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Everything posted by FlatOverCrest

  1. I have an ancient Logitech G25 wheel and peripherals. Do you think that would be okay for modern games like Dirt Rally 2.0? It hasn't been used in about 6-8+ years and had very little use since new. It has just been sitting around collecting dust since then. I didn't think it would be any good for newer games and I have no idea if it still works. I bought it to play GT5 but really didn't use it after that. My PC is too old to run Dirt Rally 2.0 or anything else modern, so that's part of the reason I haven't used it in so long. First, I have to build and new PC but have been waiting because of
  2. I have seen people requesting more narrow stages but not sure I have seen anyone ask for wider stages until you just did. I never played Dirt Rally before playing Dirt Rally 2.0 and only recently purchased the first Dirt Rally for comparison along with Dirt 4. I don't feel like the roads need to be wider at all. If they were wider, I think it would be less representative of most real rally locations/stages. Rally is difficult and it doesn't surprise me that some people will crash quite frequently until they get their rally legs underneath them. I don't think that the majority of most stages ar
  3. @AnwaanJiimiz It was my understanding that the next Dirt Rally entry would release before any potential Codemasters' WRC game. Hopefully whoever acquires Codemasters, leaves the rally team alone so that they can make the awesome sim-focused rally games that they want to.
  4. @RGgiac I would love to hear your perspective because it gives me the opportunity to learn from you and expand or even change my way of thinking. I am being sincere and I respect your opinion as well.
  5. @RGgiac When I bought Dirt Rally 2.0, I had no idea there was a US location in the game and I would have still purchased it had it not included the American Rally GT cars or New England. I definitely didn't see an American flag on the game case nor did I expect to see one featured in the game. You make a good point with wanting what's best for the next game in an unselfish way. I want the best locations and stages for the next game, no matter where they are located. I get what you are saying and agree with that perspective (and I'm from the US). However, I think that many Americans
  6. I really enjoy the Camaro and Mustang, along with the other Rally GT vehicles. I REALLY like New England as well. I'm not really sure why people are so against having US-based content in future Dirt Rally titles. Rally in America is actually pretty exciting. It may not yet be as well known or popular as it is in other parts of the world but it's good enough for Subaru Motorsports USA to run a full two car program each year and to have a complete Subaru US-based rally video series (Launch Control). The Vermont SportsCar Subaru's they are running in ARA (America Rally Association) are top level
  7. I really appreciate people taking the time to respond to my post. This is part of the reason why I love this community so much. Some people may be wondering why I didn't just go to YouTube to get this type of information. When I did look at YouTube sim information/reviews, what I found was the majority of sim racers reviewing gear without using rally games as a consideration. Most of them are playing iRacing, AC, ACC, AMS 1&2, rFactor 1&2, PC2, etc. I enjoy playing off-road, rally, and circuit racers so if I invest in a sim setup, I want it to be great on all genres of racing game
  8. I was hoping that people that have played Dirt Rally 2.0 using direct drive wheels or belt/gear driven wheels would describe their experiences with each type. If people have played on both kinds, I would be interested to know how the experience is different from one to the other and any insight for people looking to make the leap to a wheel setup. I mostly play rally games but am also interested in a setup that can be used on iRacing, AC, ACC, AMS 1&2, rFactor 1&2, PC2, etc. I also need to be able to play RBR, the older Dirt games, Dirt Rally and various other older racing games on the
  9. Cheer up mate. No reason to be sad. That just means they will take the time to do it right, give it the development time and proper launch that it deserves. That's not to say that I am not eagerly awaiting news and it's eventual release, because I am ecstatic about the possibilities.
  10. I don't suspect we will hear much, if anything at all, until the end of 2021. As much as I want a new Dirt Rally game, I want them to take their time and put the new console hardware and PC GPUs to work. Whenever they decide to release information on the next rally game, really hoping they decided to cut the cord on previous gen hardware and to wow us with a new engine, visuals and an updated physics model. If it's the same people on the team that made DR 2.0 then I am very optimistic about the next entry.
  11. PJ said that this is the closest we are going to get for current information regarding the next Codemasters rally game: ttps://dirtfish.com/rally/wrc/codemasters-gets-rights-to-official-wrc-game/ Codemasters said: “We are committed to rally and the DiRT Rally team is already working on their next project ahead of the WRC agreement in 2023.”
