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Orangetuner

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  1. Orangetuner

    How to make Dirt Rally 3.0 a masterpiece

    An unbias person would look into all the options presented before themselves. It seems contradictory to indicate people are sheep before you test it yourself. Just go to the link. Download and try it. There is no point or benefit to miss out on the joy of the physics for the sake of being stubborn about it. The track surface model or what ever its called looks so blocky because the 15 year old engine is limited in that regard or something. IDK! The objects on the modded tracks have ****** collision physics thats extremely annoying. BUT Other than that its my favorite sim to play right up there with the best. I have gotten so much better at DR2 after playing RBR NGP. And you will see what people are talking about if you play it. Realism in simulations are when a simulation doesn't pull its punches or tweak the physics to make it more forgiving. Dirt rally 2 pulls its punches while tweaking certain values to make more approachable but ironically these tweaks end up making it more "nervous" to drive even though it does a damn good job with what its working with. You can tell under the hood DR2 has potential to be a real sim. Like for example: To control a RWD car in RBR you are forced to time your shifts with the rpm or you will be unstable. NO if ands or buts. But learning how to drive this way is not something many simcades will make you do. In the end this way actually makes RWD more predictable than DR2 believe it or not. Because the foundations of the simulation physics are so damn solid you can predict with plain old driving experience what your car is gona do just like in real life. I cant do this in DR2 RWD... WELL.... Thats not true... You can do it in DR2 and the benefits from doing that are there but you just dont need them. Which is understandable why codies went that route for fear it would weed out a bunch of people but the downside is people dont get the full enjoyment of learn2play. Which what a game like this is about. And the whole point of a simulation? Is it not? Once you "git-good" you will just about never find yourself in a "point of no return". Dont get me wrong. Dirt rally is still hard as balls bro but the tweaked values to the car physics make it easy to recover. but on the flip side RWD can make drivers overly "nervous" when you're on the limit. I Dont get nervous in RBR NGP with high powered RWD even though it feels like im juggling 2-3 more inputs than DR2 to drive them they're being in a predictable physics engine that which then in turn makes them super predictable on the limit. hmm. what else... AH. The cars slipstream created by its aero dynamics isnt strongly represented in DR2. Its simulated in but its not enough for you to use to your advantage. When I start to gain speed with some of the aero thats on some of these cars I should feel snapped straight by the air pressure. But i never do. Tires on tarmac is not rubbery-sticky in DR2. Kinking or bending your suspension under pressure to maintain traction on the limit isnt necessary in DR2 either. In RBR this required to be agile. Again. Its there if you want to but it seems like its been toned down a lot to not be a necessary for car stability.
  2. Orangetuner

    How to make Dirt Rally 3.0 a masterpiece

    I think the most important suggestion is the surface variety. Or in other words the environmental variety. And im not talking about weather. Im talking about what the player sees and experiences as they go down a stage. To me this is the biggest void for left for improvement while keeping costs low vs adding more longer stages to address the repetitiveness issue. It may not totally fix it but it would be the next best thing to it and it makes the game closer to 100% accurate as well. I love Australia and Monaco because they have 2 types of surface. I love certain stages in wales, scotland and parts of poland, spain and germany because on certain stages your surroundings can change as you go down it which really stands out in a game like Dr 2.0 because most of the stages are the same surroundings from start to finish. Ive seen real life side by side comparison of some of the roads and im really surprised some of the big details were cut out of sections to cut down on costs/time or what ever the reason why they didnt include things like the narrow cobble stone sections in the Germany or the contrast of colors of the dirt on roads in Australia and new zealand.
  3. Orangetuner

    Sacrifice realism for high speed fun!

    Btw how are the sales for GRID(2019) and Project Cars 3 coming along? Not so great I bet. I wonder what happened lol.
  4. Orangetuner

    Sacrifice realism for high speed fun!

    Codemasters cant just make the roads more wider because they are all laser scanned. Would you make nordeshlife more wider? Dirt Rally is a simulation! You would be laughed at. Or why dont they just add both? Find locations for the game that are wider and more narrower then DR 1 & 2. It brings in noobs and lets them gradually adjust and it gives vets something tougher to chew on too.
  5. Orangetuner

    DiRTy Gossip

    Thank you Chris Jojo and Ian Gwynne at BGMsport! You guys changed my life and many other by just the sound alone with your games. The first Codemasters game I was fortunate to have a taste of your guys addictive sound work from Race Driver Grid. When dirt Rally released I would personally have to contribute again to the engine sounds being the main reason I keep coming back to your games that other couldn't provide me. Thank you and much love. ❤️
  6. Orangetuner

