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Posts posted by Evilsmurf

  1. KevM said:
    On a different note.  Mrs M starts back to work on Tuesday, so I have to vacate her office & relocate.

    Anyone using a wheel-stand?  Can anyone recommend a good sturdy one that can fold/be put away when not in use?

    I used a wheel stand pro for a few years before I got my Obutto. Good stable stand that folded away quiet well, even with a G27 attached.

  2. SamRWD said:
    The only way to achieve that is to make separate games, or at least separate physics as Codies are going to do with D4.

    D4 only has one physics engine. It will be the same for both modes. The gamer mode will just have all the assists turned on.

  3. Basically, you need a switchable centre Diff. These are normally electronically controlled via a sensor on the hand brake and disconnect the drive to the rear wheels once the hand brake is engaged to allow the wheels to lock.

  4. Whilst we wait, Assetto Corsa has just added the Audi Sport quattro S1 E2, and a new fictional, multi-course Scottish circuit. It's quite fun, but they forgot to enable the handbrake in the Audi. DOH!
    Yeah, we had this discussion here before, Group B cars couldn't use the handbrake. I was surprised too.
    May I ask, is it possible to modify a Group B to have a handbrake? What would it take? I'm curious about the engineering.
    It would need a modern transmission. The 80s Grp B 4x4 system's were fairly agricultural.

  5. @KickUp

    I know it's not possible to get the WRC licenced cars into DiRT4, but were do VW stand?

    Their not in the WRC anymore and as far as I know, the 2017 Polo isn't even eligible for the new WRC season as they didn't manage to get it homologated. So does it still fall under the WRC licence? If not, would VW entertain the idea of you licencing the new 2017 Polo for DiRT4? :)

    Would be awesome to have one of the new cars in DiRT4!

    Sorry if this question has already been asked and answered.

  6. Myself, I started with 540 degrees rotation then lowered it to 360 degrees. Some people run more, some less.

    Ultimately, set the rotation and FFB how you feel most comfortable. It's your game to play how you want :)

    PS. Good choice of wheel ;)


    Just watched the video you linked. Myself, I would ignore all of it until you get to the Vibration and feedback settings at 5:50

  7. BadD0g said:
    KevM said:
    versedi said:
    we're not going back into bro-dude-american-super-hero thing, and that seemed to be enough ;)
    It's there to keep them happy, but to be honest, I think it's ability to offer near infinite Rally content should more than keep us happy.  & let's be honest, who didn't have the occasional go at Pikes of Rallycross to break things up from time to time.

    Plus a Buggy arena is the perfect setting to have a background chip van with Kebabpizza on its menu  B)
    I think a common misconception is that the existence of landrush and rallycross means a reduction in rally content. That may have been true back in the days of Dirt 2 and 3, but Dirt 4 is being built off of what they've spent the past few years on with Dirt Rally, so nothing's really being "replaced" by the other disciplines.

    The simple fact is, DiRT 3, with its Ken Block, Dudebro, Gymkhana! sold 1 million units. And Codemasters are a business. They need to make money or people are out of work and we don't get our DiRT Rally fix anymore.

    Dirt Rally, while successful and critically acclaimed! did not sell as many units.

    So with that said, it's logical that they revert to the "tried and tested" formula, thankfully! without the Dudebro Gymkhana crap.

    Oh, and a healthy dose of the improved super secret DiRT Rally sauce ;)

  8. To those who have played and are familiar with RBR NGP, how similar are the handling models to each other?

    I'll be honest and say I've not played RBR with the NGP mod since January 2015, so I have no idea how the NGP mod has evolved since then.

    But from my memory of the NGP mod, D4 physics are in a class of their own. But then, in most areas for me, the DiRT Rally physics were a step up from the NGP.

  9. SkyRex said:

    One thing I noticed: 
    I recognised that one hairpin, which was used in two different stages. That confirms it's a stitichg-parts-together process for Your Stage.
    But the road behind that hairpin, although completly different in both cases, looked like a believable road you could encounter in real life. 
    I can still see, that you will still learn those recognizable corners and how to drive them fastest once your playtime is in 3-digit hours, but not knowing what comes up behind the next crest/corner will still force you to closely listen to your Co-Driver. 


    While the inevitability of learning the tiles after enough gameplay is true, it's the randomness of how they are placed together, combined with the changeable weather, that will keep the game fresh for me.

    + the fact that I've already played it, and it's fucking awesome!