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XenialJ

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XenialJ last won the day on January 12

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  1. Can't reach the leaderboards now either (Australia). I tend to agree with the earlier suggestion that nothing was actually done last night; they just looked at it until enough people went to sleep. It makes me wonder if the intended course of action from here is simply to wait until the PS4 influx is over. Since it's related, it has to be asked: Why on earth does the game download literally 2 bytes of a leaderboard at a time? You scroll maybe 10 results and it makes you wait again while it phones home for barely a handful more. Even on the very best day it's impossible to scroll through the leaderboards. It's such a ridiculous design when downloading the whole table of times would still be unnoticeable, while providing instant navigation.
  2. They would have to implement several new pieces of functionality for that to be possible, and test them. I'd guess maybe 1-2 months work.
  3. There's not even a good reason de-sync'd progress should delete all progress. When the server and HDD say different things, why should it remove all progress instead of just reverting to the server's version?
  4. Australia here. Down too. Seriously CM.
  5. Yeah Time Trials can be run, but no leaderboards access so pointless doing it.
  6. Not totally related but this did lead to another Pinned topic over on the Steam forums. PJTierney, once this is over could you please dial down the number of pinned topics there? The main page currently only has room for 10 other threads before they fall off the page. (Steam forums are admittedly a bit primitive.)
  7. @PJTierney If you are able, could you please move this thread to the Clubs & Leagues board? Cheers :) Edit - Thanks!
  8. Huge update to the OP and to the Stage Pool. Mini update as follows: • New: Stages, classes, Too-Hard Basket, and Beat Your Ghosts to add new stages (currently on hold to let the 7 new stages settle in) • Every location and every car class now has a place in the Stage Pool! • Qualifying Windows softened on those brutal competitive stages. • Big OP cleanup. Clearer Stage Pool. All "claimed/unclaimed" stuff gone. Full update here (Steam).
  9. XenialJ

    Colin McRae: FLAT OUT Pack – Available Now

    Scotland definitely too foggy, but switch to a wet stage. Looks much better. Of course then yeah you have to drive in the wet.
  10. XenialJ

    Colin McRae: FLAT OUT Pack – Available Now

    No no, no-one deleted my post. I just mean that I posted it, and then page 27 ended so it doesn't appear to anyone viewing the current page (28).
  11. XenialJ

    Colin McRae: FLAT OUT Pack – Available Now

    I posted my thoughts but they disappeared off the end of the last page almost immediately. But in short I think it's ugly to look at but good to drive. For me personally, the looks are affecting my enjoyment more than the driving at this moment. The narrowness, consistent surface, and pace and moderate severity of the turns all work well together for driving, though it is completely punishing if you slip even a little off track. The fog, the very low amount of visual pop and colour, the repetition in the background and similarities to Wales all definitely do not work well together for entertaining your eyes.
  12. XenialJ

