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MeduSalem

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  1. After having dumped several hundred hours into F1 2020, as well as previous installments, I have come to the conclusion that the current way of resource point generation from practice programs simply sucks. Can't be said otherwise. Currently you either get: Nothing, if you failed the practice program (like lower third of the bar usually) Half the Resource Points if you did average on the practice program (mid third of the bar usually) Full resource points if you did the program basically perfect (upper third of the bar usually) I feel like that it is annoying and unrewarding in a lot of edge cases. Example Track Acclimatization program... imagine you have 20 corners to hit to get the purple 200 points, but you only hit 19. Baem. You only get green and 100 points now. Try again, sucker. That's how punishing the game often is from my experience. Same with other practice programs, like tire wear... if you miss the tire wear bar by just 1 pixel when completing the lap... baem. Only half the points. Or even worse... nothing because you ran out of time by just 0.2sek or something while otherwise having perfect wear. Most annoying experience where you kinda want to pull your hair out. I think what should be done instead of fixed cut-offs is linear resource points ranging from 0 to 100 within the set of a minimal target and a maximum target. For track acclimatization programs that would mean let's say a track has 25 corners, and the minimum corners you have to hit to even start getting Resource points is least at 10, and the upper limit is 20 so there is still a buffer for errors even when aiming for max resources. But in between the lower limit of 10 and the upper limit of 20 corners you get a linear amount of resource points. It could still award increased accuracy/speed with more points. Same for tire wear... maximum tire wear per lap being like whatever, 8%, while the lower limit is 4%..., and an upper lap time limit and a lower lap time limit, and while you are within those ranges you get linearly resource points for that. Such a system would feel much more rewarding even if you don't get everything perfect every single time. At least I think a lot of people wouldn't waste as much time restarting the practice programs over and over until they get it perfect. I think more people would be like "meh, good enough" and move on instead of being stuck in agony trying to achieve everything perfectly because of how otherwise you'd miss out on a good deal of resource points. Especially on harder difficulty settings a linear system would prove better, because I usually set the difficulty according so that I can barely beat them during the race in most cases. But if I do that then some of the practice programs become (near) impossible to complete on purple or at all because the times the practice programs expect you to beat them are obviously artificial times taken from a perfect artificial AI Lap or whatever... and it is ridiculous in how many cases they don't match up at all when the AI is really out on track. Sometimes I can easily beat them in real Qualifying, but if I do Qualifying practice program I am supposedly "miles off" from where I should be, so I only get half the points. Same for race strategy or others like tire wear. Especially tire wear program is ridiculously difficult from my experience. Often I skip the later altogether on higher difficulty settings because of how I am like 2 seconds off the time lol, and that while I am still going as fast as possible to still achieve the expected tire wear. Don't know how one is supposed to do it even faster. It's almost like it expects you do a qualifying-pace-lap but while also managing your tires every corner.
  2. I have been playing F1 2020 for the past entire year (about 400 hours) (using PS4 controller on PC) and I started several Careers/My Team savegames and every time I am about to max out the car upgrades in every department the car increasingly becomes an absolute nightmare during various practice programs. For example... Track acclimatization programs: When the car is not maxed out I can easily hit every damn gate on purple during the track acclimatization programs, but once maxed out every upgrade in every department it becomes damn near impossible to hit a good deal of the corners on purple on various tracks for no good reason. It definitely isn't me driving bad, if at all the car upgrades make it increasingly more easy to hit the gates more exact. So I can hit the corner perfectly DEAD CENTER... yet it still doesn't recognize it as purple, it only gives green instead. I can flashback and retry the same corner like 20 times, almost every time hit it absolutely pixel-perfect centered, it won't recognize it. It's ridiculous to the point I eventually give up on trying to finish the program on purple and move on to the next because I accept that you can't make it because the hit detection probably being scaled dynamically expects you achieve something that's impossible and hence prohibits you from completing the program on purple. Sometimes during retries when I eventually get mad and don't care about crashing anymore I even get some corners to work by sheer luck but often then it is at absolutely weird attack angles which you'd never expect and which definitely end with you breaking your front wing off at corner entry or your rear slamming against the barricades at corner exit, or you at least having to go wide and then prohibiting you from getting the next corner. Some notorious tracks like that are Monaco, Singapore, Azerbaijan... but several other tracks have 2-3 corners too that are becoming damn near impossible to hit the better the car is. On most other tracks it's acceptable because you still can complete the programs on purple if you just miss out on purple on a few corners. But Singapore with so many damn corners that are similar and probably aren't recognized for the same reasons no matter how perfect they are driven, you can basically forget about completing the program on purple. And nah, the speed isn't off either, I checked it (one couldn't go any faster anyway if the car is maxed out and I am also a notorious late braker so I usually carry as much speed through the corners as possible). It's the position that it doesn't like even if you hit the gate. After encountering it in several savegames and retrying almost endlessly on some tracks and hitting the gates DEAD CENTER and still not being recognized I just know it's not me, I simply know there is something wrong with how the hit detection expects you to take those corners to the point it probably expects you to hit a pinhead located on the Moon or something. I can only say it's annoying. The grind of having to do the practice programs every race weekend during careers is already annoying enough, but if the game starts punishing you and making a joke out of you for having a better car, well it stops being fun. It just seems absolutely counterproductive and going against every logic for me.
  3. Kinda doesn't work for me either. When disabling Steam input then it also disables the PS4 controller and it doesn't even recognize the controller in the game at all anymore. And I can't select it individually or anything because Steam is behaving stupid. And if I leave it on default it recognizes as Xbox controller. This is really some pure garbage right there on the side of whoever programmed that stuff. This thing should work after windows detects it and be done... but NOOOO game doesn't recognize it. Steam does some stuff that no one understands. Its ridiculous. Kinda makes me wish I would never even have started playing the game on PC nor fiddle with the damn controller other than connecting it via USB because once I switched to bluetooth nothing worked anymore. Whatever... I gave up on it. I have had it after trying to get it to work for over an hour and I am slowly getting too old for this. I am going back to connecting it via USB cable because bluetooth stuff just doesn't work properly because companies like Microsoft, Sony, Valve etc obviously even after 20 damn years can't work together to solve the issues.
  4. MeduSalem

