all can race each other? That's what I wanted to know.
  4. painisawarning

    GRID Season 2 Coming February 12 - Track Day Supercars

    I'm a bit confused about the cars. Why you keep mentioning that there are 4 supercars and then 6, and the 4 again? What's the deal with those 2 extra cars? All the six cars are in the seasons -> supercars category ?
  5. painisawarning

    Request: daily/weekly challenges mode!

    'I can't understand why it's not in the game' is quite a popular statement here. And rightly so. When I first had early access to GRID, few days before launch, I still thought that they'll enable weekly challenges at launch... it was so hard to understand, why the game does not have it 🙂 Few months later - still no challenges... the fixes are coming, but slowly, and they're probably only going to support this game until the end of Season 3. If it's not selling and noone is playing it - why would they support? I wish this game grew, at least to the size of GAS, but there's just too many things missing, and probably not enough time and effort to add them.
  6. painisawarning

    How do you repair cars in Grid 2019? Remove scratches?

    I don't think it works that way. Cars don't seem to accumulate dirt and damage. They reach 'trashed' look in 1 or 2 races, and then stay like that forever. So after your car is clean, it will get dirty within 1 event, and you will be happy again. There's no 'history' here. If you like your scratches, then you'll have them back after the 1st or 2nd turn of any race 🙂
  7. painisawarning

    How do you repair cars in Grid 2019? Remove scratches?

    Just copy the system from G2 or GAS... cars automatically start any race in mint condition, why would you force me to clean the car manually every time?
  8. painisawarning

    Request: daily/weekly challenges mode!

    Racing games live because of such a feature. The fact that GRID2019 does not come with any type of weekly challenges is... head-scratching at best. Challenges were BIG in GRID2 and GAS, why ditch them now? This is a must have feature, if devs want this game to live. People may not want to play singleplayer or multiplayer anymore, but many of them would still want to do those time attacks vs their friends and vs the world. If CM are really not looking into adding this, then I really have no idea what's wrong with them 🙂
  9. painisawarning

    Car tuning in multiplayer

    Thanks @ChrisGrovesMCM this sounds promising. After this gets implemented, I'm moving to another crusade - and that is getting rid of those UGLY SCRATCHED CARS 🙂
  10. painisawarning

    How do you repair cars in Grid 2019? Remove scratches?

    I can't be bothered with some 'wash' option. RACEDRIVER:GRID wash option was a total chore, requiring you to waste time going to some menu ane pressing some wash buttons and then going back again. G2 and G:AS did it correctly and washed your car before every single race automatically.
  11. painisawarning

    Joining lobby random car

    Confirmed, someone should move that topic to technical assistance forum...
  12. painisawarning

    How do you repair cars in Grid 2019? Remove scratches?

    Car should just reset their state at the beginning of EVERY race, and then gradually become dirty and scratched while you're racing. Every race should start with car in mint condition. This was a normal thing in G2 and G:AS and I have no idea why they changed it to this thing that we have now. No 'wash' button is needed. Just automate the thing and le me finally enjoy those liveries I created.
  13. painisawarning

    Car tuning in multiplayer

    Good point about the track visibility for the event!
  14. painisawarning

    Car tuning in multiplayer

    Autosport had some tuning quirks, like 'universal' setups that were always better than the default one, with no disadvantages. And some tuning options seemed to do nothing, or work in reverse to what they were supposed to do. Otherwise, it was a good system. I don't mind the system used in Grid2019, I just hate the way car tuning interacts with multiplayer, and I find it insulting.
  15. painisawarning

    Car tuning in multiplayer

    @ChrisGrovesMCM, this is my summary of car tuning issues in GRID2019, with possible fixes. I'm posting this to make sure, we all understand the problem, and I want to keep the discussion in one place, instead in scattering it in every other thread 🙂 GRID2 and GRID: AUTOSPORT did things in a proper way. They completely separated singleplayer and multiplayer modes. Whole progression was separate - so if you wanted to only play single player - fine. If you never cared about singleplayer (like me) and only cared about multi - even better. You could only race in multi, make money, and buy/upgrade/tune your cars. And it was awesome. And then, GRID 2019 came. And Codies never bothered to keep single/multi as separate games. They merged everything, going back to Racedriver: GRID system. I can understand why, and it does not bother me much, as I liked singleplayer in GRID2019 enough, so I was able to make money on it, buy all the cars, and now I'm set for the multi. But then, there's car tuning system... that is unacceptable in its current form. As the garage is shared between single and multi, car setups are also shared. So if you tune your FD Civic for some very short singleplayer track (giving it a very short gear ratio), or you tune your muscle car for bump absorption and soft suspension... it will stay tuned like that. And then, you want to use those tuned cars in a multiplayer event. You're going to use them, because you don't remember what you did to the setups. Your FD will lose everything, because of the capped top speed. Your muscle car will wobble all over the place, because of the suspension setup. And there's NOTHING you can do about it. Because in multi, you don't even get to see the tuning of the car. You also can't change car tuning in any way, when in multiplayer. If you don't remember your car setups (who does?) you're screwed in multi. You can of course go to your garage before joining a multi session and reset all the tunings to default. Going car by car. It will take you an hour or so, because garage system in GRID2019 is very poorly implemented, slow and clunky. Now Codies, how do you fix this issue? 1. DISABLE ALL CAR TUNING FOR MULTIPLAYER MATCHES The easiest solution, and not a bad one. Not only you're making sure that you're not choosing a car that has stupid tuning, but it equlizes al cars in the lobby. Noone will win the race, only because they went for the longer gear ration for a fast track. If you go back to singleplayer, your custom tuning for each car will be kept, but when you use this can in multi, it's tuning forced to a default one. 2. MAKE CAR TUNING VISIBLE AND EDITABLE IN A MULTIPLAYER LOBBY You have a car choice screen in multi lobby, so you can enable this left trugger button for viewing/editing car tuning, just as in single player. If the event is longer than 1 race, the tuning you choose will be the same for all the races in the event. This is IMHO the best solution, if events contain fast and slow tracks, then you'll have to make important decisions regarding your gear ratios. Also, the whole system is already there, you just need to enable it for a multiplayer lobby. 3. MAKE CAR TUNING VISIBLE AND EDITABLE BEFORE EVERY RACE IN A MULTIPLAYER EVENT This system was present in GRID: AUTOSPORT and it was great. Instead of this unskippable 'grid presentation' screen that you get before every race, we could have a small menu, with car setup, game options, etc. This menu should have a timer (like 30 seconds), giving players the time to check their setups before the race starts. This way, you could prepare your setup for every race in the event, at the cost of slower race starts. I don't really care which solution you choose, any of those will fix the issue. I'd go with solution 2, because it's very easy to implement. Solution 1 is even easier, and still pretty good, solution 3 would require some extra subsystem in the game. Keeping my fingers crossed that this issue will be resolved soon 🙂
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