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minetti

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  1. pleasing textures and details ... and trees ... please stop 😉
  2. true, these sun rays effects are too sugary in new Grid edition. also I must admit that this problem does not apply to all routes. However, I would like to cut the thread brightness because I wanted to refer more to all advanced graphics settings in Dirt 2.0
  3. minetti

    most difficult track

    probably everyone agrees that the game is uneven and in some sense predictable. there is a lot of criticism to AI but have you noticed that there are tracks that are harder to win? for me Okutama and Barcelona is much harder to win or to take a better position in qualifying there is also a lack of adaptive prizes because taking first place in qualifying and keeping it in the main race is rather easy. while taking second place from 16 start position is not extra premium though three leagues harder to achieve. this makes the game some how step strategic and predictable. @CMTGK is there any chance for improvement in this matter?
  4. would you agree with me that the current map view is useless and annoying? I often find myself looking at the route ahead or where I am one the track and I have to admit that the current view of the map is completely useless for me, maybe apart from seeing how far the opponents are behind (but in practice about potentially approaching rival inform me directional markers prompting about from which side someone is approaching to overtake us) @CMTGK is the team going to somehow improve this poorly designed element? I toss the readable map view on an example from the DriveClubDriveClub
  5. with my hdr monitor in the vast majority of cases the sky is too bright and washed out of colors, and poor exposure correction in the form of one slider is not helpful. but I agree with result of "artistic" vision. was wondering if something like lights/shadows sliders would be very helpful but this was not what the topic was about (I have already removed the unnecessary fragment from the first post regarding brightness tab). generally it's all about the settings available in Dirt 2.0, which I linked to on the screens
  6. misunderstanding, I delete this fragment because it is all about the settings on screenshots from dirt, and I unnecessarily noticed this brightness tab beside moving this one slider of brightness generally has no major impact on the level of light burns. in this aspect, the impact on the light mapping is very limited compared to other games and I dont like it
  7. @CMTGK referring to the proposed form of communication, there is one the most important community expectation - please give us similar to the DiRT Rally 2.0 graphics options I would like to ask people who support this expectation to write a post with a phrase UP
  8. minetti

    Manage your expectations 🏁🏎🚥

    the driving model is nice, car models also, great engines sounds the ambient graphic and cardboard terrible textures like a decade ago, many light bugs, poor LoD optimization, the tree models are so shaming poor the weather - overexposed or too much candy light effects, overall new Dirt is way better in reality and eye fun aspect the garage & profile a bit poor to enjoy it overall, it could have been outstanding edition, but it's just simple playable
  9. minetti

    GRID 2019 - When is Split Screen Coming?

    shot in the knee because the game is tailored to cool racing with son or a friend on one screen 😌 sad
  10. it's a virtual impression that there is a group of designers who are constantly thinking how to improve this game. people did their job and the final product is launched (budget closed). the critical patch and DLC team are left. distribution sales managers and broadly understood marketing and social media spending remain. there won't be any overwhelming changes in how the game renders assets as mentioned above so please manage your expectations
  11. minetti

    FoV fix??

    team branding is virtual here and drives sales. it is more like a film industry where a group of people gather to implement the project (here inspired by previous titles). after the approved implementation, the sales machine is started. the main project is closed and only cosmetic or critical corrections could be added. artists have split up or already have other projects in their business plan. the budget has been consumed and the final product is launched and earns there won't be any overwhelming changes (...) so please manage your expectations
  12. I'm afraid that the concept of the Team is a deliberate marketing abuse here. CM is simply a well-known brand and it's easy to sell car games under this banner. Contracts are people who are to heat up the chops a little so that they can be sold again. Contents are cut at the same time because it makes no sense to raise costs since the financial result will be similar if we do half as much. Then a short testing phase and someone approves of it for sale. Persons participating in the project are billed and undertake other projects, remains to order the removal of possible errors. The design stage is closed. The rest is marketing costs, because from that moment only the sales result counts. That was the project 👈
  13. minetti

    FoV fix??

    I'm afraid that the concept of the Team is a deliberate marketing abuse here. CM is simply a well-known brand and it's easy to sell car games under this banner. Contracts are people who are to heat up the chops a little so that they can be sold again. Contents are cut at the same time because it makes no sense to raise costs since the financial result will be similar if we do half as much. Then a short testing phase and someone approves of it for sale. Persons participating in the project are billed and undertake other projects, remains to order the removal of possible errors. The rest is marketing costs, because from that moment only the sales result counts.
  14. The same goes for trees and other things that are usually whizzing past you at 180mph+. They aren't the main focus of the race, therefore aren't given as much allocation from the resource budget. That being said, we have made many visual tweaks and improvements to GRID 2019 since launch. Whilst it's easy to take cropped screenshots and compare the finer details, they aren't a true representation of the entire picture, especially when comparing to early development videos. Obvious graphical bugs will continue to be reported, by me, but there won't be any overwhelming changes in how the game renders assets as mentioned above so please manage your expectations.
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