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brsteg

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Posts posted by brsteg


  1. In NASCAR Heat games if you verify with your account that you are older than 21 you get all the alcohol sponsors and paint schemes in the game.

     

    I don't know if they could do something similar in F1 where if you age and location verify you could get the tobacco affiliated and alcohol sponsors in the game. (21 should be a safe universal age though I know international law differs and then geo locate to block in places where there is a hard ban.

     

    Not something worth putting many resources into, but an idea that maybe they could get to and explore eventually.


  2. Can you pick one track/grand prix multiple times in a custom calendar, ie Austria twice and Silverstone twice if we want to try to best replicate the real 2020 season, or if we just love Spa and want to go there 3 times in 10 races?

    If that's not something included at launch, it would make a good patch, along side or perhaps just adding the 2nd Grand Prix at such tracks as a new event that can be selected when making a calendar.

    • Agree 1

  3. 4 hours ago, Kompjutaguy said:

    It would be great to have some of those classic tracks back. That's for sure.

    One thing I would like if it ever happens is to integrate those tracks in the Career mode so they are a part of the experience.

     

    Yes... Allow calendar changes with the modern circuits.

    Make it a yes/no slider and allow user to pick favorite circuits to put those off limit from being subbed out.

    And then on top of that have the custom calendar option that is being put in F1 2020.

    • Agree 1

  4. 1 hour ago, WestHam66 said:

    The problem with the My Team part of the career starting part way through  the lack of time people have. I know everyone's situation is different, but I've only been able to play my F1 2019 career for a total of four seasons because I'm not at work for five days a week due to Covid-19. When I was at work, it took me half a year to play two seasons, but it's taken me two months to complete two.

    When I go back to work and can only play F1 2020 career for two seasons, I want to spend them in charge of my own team, not waiting around for season five to roll up so I can create my team. Anyway, if starting your own team at the start of your career is unrealistic, why is it more realistic to start one halfway through your career? Drivers don't start their own teams nowadays!

    This is exactly why I think combining could be good. Once you feel you've run your course in career mode as a driver (next game?) Create your team and do the team building with or without the driving (sim sessions). Would go much quicker wirhout, so expand available seasons; and no lose progress in the game team progressions and driver transfers.  Would feel like a Stewart it Prost career simulator. (Continued play)

    If you wanted to do a simultaneous owner driver from the start and drive for existing team if it's one mode; just have multiple career mode saves.


  5. I'm hoping that in the future that Codies acquiring the Project Cars studio (not googling it) that there will find a way to start transferring certain assets; specifically any laser scanned circuits; other built circuits like Donnington Park, Imola; and other layouts of circuits like Barcelona and Silverstone.

    And then also the classic versions of Spa and Monza.

    Perhaps next Gen consoles will allow universally some of these larger assets and be worth bridging differences in the games.


  6. 4 hours ago, 1henryw said:

    If it was an option to say start your own team halfway through career mode when you were established that would be better. Not a feature I'd have picked but I'd be more on board. But this seems to be you start the 2020 season as a new rookie driver with your own team. There is no scenario I can come up with in my head where that would be remotely plausible. 

    Now this I get behind. I hope in the future they do combine career and my team and maybe extend to like 15 or maybe even 20 seasons to be able to fully experience all aspects the game has. 

    Personally, I'd like to see them add an option to retire as a driver but still run your team and hire 2 drivers and just sim the on track stuff.  If the my team portion is properly meaty it'd be a fun way to transition, especially later in the game cycle IMO.

    • Like 1
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  7. 29 minutes ago, 1henryw said:

    F2 star Dan Ticktum has announced he will start his own F1 team, which he will also drive for, in 2021!

     

    Oh, actually he hasn't because that's really stupid. When I want to play an F1 management game I turn on Motorsport Manager. The codemasters games are supposed to be licensed F1 DRIVING games. What a stupid feature for them to produce. Will obviously be rushed and ridiculously buggy too.

    It's a video game chief. The mode will most likely be fun. 

    Sorry the concept of wide appeal and fun in video games is missed upon you.

    • Agree 3

  8. This comment is subjective to better players feedback but...

    I leave in standard mix for take off and crank it up after I get rolling or T1 to rich depending on circuit and I seem to do ok 

    Perhaps being in rich mix, too much power too quick and too much wheel spin?

     

    Also I have TC, so maybe that deadens not matter what I do. But the way game mechanics work if I were producing wheel spin for TC to catch them I'd still be slow to accelerate off the line as it just wouldn't allow power transfer.