    DSQ from Tyre Change Master Thread

    A temporary fix that works at least for 25% races: At race start open the strategy window... then pick one of the default strategies and change it so that you do the pitstop one lap earlier or later (shouldn't make much difference in the total race time maybe like 0.3s or whatever)... so that it becomes a customized strategy. Close the window. Start race... Race normally and do the pitstop... then race to the end. You won't get DSQ'd. Used the workaround to successfully advance all the way into the 3rd 22 race season.
  5. MeduSalem

    DSQ from Tyre Change Master Thread

    Seems like the patch is out. I will check later in the evening if it works or not.
  6. Well in France the race wasn't in rain, but the qualifying was. But now Austria again rain. 🤦‍♂️ I think the odds for rain are like 50% in this season. 11 races. 6 in rain. If the chance for rain is rolled pre-season or something then that might explain why there is so much rain. If it is decided from race to race it definitely is weird.
  7. 1. A detailed description of the issue. Please include any error codes here. Well I don't know, maybe the RNG Gods just hate me but in my second season in My Team I have already the 5th race in rain out of 9 races. Australia, Vietnam, Monaco (which was the most ridiculous one with full wets and even changing to inters mid session where all of a sudden midfielders stood on the podium with me because they didn't change tires like the topfielders and there not being any possibillity to overtake), Azerbaidschan and now Canada. And in the other races except for Bahrain (where rain probably is disabled from ever happening) I at least also had rain in at least one of the practice/qualifying sessions. I mean it is funny and something different for once but the trend is starting to get alarming and ridiculous. Like as if the game wants me to crash into a wall or something to finally end the rain streak. And there definitely is no setting for manipulating the weather in a My Team career so I definitely couldn't have forced rain every time. I have never had such a streak throughout all previous game installments. Not even in my first season of F1 2020. There I just had 2 races in rain in a total of 22 races. 2. Platform PC 3. What version of the game you are using (Shown on the start screen in the bottom left corner of the screen) 1.03 4. Game-mode? My Team 5. What are your replication numbers? Minimum test attempts are 4. Please also add EXACT replication steps for us to try too. Moving fordward in the calendar I will look if it happens again... or if it is just a one in a million streak. 6. What troubleshooting have you attempted? Please always try to attempt to fix the issue Accepting the weather and going to next race. 7. What peripherals are you are using (gamepad, wheel make & model etc) PS4 controller 8. Any screenshots or video of the issue? If the video is long, please include a timestamp for when the issue appears. Here one from the canada weekend (sadly I don't have any from the other weekends but back then I didn't believe the streak would continue):
  8. MeduSalem

    Assist Nerf!

