This is what is missing in all Codies' stuff.
Vibration has been present in video games since the dual shock controller came out. I remember it fondly in Gran Turismo 2 on the PS1.
It creates a feeling of visceral immersion and without at least some rumble, you cannot tell if you have traction when in a straight line.
In Dirt Rally 2, there is a little NOW, on the gravel stages, but none on the tarmac.
There REALLY needs to be.
Codies have had it before when they used editable road surface .xml files. These DEFINED the amount of background rumble on different surfaces.
We NEED this back.
WHY ? Because a FINE vibration through the wheel, says "I have traction, once that disappears I KNOW I am getting air... or if combined with a judder, tells me I'm LOSING traction.
Codies REALLY need to try Project Cars. It's in a different league when it comes to the entire range of FFB components.
The fact they've BOUGHT Slightly Mad is the BIGGEST irony in gaming history... something my new video series will demonstrate SHORTY, on my Youlube channel.
If I'd bought Ferrari I WOULDN'T still be driving around in a Ford Fiesta.
The FFB in both Dirt Rally 2 and GRID 2019 COULD be fixed in a FEW weeks if they let the REAL techies at Slightly Mad, loose.
.... then, they may not need to be discounting THESE games all the time, to under 20 quid.
Sad. Embarrassing and why the heck have you bought SM Studios unless you're going to take advantage of their resources ?