    • Like 1
    • Thanks 1
    • Agree 1

  9. It takes me about 3 hours to do a GP weekend at 50% race because I am new to franchise and still learning all the tracks. So very active in P1 & P2; not so much in P3 to save gearbox.. and then full Q. Usually 1 run in Q1, 1 of 2 in Q2, and then just one in Q3.

    50% race... 3 hrs and physical exhaustion from going flat out most of that time.

    • Like 1

  10. You can change the fuel load in the car setup screen and go out and run as heavy as you want for basically as long as you want... Just not while doing a practice program.

    In my season 2 of career mode I'm doing more heavy runs to get a feel and rhythm because I was rubbish in the first half of 50% races. 

    • Thanks 1

  11. Just watched one of Aarva's 2019 career mode videos where he crashes out of the Grand Prix and it is shown that Butler hits him and breaks his suspension, meaning  Butler should have DNF'd from the Grand Prix as well. However in the 2nd cut screen you see Butler has finished 2nd in the Grand Prix!

    It appears if you DNF, all AI involved in the incident are given a free pass and the game treats it as none of the AI were involved, just you! This is something that badly needs a solution for F1 2020 if not at launch then in an early patch!

    12:32

     

    • Agree 1

  12. 37 minutes ago, Tway said:

    With Frontier just having obtained an exclusive license for F1 management games, it strikes me as a bit unlikely that the CM games will the comprehensive kind of management that people are hoping for/wanting. I'd love to be wrong, but I don't think we should be getting our hopes up here.

    I feel it is incredibly likely that the races themselves will not be manageable as a 3rd party.  Judging off releases, and that's why they want to make you the driver.  I hope to be wrong as well.

    But what I really hope, in the least, is that they will make all sessions sim'able and have the sim'ing of races be fair to the player's character/team, which isn't true in past titles.  I don't think it'd be too much to ask to put in that you can hire 1 driver and drive yourself or just hire 2 drivers at any time and sim races.

    Asking to be able to import data from a "standard career" is a big ask I know, but it would put the game over the top being able to link modes in this way to continue game play.

    Last note for now, I fully hope driver transfers are a thing in My Team, because there would be a lot of fun to be had in bidding on drivers to come to your team vs. others and watching the grid change in this way.

    • Like 1

  13. Actually... with the announcement yesterday is "kind of, sort of, not really, but close."  As you can customize 10 or 16 race schedules.  So you may not be able to 100% recreate the actual 2020 season; but you may be able to create and play one close to.

    Honestly, I'm not sure why, given that we can make custom schedules, we can't just pick any number we want to from 1 to 22.  Surely it would not have added that many more loops and line of code once the extra was put in for 10 & 16.


  14. Things I hope to see in the My Team:

    I don't want to be forced to drive the car myself; and if sim is an option I hope the sim software is fair to the player; unlike where if you sim in career mode the result doesn't match what you could have done and teams are out of place.

    Ability to manage the race "from pit lane" instead of simply sim'ing the sessions. Because as I said, I feel like I want to treat this like a true manager game and not be driving my own car.

    Ability, if you do decide to drive, to retire and hire a 2nd driver and be managing both drivers races. (Even if sessions are only sim-able and not manageable I'd like to see the ability to retire and run 2 drivers)

    It would be fantastic if the My Team could be linked to the standard career mode in the sense of car development progression and driver transfers.  (Player choosing to import from a career mode save or new career with standard 2020 teams and performance)

    I want those things because how I would really like to play this game is to be a Prost or Stewart career simulator.  I'd like to drive in F1 independently with other teams and then when I retire as a driver I can jump straight into my team and build the new team on the grid. Being able to do so with the data of my career mode save being brought over, so it organically feels like I retired and became a team principal for a new team in that same universe would make this game incredibly next level.  Allow the option for me chose if I want to drive a year or 2 for my own team before retiring as a driver, or allow me jump straight into it as a retired driver and hire 2 drivers.

    I know this could be a good bit of work knowing that not a lot of people necessarily want to play it this way (play one mode, and then import data to continue game play in another mode); but I feel if this option were there a good number of people would be into it.  We've heard a lot of this passively as the game gets stale after a few seasons of career or the end of season 10 is unsatisfactory; but packaging it this way would really allow you do a lot more in the game (and stay fresh) without discarding all the work you have already put into the game.

    • Like 2
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  15. There's zero reason to be against the feature to add a car performance slider to select between Real and Equal; since that has been built into the game online and shouldn't take much effort from CM to code into offline.  Don't want equal cars, don't select it.
    Yes, you could turn AI down to run any car and be able to win; but you'd have to monkey around with the AI setting for every car.  Be easier for the player to get a more consistent and therefor better experience to just be able to set the cars to equal performance.

