painisawarning
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Everything posted by painisawarning
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Car Tuning in Multiplayer, More Community-Requested Additions in Next Update
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
@ChrisGrovesMCM Thanks for the update, I'm glad that those 'feature holes' are being filled now. I would like you to push for another small thing: Can we please have Autosport replay camera control? I want to be able to rotate the camera manually in replay mode, so I can take cool replay screenshots. For those who didn't play previous GRID games - when viewing race replay, you had the same default camera views - bumper, hood, chase, trackside cams. For most of the views, you were able to rotate camera manually - so in chase view, you were not limited to only view the rear of your car, you could rotate it 180 degrees ant take the screenshots of the front of your car, or the side, or whatever. This feature is kinda in the game, during the race - you can rotate your view manually while driving, but it won't work in replay mode. It's not clear to me, why they suddenly turned that feature off in new GRID, looks like some kind of oversight to be honest. Please, put it back 🙂 -
GRID Season 2 Coming February 12 - Track Day Supercars
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
There was no Miami in GAS... only G2 -
GRID Season 2 Coming February 12 - Track Day Supercars
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
So all 6 cars belong to the same category, and all can race each other? That's what I wanted to know. -
GRID Season 2 Coming February 12 - Track Day Supercars
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
I'm a bit confused about the cars. Why you keep mentioning that there are 4 supercars and then 6, and the 4 again? What's the deal with those 2 extra cars? All the six cars are in the seasons -> supercars category ? -
Request: daily/weekly challenges mode!
painisawarning replied to Leocp's topic in General Discussion
'I can't understand why it's not in the game' is quite a popular statement here. And rightly so. When I first had early access to GRID, few days before launch, I still thought that they'll enable weekly challenges at launch... it was so hard to understand, why the game does not have it 🙂 Few months later - still no challenges... the fixes are coming, but slowly, and they're probably only going to support this game until the end of Season 3. If it's not selling and noone is playing it - why would they support? I wish this game grew, at least to the size of GAS, but there's just too many things missing, and probably not enough time and effort to add them. -
How do you repair cars in Grid 2019? Remove scratches?
painisawarning replied to XHunter22's topic in General Discussion
I don't think it works that way. Cars don't seem to accumulate dirt and damage. They reach 'trashed' look in 1 or 2 races, and then stay like that forever. So after your car is clean, it will get dirty within 1 event, and you will be happy again. There's no 'history' here. If you like your scratches, then you'll have them back after the 1st or 2nd turn of any race 🙂 -
How do you repair cars in Grid 2019? Remove scratches?
painisawarning replied to XHunter22's topic in General Discussion
Just copy the system from G2 or GAS... cars automatically start any race in mint condition, why would you force me to clean the car manually every time? -
Request: daily/weekly challenges mode!
painisawarning replied to Leocp's topic in General Discussion
Racing games live because of such a feature. The fact that GRID2019 does not come with any type of weekly challenges is... head-scratching at best. Challenges were BIG in GRID2 and GAS, why ditch them now? This is a must have feature, if devs want this game to live. People may not want to play singleplayer or multiplayer anymore, but many of them would still want to do those time attacks vs their friends and vs the world. If CM are really not looking into adding this, then I really have no idea what's wrong with them 🙂 -
@ChrisGrovesMCM, this is my summary of car tuning issues in GRID2019, with possible fixes. I'm posting this to make sure, we all understand the problem, and I want to keep the discussion in one place, instead in scattering it in every other thread 🙂 GRID2 and GRID: AUTOSPORT did things in a proper way. They completely separated singleplayer and multiplayer modes. Whole progression was separate - so if you wanted to only play single player - fine. If you never cared about singleplayer (like me) and only cared about multi - even better. You could only race in multi, make money, and buy/upgrade/tune your cars. And it was awesome. And then, GRID 2019 came. And Codies never bothered to keep single/multi as separate games. They merged everything, going back to Racedriver: GRID system. I can understand why, and it does not bother me much, as I liked singleplayer in GRID2019 enough, so I was able to make money on it, buy all the cars, and now I'm set for the multi. But then, there's car tuning system... that is unacceptable in its current form. As the garage is shared between single and multi, car setups are also shared. So if you tune your FD Civic for some very short singleplayer track (giving it a very short gear ratio), or you tune your muscle car for bump absorption and soft suspension... it will stay tuned like that. And then, you want to use those tuned cars in a multiplayer event. You're going to use them, because you don't remember what you did to the setups. Your FD will lose everything, because of the capped top speed. Your muscle car will wobble all over the place, because of the suspension setup. And there's NOTHING you can do about it. Because in multi, you don't even get to see the tuning of the car. You also can't change car tuning in any way, when in multiplayer. If you don't remember your car setups (who does?) you're screwed in multi. You can of course go to your garage before joining a multi session and reset all the tunings to default. Going car by car. It will take you an hour or so, because garage system in GRID2019 is very poorly implemented, slow and clunky. Now Codies, how do you fix this issue? 