Jump to content

Evilsmurf

Members
  • Content Count

    1,089
  • Joined

  • Last visited

Posts posted by Evilsmurf


    • Recommended:
      • Requires a 64-bit processor and operating system
      • OS: 64bit versions of Windows® 7, Windows® 8, Windows® 10
      • Processor: AMD Ryzen 5 2600X or Intel Core i5 8600K
      • Memory: 8 GB RAM
      • Graphics: AMD RX Vega 56 or NVIDIA GTX 1070
      • DirectX: Version 11
      • Network: Broadband Internet connection
      • Storage: 50 GB available space
      • Sound Card: DirectX® Compatible soundcard
    Why is a NASA computer recommended? Graphics looks kind of similar to Dirt 4, plus it runs on consoles? Is this a port? Dirt Rally was awesome because it was a PC game in first place.

    That's not a NASA computer. My pc is 3+ years old and meets all that beside CPU.

  1. Rallystu2 said:
    Evilsmurf said:
    Rallystu2 said:
    I have a question @jonny174 , if you don't mind: I think you said that you had to practice quite a bit to get used to the sim driving of WRC 7, in order to be competitive. That, however, is not a sign of a realistic game. How much of your real techniques can you apply directly to DiRT Rally 2.0 compared to WRC 7?
    He said in the livestream that the techniques used for driving the real car were the same as driving them in this game suggesting it's very close to the real thing indeed. Can't remember at which point he talks about it but if you skip to where he joins the guys on the sofa you'll find it.
    I don't think he said the "techniques" were the same. 
    He was asked what was more difficult. Driving a rally car in real life, or in game. He said they were both about the same level of difficulty now.
    He also added that it requires the same effort to pitch the escort the way you want as in real life. So one can assume he's suggesting they handle very similarly.
    Well in that case...
    Move over Sébastien Ogier, I've arrived :sunglasses: :D

  2. Rallystu2 said:
    I have a question @jonny174 , if you don't mind: I think you said that you had to practice quite a bit to get used to the sim driving of WRC 7, in order to be competitive. That, however, is not a sign of a realistic game. How much of your real techniques can you apply directly to DiRT Rally 2.0 compared to WRC 7?
    He said in the livestream that the techniques used for driving the real car were the same as driving them in this game suggesting it's very close to the real thing indeed. Can't remember at which point he talks about it but if you skip to where he joins the guys on the sofa you'll find it.
    I don't think he said the "techniques" were the same. 
    He was asked what was more difficult. Driving a rally car in real life, or in game. He said they were both about the same level of difficulty now.

  3. JZStudios said:
    JorritVD said:
    I think a team management can work. But rather work with seasons/championships/tier based

    Tier 1
    - Maximum weekends that you can do in one season are 8 weekends. So for example you can do a championship of 5 rounds and choose if you do 1, or 2, or 3 extra guest entries somewhere and if you can find budget for that. 
    Tier 2
    - Maximum weekends that you can do in one season are 10 weekends.
    Tier 3.
    Etc. 

    - Team personnel you give a contract for a season or multiple seasons. So not that in the middle of an event is gone. If you do multiple championships you might need to get more personnel, or hire personnal for an event or two if the capacity is not enough. 
    - Based on type of car, championships, reputation you can hire better personal. A top mechanic want to work on a WRC / WRX Supercar, instead of 2wd R2 Fiesta. But if you have a good reputation, good performances on track, maybe a top mechanic want to work with you in the RX S1600. 
    - A sponsor can be for a season or championship. After the season your sponsor is happy and want to invest more or if not happy, could leave. For the guest entry in a other championship you might be able to look for an event sponsor. 
    What if they made it so if you keep changing the setup of your car or break it too much the mechanic just gets **** and starts shouting, drinking heavily, throwing things around and then walks out mid event?
    Well... I've never walked out of an event :D

  4. SamRWD said:
    Operator1 said:

    Around the 6:06:07 mark in this Project CARS 2 live-stream, SMS CEO Ian Bell says:

    "...I think we're going to split the franchise and start making the world's best loose racing game, as in rally, as in rallycross, as in loose surface..."

    Look out, DiRT.


    That's epic. Maybe if they supported mods it would be even better, but maybe they will allow mods in a new franchise, and even if they don't they never promised they will not do anything to prevent a game from being modded only to ban people with modded textures. I am looking forward to see what comes.


    Having backed Pcars2 a few years back and been following the progress of the dirt handling from early development to retail... I wouldn't go getting all excited!

    Don't get me wrong, It's all right... but It's not the messiah of dirt handing.


  5. I've had a lot of people asking me over the last few days my opinion of the physics in D4 over DR.

    I personally think D4 is a big improvement over DR, and I have well over 1000 hrs in DR across two platforms. Ultimately, How something "feels" is down to the individual and how they think it should be.

    Ironically, some said the physics in DR were wrong, and now Codemasters have gone and corrected it for D4, some people still say it's wrong!?  :D

    It doesn't matter either way in a game. Even if they got it 100% accurate to real life, in a game, a minority will always say it is wrong. That is because it doesn't handle the way you think it should or it doesn't handle like the version previously.

    Every time they change something, it's for the better. Don't fear change. Try it.


    In this case. I honestly believe it's for the better.


×