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fac851

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4 New Car Smell
  1. Windows 10, Steam, Valve Index RTX 2080 Ti, i7-9700K, 32Gb RAM Deluxe, Steering wheel, H-shifter, sequential shifter, pedals, SFX-100 Motion platform Exterior scenery: There are many nice improvements in the visuals (compared to the original DR) however the color balance, brightness and contrast seems off in many places, overall it's lacking the more photorealistic feeling of the original DR. It feels a bit like a rush job but I'm sure fine tuning can make DR2 look much more realistic and beautiful. The rendering of textures is a messy in several places, you can see textures of vegetation building up (just before that you briefly see an ugly grid), and you can see textures of trees suddenly changing/flickering when driving by, this breaks immersion. In the original DR the rendering was solid and clean, therefore created a more realistic experience (especially in VR). Car interiors: In the original DR the dashboard instruments of several cars had beautiful reflective glass which gave the interior a more realistic look, unfortunately it's missing in DR2.0 (f.i. take a look at the dashboard of the Opel Kadett in the original version). Colors often seem oversaturated, f.i. the blue clothing of the drivers in the Alpine Renault looks unrealistic, also the bright red in other cars is too much (looks cartoonish). Seat Adjustment range in Lancia Stratos isn't working properly (there's hardly any movement).
  2. Windows 10, Steam, Valve Index RTX 2080 Ti, i7-9700K, 32Gb RAM Deluxe, Steering wheel, H-shifter, sequential shifter, pedals, SFX-100 Motion platform Centering the VR position doesn't put me in the right position, it places me too low and a bit to the back. Seat adjustment height range isn't sufficient to fix it, so by trial and error I have to move my head to find the correct position. The center VR position isn't saved, I have to go to the process of finding the correct position after each restart (in the original DR the position was saved). After you've entered the car when you look sideways there's a strange black dot in the center of your VR vision. Although 1.9 improved the VR performance with SteamVR (Valve Index), there are still micro stutters while my GPU and CPU are nowhere near their limits. Performance seems hit and miss, sometimes I can run DR2 smooth with most settings in Ultra and high supersampling, other times I get microstutters with normal settings and no supersampling. I've tried many suggestions, but still can't pinpoint the cause. The original DR runs solid here with all settings to the max.
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