1. DISABLE ALL CAR TUNING FOR MULTIPLAYER MATCHES The easiest solution, and not a bad one. Not only you're making sure that you're not choosing a car that has stupid tuning, but it equlizes al cars in the lobby. Noone will win the race, only because they went for the longer gear ration for a fast track. If you go back to singleplayer, your custom tuning for each car will be kept, but when you use this can in multi, it's tuning forced to a default one. 2. MAKE CAR TUNING VISIBLE AND EDITABLE IN A MULTIPLAYER LOBBY You have a car choice screen in multi lobby, so you can enable this left trugger button for viewing/editing car tuning, just as in single player. If the event is longer than 1 race, the tuning you choose will be the same for all the races in the event. This is IMHO the best solution, if events contain fast and slow tracks, then you'll have to make important decisions regarding your gear ratios. Also, the whole system is already there, you just need to enable it for a multiplayer lobby. 3. MAKE CAR TUNING VISIBLE AND EDITABLE BEFORE EVERY RACE IN A MULTIPLAYER EVENT This system was present in GRID: AUTOSPORT and it was great. Instead of this unskippable 'grid presentation' screen that you get before every race, we could have a small menu, with car setup, game options, etc. This menu should have a timer (like 30 seconds), giving players the time to check their setups before the race starts. This way, you could prepare your setup for every race in the event, at the cost of slower race starts. I don't really care which solution you choose, any of those will fix the issue. I'd go with solution 2, because it's very easy to implement. Solution 1 is even easier, and still pretty good, solution 3 would require some extra subsystem in the game. Keeping my fingers crossed that this issue will be resolved soon 🙂
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Thanks @ChrisGrovesMCM this sounds promising. After this gets implemented, I'm moving to another crusade - and that is getting rid of those UGLY SCRATCHED CARS 🙂
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A short description of the problem: When hosting a private lobby, the car chosen for the current event will inherit livery colors from the car that was previously used for the same lobby. Livery pattern stays, but the colors are overwritten, seems to affect the lobby host only. Platform you’re on (PS4, Xbox One, PC, Steam): Steam Game Version (Shown on the Start screen in the bottom left hand corner): Latest HotHatch update Game Mode, including if it was Single Player or Multiplayer (Time Trial, Career, Grand Prix, Custom Game etc): Multiplayer, Private Lobby If in Multiplayer, how many players and how many AI?: 2 players in the private lobby + AI What happened in the lead-up to the problem? Remember: if a bug cannot be reproduced, it cannot be fixed. Open a private match, invite someone to the lobby, choose any car class, pick any car, that has a livery made by you. We'll be calling this car 'CAR A' Start and complete the event, after it finishes you'll be back in the lobby. Then, change the car class, your car will be changed with a default one for the new class, we'll be calling that car 'CAR B' CAR B will have a livery pattern that its supposed to have, but the livery colors will be inherited from CAR A. If the new class has multiple cars and you change to a different car and then go back to CAR B, the livery colors will update correctly. If the class has only one car, then there's no way to refresh the livery, and you'll be forced to use the 'broken' one. Not sure if both CAR A and CAR B need to have a player-made livery, for this bug to occur, as I paint all my cars and did not test this with default premade liveries. Pretty sure it only happens to lobby host, as my playing buddy never complained about this bug... or maybe he just didn't notice, or is not paining his cars by himself. Sometimes this bug does not even require 2 multiplayer events to occur, and you'll get it on your first multiplayer event - CAR A will then inherit the colors from a car that you last used in some single player event. Had this happen to me once, my multiplayer car livery color changed to the one I was using on my hothatch Mini that I raced in single player a day before... If you get an error message, the exact wording of the error message you're receiving: No error messages, obviously Any accessories you are using (wheel, pad, etc.): Using a gamepad If you have any videos or screenshots, please share them. If the video is long, please include a timestamp for when the issue appears: Didn't take any screenshots, but I can try today, if this is still not clear.
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A short description of the problem: Host migration does not seem to migrate the grid order in a multi race event Platform you’re on (PS4, Xbox One, PC, Steam): Steam Game Version (Shown on the Start screen in the bottom left hand corner): Latest multiplayer patch Game Mode, including if it was Single Player or Multiplayer (Time Trial, Career, Grand Prix, Custom Game etc): Custom lobby, public session, race. If in Multiplayer, how many players and how many AI?: 2+ players + AI What happened in the lead-up to the problem? Remember: if a bug cannot be reproduced, it cannot be fixed. I created a custom lobby, set it to public, with bots. 5 race event. All races had 'event standing reversed' grid order, except for the ifrst one, obviously. My buddy joined the lobby, we started racing. On race 2 I got disconnected from steam for few seconds, got kicked out from the race, my buddy became the new host I was able to reconnect to the lobby, now hosted by my buddy, before the race ended. In the next (third) race, grid order was reset from 'event standings reversed' to 'random', and that 'random' grid order persisted until the end of 5 race event. If you get an error message, the exact wording of the error message you're receiving: N/A Any accessories you are using (wheel, pad, etc.): gamepad If you have any videos or screenshots, please share them. If the video is long, please include a timestamp for when the issue appears: nope, sorry
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How do you repair cars in Grid 2019? Remove scratches?
painisawarning replied to XHunter22's topic in General Discussion
I can't be bothered with some 'wash' option. RACEDRIVER:GRID wash option was a total chore, requiring you to waste time going to some menu ane pressing some wash buttons and then going back again. G2 and G:AS did it correctly and washed your car before every single race automatically. -
Confirmed, someone should move that topic to technical assistance forum...