    Colin McRae: FLAT OUT Pack – Available Now

    My early impressions! Warning: Spoilerish and somewhat negative. I've only had 2 or 3 runs over each of the new tracks, and have only toyed about in the first tier of the new challenges (they're tough for me), so my thoughts could easily change in a few days. I'm gonna write this as The Good, The Bad, and The Ugly... in reverse. The Ugly 1. Sadly, Scotland's stages are probably the ugliest in DR2.0 in my opinion. A handful of things jumped out at me: The stages are very, very low on visual pop. --- Saturation in general is really low, and it feels very odd to witness in the same game that dazzles you with Australia's and USA's prettiness. This single point is the hardest for me personally and sadly really sucks down the enjoyment for me. --- The background is very repetitive, so many pine trees lining the horizon, and while I know this the case in many stages and really is just the way it is, in Scotland I was really feeling it. I actually got a very strong vibe of WRC 8 while driving DR2's Scotland, and I didn't like that vibe because WRC 8 really looks like butt at times. --- One thing WRC 8 does excel at over Dirt Rally 2.0 is the use of visual landmarks in its stages, and DR2's Scotland really suffers for the lack of them. I know all DR2's stages have the same issue, but Scotland is already struggling (badly) with visual pop, as well as looking a little too similar to Wales, so my guess at the moment is that the lack of landmarks hits Scotland harder. Early impressions though, I will admit. Maybe this thought will change in time. I'll extend that comment to all my visual comments: it's an early impression. The fog is a thing unfortunately and in my opinion does edge over the line of not really being acceptable. I'd say day stages in Scotland are 2nd only to Finland in terms of foggy visual annoyance. It looks better in other times of day at least but - as with Finland - I still wish CM had given us some more graphics options to deal with it. Visual similarity to Wales. Honestly I thought this would be my biggest problem with Scotland but sadly the previous issues bother me much more. And obviously Wales and Scotland are very close to each other so it's not a surprise, but it still is what it is: a little samey in looks (but at least feels decently different to drive). The actual track edges jumped out at me as being a bit too crisp and defined, always. I find it hard to believe the real tracks in Scotland have such crisp edges. This is a minor complaint though; it just felt a little odd. 2. There are 1 or 2 lines of Mills' new speech that just drop out completely in audible volume. I feel like they need to be fixed. The Bad 1. It seemed a bit too much hype for 1 location, 2 cars, and a mode that is ultimately just some extra tick-boxes on a set of single player rallies. Honestly, I think this overhyped impression is the result of a year of CM remastering older stages (which I have no problem with) then having to build a completely new stage. The greater time required to build the new stage is the reality, but to the consumer it feels disproportionate. 2. I don't find the new challenges to be worth much since, in terms of gameplay, they offer very little that you can't already do, much better, elsewhere in the game. You're still ultimately trying to complete each stage you're given as fast as you can. The only changes from what I've seen so far are that some stages also have limits on the damage you must finish or start with. That's not a lot to grab the player's interest, when the player could instead go to Custom or Time Trial and set up the exact same stages and cars. Or any stage, car, weather, time of day, online or offline or with ghosts and most of all: against actual humans. Or you can lose all that just to get the odd damage restriction on a preset stage against some preset times. I find it disappointing not just because it's so low on creativity and playful mix-ups, but also because while I agree with the approach taken here of not actually building new content for the mode, the devs still could have been creative in that approach but they weren't. Saying that in other words: they could have produced something more playful with the same approach of adding interface-only features without building new content. AI ghosts, time-lag challenges, cross-class challenges, single-split challenges, etc., are all fun ideas without needing new content. The new challenges feel like not only was the cost minimised, but so was creative effort, just to pad out the DLC. I doubt I'll complete the new challenges, since for the most part they're just offline races against meaningless AI times. I'd rather spend my time doing the same and more against humans. The Good 1. I really liked the flow of the new Scotland stages. Curves and turns come at you quite frequently, but there are only a few actually heavy corners to deal with on each stage (which I also find fun). So the level of curvy-ness is pretty low in general, and overall the Scottish stages let you keep a nice pace while having lots of chances to pull of some nice slides and drifts. The surface is pretty consistent and reliable throughout; next to no camber anywhere and the gravel feels constant. Then there's the narrowness of the track. The way that narrow track contains you, while the surface stays really reliable and the turns keep coming with frequent but moderate attacks... it all fits together really well and makes a fun drive that really felt right to me. (I use a controller btw.) So topology-wise, I was quite happy with the new stages. Though they are very punishing if you slip off the track at all or even just bump something; there are very, very few places where you'll actually get away with any screwup and manage to hold onto any sort of speed. It's not like bumping off rock walls in Australia or cutting through grass in USA or Poland. Overall I'd say Scotland is like a timid Wales when you're on the track, but completely forget-it when you're not. 2. I also really liked the new comments Mills has for the new stages. "Very big crest", "neat", "short and tight"... I'm pretty sure I haven't heard him say "nunty" before either (Ninety hehe). It was fun to hear all these. 3. It's also nice that Scotland's arrived with the proper range of weather and time of day options out of the box. No waiting for that. Oh yeah, and this! (Ie., note the Global filter is on. )
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