    DiRTy Gossip

    Just trying to address the other mean things you throw in with it. Being factual as a cover to insult somebody is toxic because you can just say what ever you want to somebody so long as its factual. Denying/dodging the insults someone throws along with "facts" is bs and would get old with anybody on the planet. Someone requesting to be less disrespectful is not being immature.
  7. I think I know what you mean with the reasoning being because of the mods and stuff. Would be cool if Codemasters/EA could have some kind of partnership with racedepartment regarding the all the hundreds of liveries being created by modders. If a livery cost 50 cents to $1 as dlc and If modders could have some kind of deal/certification from racedepartment to take it upon themselves to contact the teams for their permission to create their liveries for them into games so long as everybody gets a piece of the cash would be sick and profitable I imagine. Yeah its a shame. I think car manufacturers need to be more in touch with what people find cool in sport cars. I mean look at the Toyota Yaris GR popularity and success. Everybody just wants to buy a car that makes you feel like you can achieve that kind of performance someday with enough upgrades or just the fact you're car is the foundation of something so cool. And as far as R-GT goes im not sure what so say about it. Im not an expert in car culture but I think that if we saw more homologation cars designed with R-GT/ formula drifting in mind as their foundation like the Yaris GR it could create more traction with the community and become more popular/profitable imo.
  8. Orangetuner

    DiRTy Gossip

    You're being negative. It's toxic and gets really old.
  9. Honestly. This kinda coverage makes me super hyped for more funding to go towards more rallying video games(hopefully dirt rally series in particular) . Keep them coming! And I love the touch of the H3 class in the championship too. Hopefully Junior WRC will put some RWD/AWD rally4-5 cars and FWD/RWD in rally1-3 cars in future WRC championships.
  10. This is my first time seeing something like this. Cool!
  11. Orangetuner

    Roads are too small/skinny

    lol Dirt Rally 2.0 is the 3rd most played racing sim on steam behind Assetto Corsa and F1 2020...Sometimes it will trade places With ACC. And what do you mean there will be less people playing the second title and so forth? ummm... There are more people playing the second dirt rally more than the first? So I dont know where you're getting your ideas from. iracing always has thousands of people watching it on twitch but the game itself has less then a few hundred people A MONTH actually playing it. Dirt Rally 2.0 is the opposite of that. Not a lot of people watch or stream it but its got thousands more people playing it every day. Bro. If you're bad at the game that's okay, but to trying to convince people that the game is bad and needs to be "fixed" or Dirt Rally 3.0 will fail as your own indirect way to vent your frustration is honestly lame. Should sim studios not add narrow circuits to their games like Monaco and Nordschleife for their success too? Saying that the game is going in the wrong direction with its realistic narrow stages while its clearly going in the right direction because you dont see big sim streamers primarily stream DR2.0 on twitch and youtube therefore the roads are too narrow would be plain silly if you weren't actually trying to push a serious argument... The roads are narrow because that's what they are in real life. And honestly the DR2.0 aren't even that narrow! Go take a look at some of the RBRngp modded stages. Codemasters balls still has a ways to drop before they reach real rally levels of narrowness in their games.
  12. Orangetuner

    DiRTy Gossip

    I suspect its a quick patch work fix for lack of optimization for all the trees they originally put in
  13. Orangetuner

    DiRTy Gossip

    Doesn't it make the stage way more interesting and less repetitive? Bland stages is one of the most complained things in Dirt Rally, but what I think people dont realize they are actually referring to are bland road surfaces AND surroundings. -The tress look the same and its very noticeable from helicopter view. -The roads dont have any random dark patches especially on tarmac. -the forests and woods dont truly feel "thick" and "full" I mean you can see all the way back as far as the draw distance/fog will let you.
  14. Orangetuner

    DiRTy Gossip

    Speaking of "concerns". I'm really concerned this type of stage design wont be in DR3. At the very least this has to be one of the highest priorities while DR3 is still in development. With the whole studio now working as one I hope they can pull this kind of detail off.
  15. Orangetuner

    DiRTy Gossip

    How much more investment do you guys think EA will give to codemasters? To what extent do you think which areas are worth giving investing in? Since the release of their latest star wars and nfs heat games do you think EA will see the benefits of the time it takes to achieve something more satisfying than DR 2.0? Like for example allowing codemasters the time it will take to switch away from a center pivot model. Realistically how do you think DLC will be handled? Do you think future titles will be lacking polish or will be more polished when they release?
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