  12. After seeing people's comments on longer stages versus variety of stages and keeping current locations in the next Dirt Rally game, I am rather torn. I think it would be amazing to have all of the current rally locations and stages moved over to the next Dirt Rally but only if that didn't prevent us from getting at least 6 new locations and new content like we did in the previous Dirt Rally 2.0 game. I thought I saw a map someone made in the past that showed how a longer stage had to be split up into the two current parent stages that we now have in DR 2.0 because of the game engine limitation
  13. I'll re-install it and give it a try. I do remember doing some snow/ice races and they were unplayable on controller for me. I think I drove the Audi EKS RX car though on one of the RX tracks and that was decent. The problem for me is that the handling was all over the place in that game. I didn't like vehicle handling for asphalt or snow on controller at all. It was insanely twitchy or numb. I could never find a happy medium regardless of the controller settings I used. I even looked up settings guides for the game and still wasn't satisfied. PC2 and WRC 8 are two games that just aren't the b
  14. I fully agree that something needs to be done with the asphalt/tarmac handling and I am pretty certain they are aware of it's shortcomings in the Dirt Rally 2.0 game. Here's to hoping we get great asphalt/tarmac physics in future rally titles and maybe some improvements in gravel physics as well. The gravel handling in Dirt Rally 2.0 is really good but I would love to see them ditch the center pivot model and have the vehicles following the front wheels in a more realistic manner for car rotation.
  15. I'm not looking for a quick fix for a title that should have plenty of development time. If they were going to do a quick fix, it should have been done for Dirt Rally 2.0 but that ship has sailed. I hope they take their time and do a great job on the asphalt handling and work on improving the physics overall for the next Dirt Rally and future CM WRC games. I hope team leads from the Rally team head up the WRC games and not SMS folks. I don't want Project Cars:Rally personally. I don't have anything against SMS, just think the Project Cars franchise at this point tries to tackle too many things
  16. I own PC2 on Xbox and I could never get a controller setup that was any fun to play on. I couldn't enjoy that game with a controller to the point that I uninstalled it. I think I would need a wheel to enjoy PC2. Dirt Rally 2.0 is amazing on controller. Also, assuming that they would go the PC2 route when they clearly went a different direction with PC3 might not pan out. Other studios do asphalt physics better than Project Cars in my opinion. PC3 handles better on a controller but that franchise has an identity crises and never lived up to the hype. I don't want Project Cars injected into Code
  17. I for one do not want to see a PC3 handling model implemented in rally games. I own and have played PC3 but I want that handling to stay far away from any Codemasters' rally games. The Dirt Rally team just needs to figure out asphalt/tarmac and revamp the physics themselves in my opinion.
  18. With Volkswagen pulling out of motorsports, does that mean that they will no longer be featured in future Dirt Rally games? That would be very disappointing to not have VW vehicles from Dirt Rally 2.0 in the the next game. Since they are trying to go all electric, they may not want engine based vehicles representing them in future titles. When you think about all of the brands that Volkswagen AG/Volkswagen Group owns, we might not have VW, Porsche, Audi, Seat, and Skoda vehicles featured in future Codemasters titles. Hopefully they will still allow past models to be licensed or that would be t
  19. Thanks PJ for taking to time to respond to all of my questions and comments. We are lucky to have such a great Dirt Rally community manager. Will you also be the community manager for the eventual Codemasters WRC games? I really hope so.
  20. That would mean that each location had an average of 24km. I don't think that is the case unless you are talking about reversing or segmenting the longer stages into smaller ones. I could be wrong and I will try and look into it if we don't get a response. I don't consider a reversed stage or a long stage segmented to be smaller ones to be unique stage km/miles.
  21. Did you have a chat with the handling designer? If so, what did they say? Thank you.
  22. It's always better to look at the number of unique kms in a game than the raw Stage/Track count.  DiRT Rally 2.0 has about the following: 150km (Base Game, Rally Only) 315km (GOTY, Rally Only) I don't have time to add up the numbers from other rally games, somebody else can do the research 🙂 Do those km figures include reversed stages or segments taken from longer stages?
  23. One thing they can do is start working on them now if they haven't already. There are 13 locations in Dirt Rally 2.0 but many of those were carried over from Dirt Rally and refreshed. I see what you're saying but you also have to consider that people usually want more and games launching with less cars, less circuits or less stages/km/miles usually aren't going to be praised for doing so. They especially aren't going to be well received if they are the same stages for the third time around in a rally game. You're not supposed to have the stages memorized in rally like you do in circuit racers
  24. I want super long stages. There are plenty of longer real rally stages to justify it. The max stage length in the WRC is 80 km/50 miles and they actually had a stage that was that long back in 2016. I'm not saying I want stages that are 80 km long but I would like one 25+ km stage and at least one other unique stage per location. I want unique stage mileage and not just one small/medium stage cut up 6 different ways and run in reverse. That's just not enough to keep it fresh in my opinion. They could always put an event length slider or setting for people that didn't want to play the full leng
  25. I think I spent $119.97 to get all of the content in Dirt Rally 2.0 (Day One Edition $59.99 + S1&S2 $29.99 + S3&S4 $29.99). I think the whole labor of love thing is a bit of a stretch at those prices. Kinda makes it sound like we were getting lots of free content, which to me is definitely not the case. It's my favorite racing game of 2019/2020 but in no way was it a bargain. I'm not saying I regret buying it but that's nearly as much as two AAA games. I appreciate the sound updates, the new location and the car but for the total price of the paid DLC in the game, I don't know that you
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