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FurnaceInferno

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  1. FurnaceInferno

    Save Game Corrupt

    I sent the save files to Loore but haven't heard anything back so I'm guessing it's all but forgotten and I haven't got time to keep chasing it up, I just won't buy, recommend or defend the bugs in their games anymore. I did receive are rather inept response from the Customer Support email though that both amused and angered me: I didn't bother responding because I was expecting Loore to respond to the other email and because they and I both know it is an issue on their end, not mine and the fact they had the cheek to claim otherwise, fuck that!! 1) I don't use Steam cloud or any cloud saving crap for that matter making 2) Impossible too. 3) I'd love to ensure the game is always shutdown correctly if it wasn't for a game breaking bug which kept causing my game to crash whenever I used my very expensive touring car online forcing me to abandon the online mode completely (and no this was not the cause of the issue as I played the SP fine afterwards. 4) Is just an insult, I played the game as intended and YOU broke it with your constant buggy updates in nearly every game you guys have released in the last few years. Anyway I won't let it bother me any longer, I'll just play something that isn't broken or waste time in the future and I still got over 70hrs out of it so at least it wasn't a total waste of money.
  2. FurnaceInferno

    Save Game Corrupt

    Any further updates? Thanks.
  3. FurnaceInferno

    Save Game Corrupt

    Hi Loore, Thanks for getting back to me, apologies if I seemed rude or impatient, I can deal with general bugs but I draw the line at losing save games just because it's so much time investment lost. The last time it happened on a console game midway through I just sold it there and then but obviously on PC that isn't an option, so right now it's just sat in my steam library taunting me! I'll forward the email I sent to support to you but I'm guessing there is no guarantee it can actually be fixed. Cheers.
  4. FurnaceInferno

    Save Game Corrupt

    Ok tried some more and it's definitely screwed, checked the date on the save file (PC) and I last played it on the 27/7 and since then there have been over 10 save game fixes and yet it is still happened! With Project Cars, Assetto Corsa, RRE and Wreckfest (Next Car Game) already in my library I'm having less and less reason the buy any future Codemasters games when these sort of issues continue to persist in all their recent games. I was looking forward to F1 2015 but this has really pissed me off especially since there has been no response on what I can do to fix it!
  5. FurnaceInferno

    Save Game Corrupt

    I did try a few times, I'll try again tomorrow and see what happens but I expect it to still not work.
  6. FurnaceInferno

    Save Game Corrupt

    So I've just tried to load my game after a long hiatus and I'm now having this issue which was supposedly resolved. Last time I stopped because my game kept crashing online whenever I used one of the cars I bought and now this has not exactly amused me. I'm not really sure what to do at this point but I would like to recover the 75hrs of progress I had achieved and finish the SP game! I haven't bought any of the DLC and only have the Black Edition and High Res Textures installed so I'm at a loss as to what the issue is given most of the other reports are related to those.
  7. FurnaceInferno

    Bugged Cars - Update

    Is this issue the one where the game re-launches just before it goes to the sponsor page as I just bought a car for the racenet challenge and now it just re-launches the game every time I finish so the time saves but the levelling doesn't?
  8. FurnaceInferno

    Qualifying is a joke

    But when my lap is complete the same lap time is still at the top. I know I'm not slower though the final sector as in the race I'm able to keep up with the lead AI through those corners. Ais rarely drive as quickly during the race, just as real drivers rarely go as quickly as they did in qualifying. they have to defend their position in a race, which compromises their line and speed, which then hurts their lap times. they also have to pass other drivers, or wait behind them, both of which compromise race lines and lap times. in qualifying, you can get a full clean lap, no compromise, no distraction, nobody trying to pass for position. just the driver the car and the track, which should allow them to hit all their marks and run faster lap times. i have had similar issued in qualifying, and it was down to the fact that i wasnt hitting my apexes correctly in the third sector. during the race, everyone had slowed down, so i was able to keep up in the third sector, and make my passes in the others. its just one of those facts of racing and life in general, you cant be perfect everywhere, so you gotta learn how to make due, and capitalize on your enemies mistakes, and on your strengths, while trying to work around your weaknesses All true but not in this game, they adapt to what the player is doing and most players are slower than their best qualifying lap time. If you can match it lap after lap, so will the A.I. Also what the OP says is true, on some tracks the sector times are way off, test the Sepang short track reversed with the left hairpin onto the straight before the finish. The sector starts slightly before the corner on a straight, has that one corner and then another long straight, no matter what the A.I are always about 1.5s faster on very hard but are much slower in the middle sector but in the race they are the same speed throughout. Part of me thinks the times are just simulated based on laps times you get as the times the A.I get very suspiciously improve only a little if I'm only just first and dramatically if I'm a lot faster, though I can't be bothered to test, someone else might want to.
  9. FurnaceInferno

