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Orangetuner

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  1. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    Thank you Chris Jojo and Ian Gwynne at BGMsport! You guys changed my life and many other by just the sound alone with your games. The first Codemasters game I was fortunate to have a taste of your guys addictive sound work from Race Driver Grid. When dirt Rally released I would personally have to contribute again to the engine sounds being the main reason I keep coming back to your games that other couldn't provide me. Thank you and much love. ❤️
  2. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    Just trying to address the other mean things you throw in with it. Being factual as a cover to insult somebody is toxic because you can just say what ever you want to somebody so long as its factual. Denying/dodging the insults someone throws along with "facts" is bs and would get old with anybody on the planet. Someone requesting to be less disrespectful is not being immature.
  3. I think I know what you mean with the reasoning being because of the mods and stuff. Would be cool if Codemasters/EA could have some kind of partnership with racedepartment regarding the all the hundreds of liveries being created by modders. If a livery cost 50 cents to $1 as dlc and If modders could have some kind of deal/certification from racedepartment to take it upon themselves to contact the teams for their permission to create their liveries for them into games so long as everybody gets a piece of the cash would be sick and profitable I imagine. Yeah its a shame. I think car manufacturers need to be more in touch with what people find cool in sport cars. I mean look at the Toyota Yaris GR popularity and success. Everybody just wants to buy a car that makes you feel like you can achieve that kind of performance someday with enough upgrades or just the fact you're car is the foundation of something so cool. And as far as R-GT goes im not sure what so say about it. Im not an expert in car culture but I think that if we saw more homologation cars designed with R-GT/ formula drifting in mind as their foundation like the Yaris GR it could create more traction with the community and become more popular/profitable imo.
  4. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    You're being negative. It's toxic and gets really old.
  5. Honestly. This kinda coverage makes me super hyped for more funding to go towards more rallying video games(hopefully dirt rally series in particular) . Keep them coming! And I love the touch of the H3 class in the championship too. Hopefully Junior WRC will put some RWD/AWD rally4-5 cars and FWD/RWD in rally1-3 cars in future WRC championships.
  6. This is my first time seeing something like this. Cool!
  7. Orangetuner

    Roads are too small/skinny

    lol Dirt Rally 2.0 is the 3rd most played racing sim on steam behind Assetto Corsa and F1 2020...Sometimes it will trade places With ACC. And what do you mean there will be less people playing the second title and so forth? ummm... There are more people playing the second dirt rally more than the first? So I dont know where you're getting your ideas from. iracing always has thousands of people watching it on twitch but the game itself has less then a few hundred people A MONTH actually playing it. Dirt Rally 2.0 is the opposite of that. Not a lot of people watch or stream it but its got thousands more people playing it every day. Bro. If you're bad at the game that's okay, but to trying to convince people that the game is bad and needs to be "fixed" or Dirt Rally 3.0 will fail as your own indirect way to vent your frustration is honestly lame. Should sim studios not add narrow circuits to their games like Monaco and Nordschleife for their success too? Saying that the game is going in the wrong direction with its realistic narrow stages while its clearly going in the right direction because you dont see big sim streamers primarily stream DR2.0 on twitch and youtube therefore the roads are too narrow would be plain silly if you weren't actually trying to push a serious argument... The roads are narrow because that's what they are in real life. And honestly the DR2.0 aren't even that narrow! Go take a look at some of the RBRngp modded stages. Codemasters balls still has a ways to drop before they reach real rally levels of narrowness in their games.
  8. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    I suspect its a quick patch work fix for lack of optimization for all the trees they originally put in
  9. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    Doesn't it make the stage way more interesting and less repetitive? Bland stages is one of the most complained things in Dirt Rally, but what I think people dont realize they are actually referring to are bland road surfaces AND surroundings. -The tress look the same and its very noticeable from helicopter view. -The roads dont have any random dark patches especially on tarmac. -the forests and woods dont truly feel "thick" and "full" I mean you can see all the way back as far as the draw distance/fog will let you.
  10. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    Speaking of "concerns". I'm really concerned this type of stage design wont be in DR3. At the very least this has to be one of the highest priorities while DR3 is still in development. With the whole studio now working as one I hope they can pull this kind of detail off.
  11. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    How much more investment do you guys think EA will give to codemasters? To what extent do you think which areas are worth giving investing in? Since the release of their latest star wars and nfs heat games do you think EA will see the benefits of the time it takes to achieve something more satisfying than DR 2.0? Like for example allowing codemasters the time it will take to switch away from a center pivot model. Realistically how do you think DLC will be handled? Do you think future titles will be lacking polish or will be more polished when they release?
  12. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    I think I'm trying to refer to the clutch sensitivity. Its odd. It seems like they've added a delay to disengaging the clutch to simulate a foot pressing on it but there is no gradual pressure to it. You press the clutch and there is nothing sometimes then a moment later....BAM its 100% disengaged. Like ***. It really throws me off if when I'm trying to rev-match my shifts. Dont get me wrong I love PC2 and adore it for what it is and I bet if they kept updating it it small things like that would have been addressed but... that not how SMS was doing things back then. Which is why I love AMS2 so much because it feels like a modded version of PC2 and given the love I wish the SMS devs would have given to PC2. And I think if someone really likes PC2 then AMS2 would be something worth looking at just for the heck of it.
  13. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    Well I think I was meaning to say that in PC2 when I try to shift at maximum high RPM without red-lining it in cars their reaction inputs felt less predictable imo. Not all cars because Im not gonna lie. I only race like 10 cars in PC2 haha. But I swear there were just some cars that felt annoying to use the clutch when shifting in high RPM without red-lining it and then I'd hop into AMS2 and RBR and use the clutch to shift at high RPM and it just felt like it all came together.
  14. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    Oh dang that's bad ass. Thank you for the reply!
  15. Orangetuner

    DiRTy Gossip about DIRT Rally Games

    There ya go. I think this is the best answer. Not only would this add more variety but it would also be adding more realism too. Killing two birds with one stone.
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