Jump to content
DiRT Rally 2.0 - New Player Guide Read more... ×

Evilsmurf

Members
  • Content Count

    1,081
  • Joined

  • Last visited

Posts posted by Evilsmurf


  1. KevM said:
    On a different note.  Mrs M starts back to work on Tuesday, so I have to vacate her office & relocate.

    Anyone using a wheel-stand?  Can anyone recommend a good sturdy one that can fold/be put away when not in use?

    I used a wheel stand pro for a few years before I got my Obutto. Good stable stand that folded away quiet well, even with a G27 attached.

  2. SamRWD said:
    The only way to achieve that is to make separate games, or at least separate physics as Codies are going to do with D4.


    D4 only has one physics engine. It will be the same for both modes. The gamer mode will just have all the assists turned on.


  3. Basically, you need a switchable centre Diff. These are normally electronically controlled via a sensor on the hand brake and disconnect the drive to the rear wheels once the hand brake is engaged to allow the wheels to lock.

  4. Whilst we wait, Assetto Corsa has just added the Audi Sport quattro S1 E2, and a new fictional, multi-course Scottish circuit. It's quite fun, but they forgot to enable the handbrake in the Audi. DOH!
    Yeah, we had this discussion here before, Group B cars couldn't use the handbrake. I was surprised too.
    May I ask, is it possible to modify a Group B to have a handbrake? What would it take? I'm curious about the engineering.
    It would need a modern transmission. The 80s Grp B 4x4 system's were fairly agricultural.

  5. @KickUp

    I know it's not possible to get the WRC licenced cars into DiRT4, but were do VW stand?

    Their not in the WRC anymore and as far as I know, the 2017 Polo isn't even eligible for the new WRC season as they didn't manage to get it homologated. So does it still fall under the WRC licence? If not, would VW entertain the idea of you licencing the new 2017 Polo for DiRT4? :)

    Would be awesome to have one of the new cars in DiRT4!

    Sorry if this question has already been asked and answered.


  6. To those who have played and are familiar with RBR NGP, how similar are the handling models to each other?


    I'll be honest and say I've not played RBR with the NGP mod since January 2015, so I have no idea how the NGP mod has evolved since then.

    But from my memory of the NGP mod, D4 physics are in a class of their own. But then, in most areas for me, the DiRT Rally physics were a step up from the NGP.


  7. SkyRex said:

    One thing I noticed: 
    I recognised that one hairpin, which was used in two different stages. That confirms it's a stitichg-parts-together process for Your Stage.
    But the road behind that hairpin, although completly different in both cases, looked like a believable road you could encounter in real life. 
    I can still see, that you will still learn those recognizable corners and how to drive them fastest once your playtime is in 3-digit hours, but not knowing what comes up behind the next crest/corner will still force you to closely listen to your Co-Driver. 

    This^^

    While the inevitability of learning the tiles after enough gameplay is true, it's the randomness of how they are placed together, combined with the changeable weather, that will keep the game fresh for me.


    + the fact that I've already played it, and it's fucking awesome!


  8. bogani said:
    dgeesi0 said:
    i was just thinking about top times and records and such.how is this going to happen on random generated tracks/courses.
    Will only be leaderboards for the static career stages I guess.


    This. ^^

    The daily's, weekly's and monthly's will be the same as is, but without the ability to hot lap them first.


  9. I tried the Tarmac last November.

    Had a run through Spain in the Evo. Tarmac handling was vastly improved, and I believe has been further refined since then.

    The RX handling now is a thing of beauty!


  10. JZStudios said:
    tbtstt said:
    789ifyz said:
    BadD0g said:
    Don't read much into it, it's probably just the fact that the car in the screenshots is seconds away from unleashing the storm and starting the stage.
    Reading too much into things is what we do here! This thread isn't almost 700 pages long for nothing.  ;)

    That said, let's make up look for clues. Any significance to the Jolly Club livery?
    To be fair, half of that is actually house pricing and kebab pizzas, so...

    Oh, and the NDA trolls enjoying life on the other side of the fence... damn traitors! TELL US EVERYTHING YOU KNOW!!!



    I'll just go find that old torture table, now.
    You'll never break me! 


    (Unless you've got beer, then there is a strong possibility I can be broken).
    How about Cookies?

    Overrated as a means of bribery

  11. They are responsible for the older WRC games (PS2?), prior to Milestone getting the licence. Drive club I think is their most resent title, which they did drop a more "sim like" handling model for via a patch.

    This gave you the option to use the arcade mode or the more sim like mode.


  12. Procver said:
    Oh I see... this will be the perfect year to practice my patience, for Project Cars 2 and specially this dark secret from the Codies...
    We simple mortals have to wait, oh well...
    Played them both, one's definitely better than the other
×