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How do you repair cars in Grid 2019? Remove scratches?
painisawarning replied to XHunter22's topic in General Discussion
Car should just reset their state at the beginning of EVERY race, and then gradually become dirty and scratched while you're racing. Every race should start with car in mint condition. This was a normal thing in G2 and G:AS and I have no idea why they changed it to this thing that we have now. No 'wash' button is needed. Just automate the thing and le me finally enjoy those liveries I created. -
Good point about the track visibility for the event!
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Autosport had some tuning quirks, like 'universal' setups that were always better than the default one, with no disadvantages. And some tuning options seemed to do nothing, or work in reverse to what they were supposed to do. Otherwise, it was a good system. I don't mind the system used in Grid2019, I just hate the way car tuning interacts with multiplayer, and I find it insulting.
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How do you repair cars in Grid 2019? Remove scratches?
painisawarning replied to XHunter22's topic in General Discussion
Looks sad. The darker the paint is, the sadder it looks. -
Public lobbies coming January 13 - 'Session Search' walkthrough
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
Why is it even a 'debate' ? 🙂 Especially now, after public lobbies were launched, people will join to other people's lobbies. And they will be forced to pick a car from the category that lobby host has chosen. And they will never know, if the car they picked has supershort gear ratio, which makes it impossible to win any races with. Or maybe it has some experimental brake and suspension setup that makes it impossible to drive fast. If there's a 'debate' about this at Codemasters, then maybe I should create this big thread after all and explain, why it's such a big deal? Maybe someone is not seeing something? -
How do you repair cars in Grid 2019? Remove scratches?
painisawarning replied to XHunter22's topic in General Discussion
I'm afraid that those ugly scratched and dirty cars are 'artistic choice', there's no way to clean your car, ever. Though, selling the car and buying it again MIGHT do the trick (never tested this), but it will work for one race only 🙂 I just hope that @ChrisGrovesMCM will finally raise that issue with the team, because NOONE likes that 'artistic choice'. Because right now, there's no point in spending your time painting your cars... and then finding out that during the race, they look like trash anyway. -
bug? [GRID 2019] Curbs overly slippery in dry conditions
painisawarning replied to Ak1504's topic in Technical Assistance
Kerbs need some adjusting imho, they can be really comical right now. Some cars just self-destruct when you even think about touching a kerb 🙂 -
Public lobbies coming January 13 - 'Session Search' walkthrough
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
Chris, I would welcome any system, that allows me to reduce the grid size. But I think that 'grid size' setting in a custom lobby menu would be the best, and you even have this setting in the game already - in Free Play mode. If you're worried that capped lobbies are bad for community, etc, here's another option: Instead of 'grid size', give us 'bot grid size' setting. This way, I can host a lobby for me and my buddies, and choose for example 4 bots. But if people want to join my lobby, they can join, and fill all the 16 slots, kicking bots out as needed. And I just want to repeat this one more time: address mutliplayer car tuning issue already, it's really obnoxious, and spoils the multiplayer experience very much. -
Public lobbies coming January 13 - 'Session Search' walkthrough
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
@ChrisGrovesMCM Adjusting the grid size in multiplayer is more important that one might think. If you choose to play with your friends, with say, 2, or 3 people, you only have 2 options now: 1. to just race against 1 or 2 cars, or: 2. to race against 1 or 2 cars + 13/14 bloodthirsty bots That's why grid size options sounds good. You are not forced to struggle against the hordes of bots, because you can set the grid size up to, say, 8. And race against 2 of your friends and 5 bots only. Car tuning features for multiplayer games has a bigger priority though. Much, much bigger. Because right now, it's impossible to justify the existing (though 'non-existing' is a better word here) system. I can create a separate thread about multiplayer car tuning, if what I'm saying is not clear. -
Public lobbies coming January 13 - 'Session Search' walkthrough
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
I don't see any other changes or fixes 😕 Livery color bug is definitely still there. No option for setting grid size in multiplayer It's still impossible to choange or even look at tuning options before/during multiplayer event. -
Public lobbies coming January 13 - 'Session Search' walkthrough
painisawarning replied to ChrisGrovesMCM's topic in General Discussion
@ChrisGrovesMCM Is this the only thing that multiplayer patch does? Or maybe there are some more multiplayer improvements? Like: possibility of setting the grid size? Or resolving multiplayer car tuning issue?