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FlatOverCrest last won the day on December 4 2020

FlatOverCrest had the most liked content!

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122 Wheel Nut

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  1. I have an ancient Logitech G25 wheel and peripherals. Do you think that would be okay for modern games like Dirt Rally 2.0? It hasn't been used in about 6-8+ years and had very little use since new. It has just been sitting around collecting dust since then. I didn't think it would be any good for newer games and I have no idea if it still works. I bought it to play GT5 but really didn't use it after that. My PC is too old to run Dirt Rally 2.0 or anything else modern, so that's part of the reason I haven't used it in so long. First, I have to build and new PC but have been waiting because of poor availability, price hikes and scalpers.
  2. FlatOverCrest

    Roads are too small/skinny

    I have seen people requesting more narrow stages but not sure I have seen anyone ask for wider stages until you just did. I never played Dirt Rally before playing Dirt Rally 2.0 and only recently purchased the first Dirt Rally for comparison along with Dirt 4. I don't feel like the roads need to be wider at all. If they were wider, I think it would be less representative of most real rally locations/stages. Rally is difficult and it doesn't surprise me that some people will crash quite frequently until they get their rally legs underneath them. I don't think that the majority of most stages are barely wider than the vehicles in Dirt Rally 2.0 either. They seem plenty wide to me. For me, rally is about knowing when to push and when to slow down to preserve the car. I wouldn't consider myself an extremely experienced sim racer, but I manage to get the car to the end of each stage without much damage, if any, most of the time. Sometimes I have a decent crash but it's not often. I ranked 102 for rally and 103 for RX overall (all platforms filter) in the last DR 2.0 world series qualifier that I participated in so I have decent pace as well. I didn't participate in the most recent one though because I was doing other things. I'm not putting that in there to brag, just to show that my lack of frequent crashing isn't because I am driving slowly. Clearly, there are many people quicker than I am. Also when you say experienced sim racer, that seems rather broad to me. If someone primarily plays circuit racers like ACC, rFactor 2, AMS2, etc that doesn't automatically mean they will be good at or have proper experience with rally. Some people can drive anything and be quick but I think most people need time and experience with each specific racing discipline. I am not very good at circuit racers but do okay in Dirt Rally 2.0 because I have played it since shortly after launch. I was pretty bad at Dirt Rally 2.0 when I first started playing it. After I got the hang of it, it became one of the most rewarding racing games I have ever played. Many sim racers that I follow usually only play rally games when they first come out and do very few if any videos/streams on them after that. It seems like they just do them for views and then move back to their circuit based sims. There is nothing wrong with that but I don't think that is representative of the skills of someone that consistently plays rally games. The ones that I see consistently playing rally games well after release are fantastic, have little trouble keeping the vehicles on the stages and are even setting world records in some cases. If they water down the next game to make it easier for people that play games for a short period of time and move on, I think they will lose more people than they gain. After all, Dirt Rally is a sim and not an arcade game. If people don't want a significant challenge then a rally sim probably isn't for them. Real rally is one of the toughest motorsports on the planet. This series is going after realism and the real rally that I watch has some pretty narrow stages. To me, making stages wider and easier would be the opposite of what the Dirt Rally games are trying to simulate (Real Rally). I will say that I think there is a place for wider, easier stages and that should have remained with the numbered Dirt games. I was sad to see stage rally removed from the numbered Dirt games. I think there is still a place for an easier, laid back form of rally for those that don't want the challenge of a rally sim. Dirt Rally and the future CM WRC games should definitely remain sim though. Having an easy Dirt Rally and CM WRC game would be somewhat of an oxymoron because there is nothing easy about rally.
  3. FlatOverCrest

    EA and DiRT Rally - What do we think will happen?

    @AnwaanJiimiz It was my understanding that the next Dirt Rally entry would release before any potential Codemasters' WRC game. Hopefully whoever acquires Codemasters, leaves the rally team alone so that they can make the awesome sim-focused rally games that they want to.
  4. FlatOverCrest

    DiRTy Gossip

    @RGgiac I would love to hear your perspective because it gives me the opportunity to learn from you and expand or even change my way of thinking. I am being sincere and I respect your opinion as well.
  5. FlatOverCrest

