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Everything posted by TactXO
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When commentating a league race I often have to go through hoops to find out the predicted weather for the race, it would be a great and easy addition to have the spectator see the predicted weather for the session.
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Bugged tyre graphic when the predicted strategy comes up while spectating a wet start
TactXO replied to TactXO's topic in Gameplay Issues and Bugs TA
This is the spectator POV. You can try seeing it for yourself by spectating any unranked lobby. -
As seen here https://simrace247.com/2020/07/14/codemasters-do-something-f1-2020-multiplayer-cheats-revealed/ Any plans on taking the cheating issue seriously this game? "Berrinha", "Fake MSC" who I've come across in Ranked, and others topping the TT leaderboards by multiple seconds. Berrinha specifically has been doing this for years now. Maybe it's time to do something about it?
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bug/qualifying don't end until that extra time is over
TactXO replied to massa88's topic in Gameplay Issues and Bugs TA
The issue is people who were in the pits when quali ended can still go out on track after the session has ended. It's a bug. Example: https://medal.tv/clips/28871547/d1337U1ux1kf -
It's like 5 euro. Definitely worth it.
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I only use it for quali, it's not the best for the race since the gaps update too quickly - something like 20Hz. But it's really cool, the creator is quick to reply to emails as well. I really like the Halo HUD as well, made by the same guy.
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We used that mod for our Tier 3 races in 2019. Here's an example:
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Awesome addition thanks guys 🙂 Maybe add M for Minimap cycle though?
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PC? ApolloRacingClub.com
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Seems even more prevalent now, each track there are around 5 absurdly fast TT times on PC, with people with sketchy accounts with prior VAC or game bans. The scary part is, how many fast times are people who are only using slight cheats that are easier to hide? If you can double your traction out of a corner with a cheat, what's stopping others from increasing it by 10-20% for a significant yet not obvious speed boost? That being said I don't see Berrinha on any TT leaderboards anymore? Maybe they did something finally
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These mods work online as well, since they only change environment files. For example: https://www.racedepartment.com/downloads/f1-2020-realistic-sponsorboards-china.34312/
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awaiting replication Bug: Al drivers won’t overtake
TactXO replied to RemWal96's topic in Gameplay Issues and Bugs TA
Any time you're in quali and you're doing your inlap, the AI (at least ones not on a hotlap) never pass you no matter how slow you are going. Needs to be some code added that allows AI to pass if you are going much slower than usual. If you really need video replication I can record one later, but I'm surprised you never noticed this. AI behaviour in quali needs an update in general. They're way too fast in out- and in-laps. -
Tyre compound indicator not lined up when spectating
TactXO posted a topic in Gameplay Issues and Bugs TA
I don't think I have to fill that form out, pretty self explanatory. Also there's too much blank space between the driver's name and the right side of the black box. -
Tyre compound indicator not lined up when spectating
TactXO replied to TactXO's topic in Gameplay Issues and Bugs TA
Also a plethora of bugs present in 2019 are still there. Max rev audio bug, broken intervals, and even the number of laps raced with the current set of tyres doesn't always update. I appreciate the new additions like the predicted pitstop graphic but these old bugs need to be fixed. -
See bug report: Apparently this is "by design", but as that OP points out, it's impossible to modulate the revs at all during race start - you instantly go to max when trying to slightly get them higher. This leads to massive wheelspin off the line, and getting passed by 4-5 AI. The way it was in 2019 was fine - you still had to be careful on revs, but it was easier to control them - so why fix something that isn't broken?
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by design Max revs at start of the race
TactXO replied to JMR1996's topic in Gameplay Issues and Bugs TA
Then the design needs to be reconsidered, because it's literally impossible to manage your revs at the start. Like OP said, the tiniest adjustment gets you to max revs. It was just fine in 2019. -
I never reported the Regular track limits, I added on to OP’s complaint about overly harsh Strict track limits with images and specific corners I think should be looked at. But if you don’t know how ridiculously permissive Regular corner cutting is, I don’t think you’ve actually ever played or watched it yourself. 🙂
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95% of them. Watch any NotTheGP or Virtual GP from this year. It's a meme
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Like I said earlier, Regular lets you cut entire chicanes and corners with not so much as a warning. There needs to be a middle ground, because currently there are two track limits settings and neither of them are realistic.
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There are of course necessary updates like Silverstone's Stowe exit where you can no longer go insanely wide like last year. And I agree that Time Trial limits should be followed to the T. But after doing a practice 50% race with a friend who is one of the best league racers I know, and both of us having 9-12 seconds of penalties at the end, means that it might be too harsh, at least in those Spa corners I was talking about. Again, I can accept it being super unforgiving in Time Trial or even in Quali, but I feel like in 2019 track limits were a bit more lenient during the race compared to TT and I hope it's the same again this year.
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Splitscreen not letting me play with PS4 controller on PC
TactXO posted a topic in Gameplay Issues and Bugs TA
1. A detailed description of the issue. Please include any error codes here. When trying to play splitscreen, the game for some reason doesn't recognize my PS4 controller even though it usually does. 2. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.03 Steam 3. Game-mode? Splitscreen (or, rather, the screen that asks you to press start on the second device) 4. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Each time many times 5. What troubleshooting have you attempted? Please always try to attempt to fix the issue I tried having the PS4 controller both plugged and unplugged before launching the game, as well as plugging it in afterwards. 6. What peripherals are you are using (gamepad, wheel make & model etc) Wheel: G29; Controller is default PS4 controller 7. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. -
Did you not see the images I posted? Did you not watch Austria last weekend? In real life each F1 driver would get their quali laps invalidated if it was as strict as the game
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awaiting bug report Tracks don't always load in time trial
TactXO replied to Ritzon's topic in Gameplay Issues and Bugs TA
Had this happen to me as well, had to Alt-F4 and restart. Except I didn't change track, it was the initial one I selected (Spa) -
Regular corner cutting is a joke and lets you cut entire chicanes with no penalty. There needs to be a middle ground.
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Spa exit of turn 11 and the exit of turn 15 (stavelot) I feel like you're supposed to go wide on exit and ride the green part a lot, which the game is extremely harsh on. Turn 15 especially. As you can see from footage of Leclerc's pole lap in Spa 2019, these track extensions are normal in real life, I don't think they should be punished in game. First image is exit of T11, second is exit between T15 and T16.