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SatchmoTK

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2 New Car Smell
  1. PC VR - Rift S - Steam version. Same issue as the people above - blurry visuals in VR, fixed by going into settings, adjusting AA, adjusting back, then going back into the race. I need to do this at the start of every stage. I've also been noticing irregular lag spikes (every minute or so) since mid december. If I disable the network the lag spikes stop, so I'm thinking it's network related.
  2. The Oculus version of the game is the same - windowed showing both eyes. I'm guessing they did that so there's no performance hit when mirroring to the monitor, which is fine with me. Need to milk every last drop of performance inside the goggles. Maybe they'll improve it in the future.
  3. Switched from the Oculus version of the game to Steam as I really wanted to purchase the DLC and the game was 70% off on Steam. Took me a while to get performance parity with the Oculus version, even with the same settings. The scale of the HUD / UI elements was out of whack, and VR view was mirrored in fullscreen, and alt-tabbing to check on my system would stop me getting back into the game. To fix this I did what was suggested in this guide, but a bit differently, updated C:\Users\<you>\Documents\My Games\DiRT Rally 2.0\hardwaresettings\hardware_settings_config_vr.xml and set fulls
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