    DiRTy Gossip

    @RGgiac When I bought Dirt Rally 2.0, I had no idea there was a US location in the game and I would have still purchased it had it not included the American Rally GT cars or New England. I definitely didn't see an American flag on the game case nor did I expect to see one featured in the game. You make a good point with wanting what's best for the next game in an unselfish way. I want the best locations and stages for the next game, no matter where they are located. I get what you are saying and agree with that perspective (and I'm from the US). However, I think that many Americans don't know about rally because it's just not as mainstream here as other forms of motorsport. I like that some US based rally content is featured in the game, because maybe it will get more young Americans interested in US rally. One location out of 13 seems like a reasonable amount in each game to me. The US market is certainly not tiny either with a population around 330 million people. Microsoft is the most prominent sponsor featured on the current Toyota WRC cars. I think US involvement in rally is a good thing. Look at all of the tech companies that are US based. I think globally, rally could benefit from more US sponsorship and involvement. It's exciting to me to currently have an American driver and co-driver in the WRC as well. If you are playing Dirt Rally 2.0 on a computer, there's a good chance that a large portion of that technology originated from US based companies (MS Windows, AMD, Intel, Nvidia, Micron, Western Digital, Seagate, Cisco networking equipment, etc.) I have purchased hardware from most of these companies and I don't think any one of them had an american flag slapped on the product or packaging and they are all US-based companies. If you are playing on an Xbox, then there is a lot of American tech in that box. Many people know that most consoles are using an AMD CPU and GPU architecture. I think the only exception is the Nintendo switch which uses an Nvidia Tegra SoC. That means that most people gaming are using US based hardware to run their games. Surely you still want American brands in the next game like Ford. Opel was even owned by another American company, General Motors from 1929 to 2017. Would you not want those vehicles in the next game because of their American origins/heritage? I love diversity in gaming. Look at Automobilista (AMS) and Automobilista 2 (AMS2) by Reiza Studios. Those games are fantastic takes on Brazilian Motorsports. I am glad they exist and I think a muddy Brazilian rally could be awesome. I think it's fine and only natural to want content from your home country. I also agree with wanting the best locations and stages that we can get and not just ones that are from our home countries because that's where we live.
  6. FlatOverCrest

    DiRTy Gossip

    I really enjoy the Camaro and Mustang, along with the other Rally GT vehicles. I REALLY like New England as well. I'm not really sure why people are so against having US-based content in future Dirt Rally titles. Rally in America is actually pretty exciting. It may not yet be as well known or popular as it is in other parts of the world but it's good enough for Subaru Motorsports USA to run a full two car program each year and to have a complete Subaru US-based rally video series (Launch Control). The Vermont SportsCar Subaru's they are running in ARA (America Rally Association) are top level vehicles and are quite a bit more capable than even what is represented in Dirt Rally 2.0 with the JRM developed Subaru WRC STI NR4 vehicle. I would absolutely love to see VSC (Vermont SportsCar) vehicles featured in future Dirt Rally titles. The JRM Subarus are fantastic NR4 class vehicles and I am not trying to take away from those. It's just that the VSC Subaru's are OPEN class monsters that I would really love to drive in the next game. The DirtFish Rally School and Team O'Neil Rally School are also both US-based and I think those are rather good. DirtFish is also pretty involved with the WRC at the moment. I'm not saying that I want most locations to be US-based but some of the US rally locations look to be pretty fantastic and I wouldn't mind seeing more of those. I know some people will disagree but for fans of VSC and Launch Control, it seems pretty exciting. For anyone that is just hopping on the, "it's currently popular to dislike the US" train without researching, I encourage you to watch Launch Control and look into what Subaru Motorsport USA/VSC are doing if you haven't already. If you think either of those two things are not very good or are boring then we probably won't see eye-to-eye on the matter.
  7. I really appreciate people taking the time to respond to my post. This is part of the reason why I love this community so much. Some people may be wondering why I didn't just go to YouTube to get this type of information. When I did look at YouTube sim information/reviews, what I found was the majority of sim racers reviewing gear without using rally games as a consideration. Most of them are playing iRacing, AC, ACC, AMS 1&2, rFactor 1&2, PC2, etc. I enjoy playing off-road, rally, and circuit racers so if I invest in a sim setup, I want it to be great on all genres of racing games. Also realizing now that I didn't consider PC/console compatibility. Not sure I am going to find a high end wheel/pedal combo that works with all platforms (PC/XSX/PS5). If future Forza games launch on PC and run well, I will only need PC and PS5 compatibility. I will probably primarily play on PC but also want to be able to play future Forza and Gran Turismo games on console with the setup if needed. seems like most higher end DD wheels do not work on all three platforms. I'm not a sim only player and enjoy all sorts of racing games as long as they are well-made and fun. They have to be fun in the end because that's why I play games. I'm hoping even more people will post to help myself and others looking to make the leap to a wheel setup that is compatible and works well with all kinds of racing games. Thank you to everyone that has posted so far and to everyone that does in the future.
  8. I was hoping that people that have played Dirt Rally 2.0 using direct drive wheels or belt/gear driven wheels would describe their experiences with each type. If people have played on both kinds, I would be interested to know how the experience is different from one to the other and any insight for people looking to make the leap to a wheel setup. I mostly play rally games but am also interested in a setup that can be used on iRacing, AC, ACC, AMS 1&2, rFactor 1&2, PC2, etc. I also need to be able to play RBR, the older Dirt games, Dirt Rally and various other older racing games on the setup. Please help.
  9. FlatOverCrest