    More options, the broader audience you can sell to or keep happy.  The only limitation to "more options" is when things become difficult to code and take to much time or would make the storage space of the game unreasonable.


  16. TT is low fuel, full ERS, and MAX fuel on soft tires that don't wear.  You add fuel, back down the power, and then add less grippy tires and it becomes more boat like in comparison.

    • Thanks 1
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  17. 2 hours ago, FOneFanatic said:

    I for one didn't care for F2 being in the game at all! The idea of driving a lesser powered car didn't appeal to me, so I hope they don't port F3 to t he game. 

    I really liked the inclusion of F2 in the game, but I don't feel like it was properly utilized.

    F3 would be cool and all; but I hope they work on other issues like qual sim times, and utilizing F2 in a meaningful way into the career mode (as an option).

    Personally I would not mind seeing the F1 franchise turn into FIA Formula racing where the game is expanded into a true career progression through different formula series and eventually getting to F1.

    But, I think they are a few years from really considering that. {But now that codies owns Project Cars maybe that's the game that can be the FIA Formula game (plus sports cars, etc.) with added official licenses for cars, drivers, and tracks, but less strict about the focus on F1 season by season that the F1 franchise could be.


  18. 1 hour ago, janbonator said:

    First off I will have to mention that I have no experience whatsoever in driving with TC or ABS, so some of my advice might not be applicable to you.

    Ride height is super important. In full wet you should in most cases start by maxing it out and gradually lower it if you feel it's better that way. Personally, on most tracks in full wet I have something like 9-11 (front-rear).

    Wings depend a lot on the track. If there are long straights you still need a good top speed no matter how wet it is. I'd suggest going high with the rear wing and more conservative with the front - that is to stabilize the rear under acceleration and braking. This might be totally irrelevant with TC and ABS, however.

    With differential settings I'm a black sheep as I like to have high on-throttle diff settings. Most people just put it to 50. Again, I have no idea how these work with TC.

    You'll also want a soft suspension and low tire pressures.

    Anti-roll bar settings are more complicated. Very track and driver dependent. Wouldn't worry about them too much at this point.

    In general, I'd advice to practice wet driving in TT or just without other cars in general. You get to concentrate solely on your own performance. At first just focus on staying on the track and slowly build up your speed. With a bit of patience you will be likely to see a several second improvement in your laptimes in just a 2 hour session, and that invested time will be in the bank so to speak. It's tough, sweaty and a lot of fun!

    Let me just add with the diff; the more open the more the car will roll around the corners (at cost of potential straight line speed), so I do usually open up the off-throttle diff and it feels better.  But I am unable to reason through on-throttle diff, as if I open it up I am concerned the car will rotate too much on throttle and not hook up.  But if I stay at 100% I'm thinking I might be driving too much power too quickly to both rears and losing grip that way.

    Back to your advice, probably best to just do a session at a couple tracks in time trial and tinker for feel... and then just make laps to work on my own driving.


  19. 1 hour ago, janbonator said:

    First off I will have to mention that I have no experience whatsoever in driving with TC or ABS, so some of my advice might not be applicable to you.

    Ride height is super important. In full wet you should in most cases start by maxing it out and gradually lower it if you feel it's better that way. Personally, on most tracks in full wet I have something like 9-11 (front-rear).

    Wings depend a lot on the track. If there are long straights you still need a good top speed no matter how wet it is. I'd suggest going high with the rear wing and more conservative with the front - that is to stabilize the rear under acceleration and braking. This might be totally irrelevant with TC and ABS, however.

    With differential settings I'm a black sheep as I like to have high on-throttle diff settings. Most people just put it to 50. Again, I have no idea how these work with TC.

    You'll also want a soft suspension and low tire pressures.

    Anti-roll bar settings are more complicated. Very track and driver dependent. Wouldn't worry about them too much at this point.

    In general, I'd advice to practice wet driving in TT or just without other cars in general. You get to concentrate solely on your own performance. At first just focus on staying on the track and slowly build up your speed. With a bit of patience you will be likely to see a several second improvement in your laptimes in just a 2 hour session, and that invested time will be in the bank so to speak. It's tough, sweaty and a lot of fun!

    I will just say that, stability and traction under acceleration is still a huge problem with TC in the wet {when you are used to dry TC} in medium to higher speed corners. (Low speed you often can mat it and it just doesn't go anywhere because of TC not allowing the power transmission).  Braking stability is still quite good IMO with ABS, you just have to watch for the over driving and pushing the nose out, just like dry weather but many times more magnified.

    Thank you for the advice.

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