Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

6 New Car Smell

Gaming Setup

  • Platforms
    Google Stadia
  • Peripherals
    Steering Wheel
  • Steering Wheel
    Thrustmaster T300

Social Media

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Great to hear - thanks a lot :-)
  2. Yesterday I tried the keyboard again and I have to say it got worse. All the tweaks I described before to solve the issue do not work any more for me anymore. Noe it is like many others here in the thread described - I have to remap the keys and after 2 or 5 minutes it will happen again. At the moment the game is absolutely unplayable with keyboard 😥😷
  3. Not a bug? Who want's to the ghosts as spectator?
  4. When you contact Stadia with this, they tell you to contact Codemasters. They don't even track issues like this.
  5. @ItalianBrother Thanks for your observations an tips. Package loss is what I also suppose to be the trigger for the event. I'm playing via Ethernet and it also happens. It's more, package loss is something inevitable, but the game has to deal with it. The problem is, that it does not recover from it. In the past I had phases of several hours or even 2 days with the issue happening and the suddenly in every second race.
  6. I don’t know if someone reported this already, but I couldn’t find it. Video Link (GRID in spectator mode with ghost cars) This is how it should not look like. This is, when you retire from a race, or you get DSQ or suffered a terminal damage. Then you get the option to watch the race until the race ends. But in this case you will get to see the cars in ghost mode. Video Link (GRID in spectator mode with normal cars) This is how it should look like. This is, when your enter a session where the race already started. You can watch the action until the race ends and then you will participate in the next race.
  7. @CMTGK I don't want to be spiteful, even if it get's me some satisfaction that we came to this point. I don't want to blame you personally - finally you where the one helped me to report this in the right way, at the right place and reported to the right people. I reported this issue by email to 'Codemasters Customer Services' back in November - I didn't know about this board. I got some Stadia FAQ links as answer. I told them, that this where not my issues with arguments. I had to ask back two more times to get again the same FAQ links. I answered to every proposal in those FAQs, but never got any answer - not even the suggestion to post in this board. I don't know if 'Codemasters Customer Services' and you are in the same team, but this kind of customer support answer is what makes customers really angry - and if the game is not so important for the, they simply walk away. I understand, that it is a tricky issues, as it happens somehow between Stadia and your game and it is different to other platforms. But specially on a new platform there is a good chance to have issues like this. It's a pitty we lost so much time and now all this new Stadia test users are running into it. So realy think about how you (Codemasters) tread bug reports. I worked as customer support time ago and I know that 95% of the tickets are people how haven't read neither the manual nor FAQ or anything else, but if someone replies on your FAQ link mail, if he gives arguments, at least give him a reponse, check those arguments and if needed ask questions. To hope that the customer gives up and goes away will not resolve the bugs. This are my 2 cent and I hope you can find the reason and a solution for this soon - even in the meantime I learned to use the controller 🎮 And after al this complains some nice words: Great game, hope It will keep on improving and I hope you will publish more games in the Stadia platform 🏎️🏎️🏎️🏎️🏎️
  8. Hi @CM_Charlotte , sorry I havn't respond until now - was quite busy this weeks. As many others already stated, there is nothing special triggering this behaviour. I can happen in a solitarian single player game as well as in a crowdy 40 player endurance session. As I said before, For me the trigger seems to be package loss. One thing I didn't mention before - I'm using the arrow key for the car control in stead of [W] [A] [Y]
  9. @CMTGK Thanks for your efforts 🙂
  10. Thank YOU @briznad for this reply. You're describing exactly the same as me. I hope this will help to convince Codemasters to have a look on this. The fact, that there are no more reports on this, does not mean it doesn't exist. It simply means, that most people are to lazy to make bug reports. @CMTGK By the way, here is a video snipped where you can se onboard how slowly the drivers leg switches on the brake pedal when the issue occurs with the "brake key". GRID_brake-issue-cockpit.mp4
  11. gekkoX

    GRID - Mode/Feature/Content Suggestions

    An option to release or forward host Would be nice to be able to forward the host to a specific player in the skirmish. More races in one session/championship Would be great to select more than 5 races in one session Option to choose car between races or at least to change settings Be able to choose a different car between races or at least to change settings. Also to be able to modify settings during the time tables or when you got disqualified Option to choose car and settings when you enter a session Why not allow to choose a car and change settings when you enter a session which has already started. At least when you enter during a race there would be plenty of time to do so.
  12. gekkoX

    GRID - Mode/Feature/Content Suggestions

    Host are not aware to be the host One big issue is, that many players don’t get aware when they became host. Maybe the host should see this info the hole time in the skirmish A text chat option: May be a text chat option could help. As few people where headsets, that normally isn’t an option to 'wake up' the one how is host to tell him to start the race Or maybe a ‘talk to all’ option in the skirmish, so everybody can hear you, not only those connected to the game chat.
  13. Once again - it may be a packet loss in the first moment, but after that, the input from the key is arriving at the server and the game is reacting on those key strokes. This is clearly visible on the videos. So its is NOT a connection issue - the connection is there, the information on the key strikes is transmitted. Any ways, it would be a very strange connection issue, if randomly a random key loses the connection but all other work fine. The other indicator, that the input is received by the game is, that pressing the keys in a certain way recovers the function. Anyway, if you're realy convinced, that this is a connection issue, please provide a official statement, so I can contact the Stadia support. Meanwhile they are telling me, that it is a game issue an I have to contact the publisher. How many of the gamer report issues? And how many of them use the keyboard. For me it was reproducible on ANY mashine. By the way - an easy way to solve this for me is providing steering wheel support 😉
  14. OK, thanks. May be you should change the wording. You're talking about 'threads', but in the board itself they are called 'topics'. The other confusing thing is, that there is this 'technical assistance' section and the there is this sticky 'Stadia issues' topic. So it seems like the Stadia issues should go here. But now I understood and in the future I know what I have to do