    DiRTy Gossip

    Cheer up mate. No reason to be sad. That just means they will take the time to do it right, give it the development time and proper launch that it deserves. That's not to say that I am not eagerly awaiting news and it's eventual release, because I am ecstatic about the possibilities.
  10. FlatOverCrest

    DiRTy Gossip

    I don't suspect we will hear much, if anything at all, until the end of 2021. As much as I want a new Dirt Rally game, I want them to take their time and put the new console hardware and PC GPUs to work. Whenever they decide to release information on the next rally game, really hoping they decided to cut the cord on previous gen hardware and to wow us with a new engine, visuals and an updated physics model. If it's the same people on the team that made DR 2.0 then I am very optimistic about the next entry.
  11. FlatOverCrest

    DiRTy Gossip

    PJ said that this is the closest we are going to get for current information regarding the next Codemasters rally game: ttps://dirtfish.com/rally/wrc/codemasters-gets-rights-to-official-wrc-game/ Codemasters said: “We are committed to rally and the DiRT Rally team is already working on their next project ahead of the WRC agreement in 2023.”
  12. FlatOverCrest

    DiRTy Gossip

    After seeing people's comments on longer stages versus variety of stages and keeping current locations in the next Dirt Rally game, I am rather torn. I think it would be amazing to have all of the current rally locations and stages moved over to the next Dirt Rally but only if that didn't prevent us from getting at least 6 new locations and new content like we did in the previous Dirt Rally 2.0 game. I thought I saw a map someone made in the past that showed how a longer stage had to be split up into the two current parent stages that we now have in DR 2.0 because of the game engine limitations not allowing for longer stages. It would be very cool if those could be combined in the next game to give us the longer stages or played in their current form. I just don't want to mostly be driving the same stages that were in the previous games without lots of new ones to go along with them. I definitely agree with having variety within locations and that stages should not necessarily look the same just because they are at that same regional location. Saying that, it would be cool to have stages added with a different asthetic and surface types/colors/textures for current locations. Even though I want longer 25+ km stages, it's not like every location added has to have the 25+ km stages. As someone mentioned earlier WRC 9 has some longer stages at various locations and I really want to see at least a few 25+ km stages in the next game. Imagine driving the entire Finland Ouninpohja stage. That would be epic. Also, imagine if we could get advanced pace notes like in this video. That would make the next game even more epic. Hopefully any locations that are converted to the next game/engine will abandon the mandatory smoke effects for all the locations that have that. Having fog or location specific weather that actually regularly occurs at locations in real life is great though as long as you can also drive under actual clear conditions.
  13. FlatOverCrest

    DiRTy Gossip

    I'll re-install it and give it a try. I do remember doing some snow/ice races and they were unplayable on controller for me. I think I drove the Audi EKS RX car though on one of the RX tracks and that was decent. The problem for me is that the handling was all over the place in that game. I didn't like vehicle handling for asphalt or snow on controller at all. It was insanely twitchy or numb. I could never find a happy medium regardless of the controller settings I used. I even looked up settings guides for the game and still wasn't satisfied. PC2 and WRC 8 are two games that just aren't the best on controller for me. WRC 9 is an improvement but still wouldn't qualify for what I would consider great controller handling. If anyone has good PC2 controller settings that work for you, please PM me with them because I really want to like the game. I play on Xbox.
  14. FlatOverCrest

    DiRTy Gossip

    I fully agree that something needs to be done with the asphalt/tarmac handling and I am pretty certain they are aware of it's shortcomings in the Dirt Rally 2.0 game. Here's to hoping we get great asphalt/tarmac physics in future rally titles and maybe some improvements in gravel physics as well. The gravel handling in Dirt Rally 2.0 is really good but I would love to see them ditch the center pivot model and have the vehicles following the front wheels in a more realistic manner for car rotation.
  15. FlatOverCrest

    DiRTy Gossip

    I'm not looking for a quick fix for a title that should have plenty of development time. If they were going to do a quick fix, it should have been done for Dirt Rally 2.0 but that ship has sailed. I hope they take their time and do a great job on the asphalt handling and work on improving the physics overall for the next Dirt Rally and future CM WRC games. I hope team leads from the Rally team head up the WRC games and not SMS folks. I don't want Project Cars:Rally personally. I don't have anything against SMS, just think the Project Cars franchise at this point tries to tackle too many things and ends up being a master of none. I definitely think they are a better fit for the Grid franchise and could see them being successful at that. To me PC3 has worse visuals, worse sounds and worse performance on consoles than PC2 but 1000X better controller playability.