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tombradybaby

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  1. You are right it is the tracking that is having issues.
  2. Tracking for oculus rift S via steam using oculus sdk has become glitchy since last update. At one point it was so bad the game would stutter all over the place, the game would reset me to outside the car or in worst cases crash the oculus app. During the daytime it’s barely noticeable but at night when using a light shade it sometimes is unplayable. I’ve diffused my light, put posters on the wall, put items in front of my rig, done everything I can to help the rift S have something to track, but as soon as natural light turns to dark and I turn my lights and lamps on the tracking becomes poor. Putting posters on my wall next to me and in front of me, has improved the tracking, but still nowhere near the same standard as any other vr sim. All my other sims absolutely no problem at all, in fact I didn’t realise a driving sim could have tracking issues until DR2.0. The VR is so close to being perfect, please can you look into tracking for oculus sdk via steam. Intel 9 9900 overclocked to 4.2, 2080ti, 16GB ram and using all fanatec gear. I get great performance from vr in natural daylight, but night time the tracking goes to pot with artificial lights. My play space also works fine for games like superhot, onward and pistol whip. I am out of ideas on how to help tracking for this game.
  3. tombradybaby

    VR FAQ & Performance

    Tracking for oculus rift S via steam using oculus sdk has become glitchy since last update. At one point it was so bad the game would stutter all over the place, the game would reset me to outside the car or in worst cases crash the oculus app. During the daytime it’s barely noticeable but at night when using a light shade it sometimes is unplayable. I’ve diffused my light, put posters on the wall, put items in front of my rig, done everything I can to help the rift S have something to track, but as soon as natural light turns to dark and I turn my lights and lamps on the tracking becomes poor. Putting posters on my wall next to me and in front of me, has improved the tracking, but still nowhere near the same standard as any other vr sim. All my other sims absolutely no problem at all, in fact I didn’t realise a driving sim could have tracking issues until DR2.0. The VR is so close to being perfect, please can you look into tracking for oculus sdk via steam. Intel 9 9900 overclocked to 4.2, 2080ti, 16GB ram and using all fanatec gear. I get great performance from vr in natural daylight, but night time the tracking goes to pot with artificial lights. My play space also works fine for games like superhot, onward and pistol whip. I am out of ideas on how to help tracking for this game.
  4. Hi there I was referring to anisotropic 16x and multi sampling 8x. If I lower these figures the sense of speed and smoothness drops and the game becomes super pixelated. All my other race sims are working absolutely perfectly. I’ll give your two suggestions a try this weekend. It’s just weird how I’ve gone from smooth and running nice settings to it stuttering a lot, having freezes and when it freezes, it stops for a couple of seconds and then when the car starts moving again, often I’m reset to outside the car. Tracking in my room is spot on fine for games like robo recall, onward and pistol whip along with all other well known vr driving sims, zero issues with any of them. Thanks for the suggestions, I hope they work because I love dirt rally 2.0.
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