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tombradybaby

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0 New Car Smell
  1. Tracking for oculus rift S via steam using oculus sdk has become glitchy since last update. At one point it was so bad the game would stutter all over the place, the game would reset me to outside the car or in worst cases crash the oculus app. During the daytime it’s barely noticeable but at night when using a light shade it sometimes is unplayable. I’ve diffused my light, put posters on the wall, put items in front of my rig, done everything I can to help the rift S have something to track, but as soon as natural light turns to dark and I turn my lights and lamps on the tracking becomes poor
  2. Tracking for oculus rift S via steam using oculus sdk has become glitchy since last update. At one point it was so bad the game would stutter all over the place, the game would reset me to outside the car or in worst cases crash the oculus app. During the daytime it’s barely noticeable but at night when using a light shade it sometimes is unplayable. I’ve diffused my light, put posters on the wall, put items in front of my rig, done everything I can to help the rift S have something to track, but as soon as natural light turns to dark and I turn my lights and lamps on the tracking becomes poor
  3. Hi there I was referring to anisotropic 16x and multi sampling 8x. If I lower these figures the sense of speed and smoothness drops and the game becomes super pixelated. All my other race sims are working absolutely perfectly. I’ll give your two suggestions a try this weekend. It’s just weird how I’ve gone from smooth and running nice settings to it stuttering a lot, having freezes and when it freezes, it stops for a couple of seconds and then when the car starts moving again, often I’m reset to outside the car. Tracking in my room is spot on fine for games like robo recall, onward and pistol
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