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FlashStealth

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Everything posted by FlashStealth

  1. agree with mcross, and i think social was great for 2 simple reason:-text chat stream as universal communication-spectate mode- 1 list of all custom session, with all the world inside. No split people like grid2 (and download settings by steam). The community of racers must be all under your eyes. Grid2 is mad jungle of people screaming around, because of that mute-all the chat is a must.Once the game is mute u can only chat with steam chat, so just with friends account or groups.So most of the time you are into the lobby alone watch nicks pop up for minutes, without chat, without spectate. So
  2. Online gaming experience example, the fun is made by people, and the game was good and balanced enough to allow us a high challenge gamestyle.So you can be a fast racer and find challenge with fast people, and keep lap times under control.  This is possible with the right car handling, with slipstream to catch people on straight, with the control of the car.Sim style is too demanding and keep busy to control brake or gas (like assist off), with assist on the fun is race bump to bump. And most of the times overtakes and win-play was inside 0.5sec or less.This mean high control of the car,
  3. ... I'm not sure if CM know exactly all this ingredients.As old gamers we know grid1 dynamics better than most of grid department developers, and almost all developers of the grid1 team are elsewhere.So, or you all start to read carefully this board and write on white paper everything... or the risk to see a grid3 "adventures version" is high probable. Just avoid mistakes of grid2 is not enough.Grid2 lack of cockpit view(just an example), turn back that features into the grid3 is not enough... (u know what i mean..).All must start with grid1 and improve all what we already had. Thats will
  4. The plan: - Total graphic remake of GRID1- Reopen online multiplayer - DLC to add car and tracks every months. thats all.
  5. Yeah it was a part of the direction that was being taken with that game. Any car that gets done for any project gets tested extensively to make sure it is good in the context of the game it is in. They take a lot of revisions and reworks as well; there are so many detailed simulations going on with the cars in all our games that tweaking everything to achieve what you're looking for takes a lot of effort and understanding. I think the best way I can explain it is ask you to look at DiRT 3, GRID 2 and F1 2013. Three games with three very different types of handling. But the same skills are nee
  6. CaptainJack, you make the right questions... I'm worry about the answers, because there are people from codemasters reading here, they already said many times how much "love" for the grid1 they have... and they read and keep our feedback(over many forum cleaning).So my question is this, if they read and keep feedbacks why are not able to turn that feedback into the right real stuff?Because is since 2009 we are writing feedbacks for grid, and i cannot understand how is possible make the exactly contrary of what we ask.   I just see how blind are they to forget where is the fun we
  7. i had to agree with flowa and other... (i know i'm becoming old...) was a thread like this into the first vbullettin forum(cleaned to zero, erased) with hundreds of pages, full of ideas to make grid1 sequel great.We got a grid2 without cockpit view and a rubbish online without text chat and spectate mode.With an horrible powerslide physics an lot of bugs and no-sense like corner cut slowdown etc and no hud damage system. (just to list few). (graphics was nice btw).Another forum (lithium version) is already cleaned to zero, erased and everything we already said lost into the oblivion...So
  8. not insist, just remember...until the next forum cleaning to zero :D
  9. As said into the old thread, grid1 is the real grid fun, the game that make the grid community, our social dynamics and friendship.And make thousand of people play daily into custom lobby, and old legends with something like 10'000wins and over 2000hours of playing.Infinite challenge and fun.  Can be a meanwhile marketing plan for codemasters, remake the old grid1 under new graphics, and enable DLC policy on a long tested game.until that we can wait for grid3, and this can push sales of the company easy. (3months of work for a total conversion).Maybe this summer we can be back with touri
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