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Everything posted by DrDraken

  1. DrDraken

    Online Crashes, Torpedoes

    I've been playing F1 2012 until a couple weeks ago when I got 2019. The penalty system has apparently not improved. It was pretty bad in 2012 - no AI EVER received a penalty, no matter how they drove, yet you could get an "Illegal Blocking" penalty if you got a bad start in a race. I didn't play online so I don't know how the system translated to that part of the game, but if it didn't work with AI (all controlled by the computer) then it probably didn't work all that well for real people online (supposition). It can't be that hard to figure out. We know roughly how fast a car should be going at any given point on the track. If someone is coming up to a corner at ridiculous speed, the game should be able to determine that. If they hit you, and then you hit someone else as a result, the game should be able to determine that. Sounds like it just never got attention. Codemasters, please fix this.
  2. Hi, everyone. Forgive me if this topic has been raised before. I'm brand new here, and haven't done a search through the archives because old posts were written by previous people who may or may not still be around, and I'm a bit lazy. 😉 I am NOT, however, new to video games nor racing sims. I started playing video games on a Pong box and bought my own Atari when I was 11. I've been playing sim racers for about 20 years, including F1 2012 which I have been loving since it was given to me back in '13. (Hehe. Now I REALLY sound old.) After reading through most of the first couple pages of this forum, it struck me that one of the biggest issues that we're running into is that the game has to be a "new version" each year. This forces the Codies to spend their time creating a new game, with the new drivers and lineups and changes to the cars. But one thing I haven't been able to determine is, "Do the net code and base game change each year?" Many argue that they do not, that Codemasters simply reuses the "same ol' same ol'." If this question has been answered officially, I haven't seen it. But one thing is true: the game is a full version each year - meaning you leave the previous one behind and install the new one. What if it didn't? What if the "world" we race in didn't change? After all, the real world doesn't change - except for track changes and Acts of God. Physics on this planet is consistent from year to year. What if the game's "background" stuff - meaning the tracks, the physics, the backdrops - were always the same? Now, I'm sure Codemasters is smart enough to reuse code when possible - such as the tracks and backdrops, etc. But if they didn't have to repackage it every year, they could focus on only what's changed, and (if my logic is not completely out of whack) have more resources to fix recurring issues. I may be nuts. I'm totally aware of that. But if all we got each year was an update to the cars, any track changes, and driver lineups, (plus extra fun bits that keep the game new and interesting) perhaps the foundation code could get more focus and make the game more stable and more accurate and realistic. Other games do this. The "world" remains the same, and new content is added to it. In some cases it has been done very well. In others, it's a complete disaster. But the basics are: We buy the game. We play the game. We ask for updates and fixes. A few come. The codies are busy working on next year's version and don't have time to really properly fix the game. New version is released in a new box. Rinse and repeat. Instead of "erase old game, install new game" why not "install new lineups, car changes and new features"? Keep the cost the same - after all, the only thing we really pay for now are the updates to the cars and driver lineups, with some added features. New players could have the option to download the "base game" which contains the tracks, underlying physics that governs the cars, etc. The other part is simply which name and face is in which car, and the liveries on the cars. With the new consoles on the horizon, this would be a great opportunity for Codemasters to create a really great base game which they can add to. With each update, the cars are still part of "the world" and so would be easier to keep old cars in the game - they already "fit" the code. So, what's the verdict? Am I crazy? Or does anyone else think this might work?
  3. My last F1 game was 2012, and I loved it. It had its issues, but the racing was generally good. I didn't play online at all, so I can't speak to that aspect. Comparing 2019 to 2012 is not even feasible in terms of what's in the game. 2012 is a great game, but the Career Mode was quite lacking compared to what we have now. I really like the new Career Mode. Having full-length weekends is a nice touch. Being able to upgrade the car is also great, though I haven't had a chance to get into it, so I don't know how good or bad it is. I love the practise goals (track acclimatization, fuel saving, tyre wear, etc) as they actually help teach the track layout, braking zones, even clearly informing you if you can go faster through a corner (green versus purple result). I even like the brief bit of F2 that starts the Career Mode. Sure, it's scripted and always ends the same, but it adds a bit of drama and depth to the game. And who doesn't love an arrogant antagonist? But it seems strange that Codemasters insists on creating a complete stand-alone game every year. I understand they need to sell a product every year. That's business. But does that product have to include all the underlying code that doesn't change? Since they will (likely) need to recode everything for the new consoles, it's a great chance to start fresh and build a really stable and realistic foundation consisting of the tracks and physics, netcode, etc. Each year, the drivers change, the cars' specs and liveries change, and possibly some of the racing regs, but that's it. The tracks don't change, except in rare circumstances. Physics stays the same from year to year. And as was pointed out above, the only thing we really get now is the new driver lineups and car changes, with some added game features. And we pay full price for that. And rightfully so, as this is a full length product from a software developer and they need to make money to stay in business. I'm not expecting a lower price. But it seems to me, if the annual release were an update with the new cars, drivers, specs, etc, and any new tracks and game features, it would take less resources to do, rather than packaging up the entire game as a stand-alone version every year. It would also make it easier to keep older tracks and cars, as they would have already been a working part of the game. And the saved time could be used to create a really stable, realistic F1 experience.
  4. DrDraken

    F12020 - CO-OP Career Mode

    I'm new to the 2019 version, but I think you can create your own league with a race at each venue. Invite your friends. Fill out the rest of the field with AI drivers. After all the races are complete, the one with the most points wins. It's not exactly integrated into the game in terms of the Career Mode, but it would be the same result - winner on the top step of the podium. Here's the Codemasters blog about Leagues and the Super License: http://blog.codemasters.com/f1/06/f1-2019-super-licence-and-leagues/
  5. Well, as you wrote, if there's ever been a good time to really dive in and fix some underlying stuff, this is it. I'm totally ok with not getting a 2020 game, though I fully understand Codemasters relies on that for their income. To be honest, if they fixed the major issues and released a stable "base game" that could then be properly built upon, that would be worth something.