    Competing with Ravenwest

    Everything they do is dependant on what the player is doing, so the faster you drive the faster they drive. The same thing happened in F1, so in qualifying as an example if you did a qualifying lap and then drove really slowly back to the pits so it didn't fast forward, the A.I would get much slower lap times than if you did 2 or 3 consecutive laps. Essentially each difficulty has a speed boundary of say 1.20-1.25 that they will drive within based on what the player on the players speed, which is why people think all their ego engine games have rubberbanding as the react to the player. Ideally you'd want them to be adjusting speed based in each other as well but the fact they don't even model their physics the same as the players means it's out of the question. The one thing it does do better than F1 at least is not have the slower cars able to do the same speeds as the fastest ones if they were near the front of the grid.
  10. FurnaceInferno

    What are the little stars next to names in multiplayer?

    In my first race it chose me and said my average speed was 3490mph, I was just like WTF, it's slowly coming down but last time it was still showing as 279mph which is clearly impossible so it looks like I'm cheating :(.
  11. FurnaceInferno

    Competing with Ravenwest

    Well it only bothers me because when you spend an hour perfecting a track and car, hitting times that would put you in the top 10 on the leaderboards and then go into qualifying to find the A.I going 1s faster you can't help but be pissed off with the fact you wasted time because you were never going to be able to beat them. I've now turned it down to hard to make qualifying easier so that I don't have to bother practising to go 0.5s faster for pole but it makes absolutely no difference to their lap times in races because I'm still going the same speed, it just lets you pull away a little further before they go back up to max speed. Medium however doesn't seem to suffer this issue from what I briefly tried they are just hilariously slow compared to hard/very hard.
  12. FurnaceInferno

    Competing with Ravenwest

    One instance, the same attempts around most other tracks proved unfruitful and honestly I don't see how they can expect us to tune the cars each and every race when they don't even provide the option to save setups, it's bad enough as is that they are there in a simcade game. To clarify the only reason it improved my time on Spa was because there are so many straights on Spa that the extra 20mph made a huge difference to overall time. The A.I basically have cars which have the top speed of a car with no downforce and long gears but the acceleration and cornering of one with short gears and full downforce, it's bloody stupid. I was racing Bathurst earlier and on the last downhill straight I caught and overtook the A.I who I could hear hitting the rev limiter as I passed just as I did before passing, the next lap I again top out at around 175mph and the same car blasts past me, now not hitting the rev limiter. Honestly when the A.I works it's very good but it's a complete mess when it doesn't, completely ruins the immersion when they are doing things that are impossible for the player to match.
  13. FurnaceInferno

    Competing with Ravenwest

    Ok, now I've tried racing on Hard in a few more events where the A.I are overpowered and they do in fact match the same times the Very Hard A.I were doing whenever they want, sometimes it's straight away, sometimes it's on lap to catch up and sometimes it's the entire race so as I suspected it's broken on lower difficulties and does look like rubberbanding as it can be a 4s difference in time compared with qualifying.
  14. FurnaceInferno

    Competing with Ravenwest

    The two Touring car races I could win on hard and I would say speed wise hard was the same as very hard when it's working properly the same with the Formula B races. I couldn't believe that they were 3s fast around Spa so I did it again and on default settings the best I could get out of the car was a 2.01.8, still 3s off the pace, so I put downforce and diff all the way to the left for max speed and clocked a 1.59.6, 0.2s faster than the A.I so it looks like they have tried to adjust for tuning setups too, so working out what is actually going on is an absolute mine field. The other thing is, they have actually bothered to model the fact that a car being drafted will also gain speed, so without solo I topped out at 184mph but with another car behind I got up to 197mph and from what I can tell the A.I don't need to properly draft you to get the speed boost they get it whenever you are near each other which only adds to their cars being faster. Quite frankly there is too much going on for them to be able to fake it the way they are without it going wrong, they NEED to simulate A.I next time out as it doesn't work properly in any of the Ego engine games.
  15. FurnaceInferno

    racenet challenge changed with patch...

    I assume you are talking about the Party Mode one, I actually didn't hit anyone on that one and got extremely lucky and flew in between 3 exploding cars hitting the chicane. I had to retry about 50 times prior to that before finally making it through but the fact they have decided to make them all races with other cars, damage or no, luck will always play the biggest part when trying to overtake.
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