    Yeah well. I think the best approach would still be splitting the leaderboards into two categories... for those who don't use any assists and those who use assists. Then no nerfs would be necessary and those who play without compete only with other people who play without.
  9. Well I used to play with ABS off in earlier installments but I get older, I don't have as much time anymore as I used to and hence I slowly fade into the casual player league. Hence why I have left turned the assists on for 2020 because it is no fun if the few hours I get to play I then lock up on every 5th turn because I have not that much practice anymore. Also 2020 feels kinda a bit different than 2018 felt when it comes to car balance/handling but I can't exactly say what it is. But that is also why I know that ingame driving with Brake assist+ABS on is at least somewhat slower and at best equal as fast as if you'd play without those assists. The game then just wants to play it safe so you are almost guaranteed to make the turn and hence breaks/shifts earlier than you could without. Especially with Brake Assist to maximum it feels like you are on a rail much like the AI and like you are only rewarded if you drive exactly as specified on the dynamic racing line which isn't always the fastest racing line and is useless if you are in overtake maneuvers.
  10. Ah yes, forgot to mention that it already is with the devs due to another thread reporting the issue already. But now BarryBL already said it too that it is with the devs.
  11. The issue is the marketing department. If you upgraded the part for the +10% driver acclaim then the issue starts. After that all acclaim you earn gets subtracted instead of added. The Developers are already aware of the issue. But don't know when they are going to fix it. In the meantime the only way to work around the issue is shutting down the marketing department.
  12. Zandvoort kinda feels like a rollercoaster with all those banked turns. The most ridiculous one is that small hairpin-like banked turn shortly after the pit exit. What where the track designers thinking with that useless thing. Also they definitely copied the fast Eau Rouge part of Belgium following up that small hairpin up the hills. Other than that it is okay. Vietnam... well I like Sectors 1&2 but I absolutely hate the 3rd sector which resembles the first sector of Suzuka with those fast left/right turns. I kinda never get a proper rhythm for that kind of stuff (I am better remembering more distinctive corners than chained ones) and eventually in one turn I either oversteer or understeer and unlike in Suzuka where you go into the gravel/grass you end up in a wall in Vietnam. Also I never know wether I am supposed to lift/coast through those passages or go in fast and break late.
  13. MeduSalem

    We need a SLI patch NOW !

    SLI is dead. Even Nvidia itself is slowly fading it out. Most newer cards don't even support it anymore. Codemasters are better off investing in other areas.
  14. MeduSalem

    Dynamic Difficulty

    I kinda doubt the dynamic difficulty would really work. Lets say I use some generic AI level 50. On some tracks like in China or Sotchi or Belgium I eventually lap even the car in 2nd position. On other tracks like Monaco I have a hard time even outqualifying them if at all and during the race they are kinda close behind me all the time and I can only hope that my pit strategy is better than theirs and that I don't run into backmarkers slowing me down and wearing out my tires because if I did they would overtake me in the pits. And that is not just me being bad at Monaco but definitely the AI being stronger on there for some reason. Maybe better pathing or impossible steering at the hairpin and taking all the corners down in the harbor perfectly which a human player can't do or whatever. It also holds true for certain other tracks. On some they excel and at some they are garbage and they kinda don't reflect the difficulty setting. So if the AI isn't even equally good/bad at the tracks then how would a dynamic diffiulty setting work properly? It would probably only result in even more unbalanced races because if I bash them 4-5 races at the beginning of the season the difficulty would ramp up and then I head to Monaco and get my butt handed to me because it would be even more difficult than it already is because the AI being inherently better there already even without raising the difficulty further.
  15. MeduSalem

    Scaling of engine & tyre wear

    As far as I know you can't change the length of sessions during a weekend anymore. Only between weekends.
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