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RTL Jonah

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    RTL Jonah

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    Thrustmaster TX

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  1. RTL Jonah

    BETA 2021 | Taking Applications Now

    I fully understand this, and tbh i did not expect anyone of significance to pay attention to my posts, good to know they are infact seen and i appreciate it. Anyway as i said before, i still look forward to testing same as i have before and providing detailed feedback on anything that potentially makes the test fall below the standard of "best game it can be at launch" thank you.
  2. RTL Jonah

    BETA 2021 | Taking Applications Now

    Been really vocal about the changes to upcoming titles, i was lucky enough to have the beta for three previous titles, so hopefully i can get into the beta again this season. All the changes mentioned have me very intrigued, can't wait to put it through it's paces and provide detailed feedback once more 👍
  3. RTL Jonah

    How to Improve F1 as a title 11.0

    Some of the things i would like to see on next gen for f1 or future games is please note much of this list is carried over from post to post thus making some points where i've generalised dates abit off. 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. And i now it's a niche part of the community but there is realistic performance leagues out there that need to shuffle the balance during the season, and that can only be done so far in an online lobby instead of leagues. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits... 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blanchimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. for other examples look at the kerbing in sectors two and three at hungary and compare it to real life and you'll see the kerbs are more gradual in height without excessive sausage kerbs or wonky angles that bounce the cars off violently. 10. Classic tracks if we had them as an option 7 and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit view. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league races. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input (which i wouldn't have to do if the games rotation physics weren't dictated by how stiff the rear suspension is as it ruins traction). If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, which means the throttle is extremely smooth you can see that they not only use 3rd gear for most slow corners and have amazing rotation. But they also have amazing traction too they only need to modulate the throttle very slightly a tad below the 45%ish range or so then they just mash the pedal. The build up to the power is extremely linear and smooth, if not the drivers can make it so with options on the wheel which have wider exaggerated outcomes unlike in this game... (such as the diff managing torque to rotate the car quickly while keeping it stable too... Both of which aren't true in 2020, so far in this game too low a off throttle will just provide and odd excessive wobble that upsets car balance) to solve the issues talked about in this section i'd suggest bringing back ballast for proof that it still exists in the real world look up williams weight shedding this season 2021 that allows them to add weight to meet the requirements, with said weight they also stated they could move it from front to rear to help performance aka ballast. (also another thing in the game you can still gain time from shifting into lower gears then spamming upshifts, which codemasters claimed they wanted to stop this year...) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner and planting the throttle like in the 2019/2020 games. 15. I want to be able to control my downshifts properly at all times regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap for example and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones. So far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks! sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabilised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great (same layout as they had on on the far right of 2017s TV Cam MFD display) , I know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life, plus it should be way quicker than what we have currently. 26. Ability to suggest the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen too inconsistently in certain corners/zones, to solve this i would like to be able to have a further rear bias option instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force imola in real life was a great display of how f1 Suspension works over kerbs. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers in all scenarios instead of just in practice/ qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to select which gear we start in on the grid along with a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line... 46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it. 48. Specs and figures for the maximum power output including torque for the modern cars. 49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too. 50. Option to use Max fuel mode power in races like drivers in real life have access to if they want to turn everything up to the limit for fastest lap. 51. Allow drivers to win podium points from regular online races... 52. Online Co op career basically the current offline career mode with team upgrades 👍 53. Being able to have a bigger variety of race distance, basically meaning you can select exactly how many laps you want a grand prix to be... From 1 to infinity... Meaning you could do slightly longer than 50% races or slightly lower... Not a half distance decrease or half distance increase.. 54. Stop allowing people to over rev their engines in every gear on upshifts, it's self explanatory why this shouldn't be allowed in the game. 55. Consistent grip across all tracks... I know every track or atleast most have different surfaces and or compounds of tarmac/Asphalt, but that alone shouldn't change the car from having ALOT of grip feeling like an F1 car with wide tyres (singapore) to having barely any rear grip at all (bahrain/baku/monaco) feeling like the car is going to snap if i breathe on the throttle feeling like a Citroën 2CV's bike like tyres. 56. Options to run more configurations of circuits such as the multiple different layouts of Bahrain, France, Spain, ans USA just to name a few. This would give a certain freshness to the same tracks year in year out. 57. Option to run equal performance and realistic performance settings together in the same lobby at the same time. As i run a realistic performance league quite often and i'm forced to put someone who needs a mercedes in the next best car simply because both mercs are taken, but with such a setting being brought in i wouldn't need to compromise their pace to do so. 58. Ai need to suffer more from ERS usage and tyre temps... After the first few laps of a race they are somehow very low on ERS but yet still have amazing pace? Which defies physics... Add in the tyre temp issues where they don't seem to suffer overheating on the softs at tracks like spain and mexico and they seem to have an unfair advantage that can't be changed unless the human player turns off sim tyre temps 59. Option to remove someone from the lobby while racing... As in letting the host kick someone out of a lobby while scrolling through the race director, maybe clicking on someones name with the button option saying remove player or something along those lines, as it would really benefit remove people who can't race clean without having to fully restart the lobby to remove someone the old fashion way that takes up time. 60. option to remove mechanical failures from online races... Esports drivers would appreciate this massively... Either that or make it so that everyone has the same percentage of chance damaging their DRS.... 61. Better scaled tyre wear (specially in the wet when you drive long enough to make the tyres slicks as lewis did in turkey in 2020) preferably so that the softer compounds last longer, to me softer compounds shouldn't be increased in wear for shorter races, it should stay the same or atleast not be as exaggerated as it currently is. 62. ability to decide exactly what the track surface is giving temp wise (increases and decreases of a degree) if i want track temp to be a certain temp higher or lower i can select that by increases/decreases of one degree each click. 63. app designed to show you your in game highlights, and also let you see time trial. 64. feature on app that shows you telemetry 65. option to allow us to have screens from the MFD on screen at all times, example using the tyre wear and pit window screen at the same time.
  4. RTL Jonah

    How to Improve F1 as a title 10.0

    Some of the things i would like to see on next gen for f1 or future games is please note much of this list is carried over from post to post thus making some points where i've generalised dates abit off. 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. And i now it's a niche part of the community but there is realistic performance leagues out there that need to shuffle the balance during the season, and that can only be done so far in an online lobby instead of leagues. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits... 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blanchimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit view. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league races. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input (which i wouldn't have to do if the games rotation physics weren't dictated by how stiff the rear suspension is as it ruins traction). If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, which means the throttle is extremely smooth you can see that they not only use 3rd gear for most slow corners and have amazing rotation. But they also have amazing traction too they only need to modulate the throttle very slightly a tad below the 45%ish range or so then they just mash the pedal. The build up to the power is extremely linear and smooth, if not the drivers can make it so with options on the wheel which have wider exaggerated outcomes unlike in this game... (such as the diff managing torque to rotate the car quickly while keeping it stable too... Both of which aren't true in 2020, so far in this game too low a off throttle will just provide and odd excessive wobble that upsets car balance) to solve the issues talked about in this section i'd suggest bringing back ballast for proof that it still exists in the real world look up williams weight shedding this season 2021 that allows them to add weight to meet the requirements, with said weight they also stated they could move it from front to rear to help performance aka ballast. (also another thing in the game you can still gain time from shifting into lower gears then spamming upshifts, which codemasters claimed they wanted to stop this year...) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner and planting the throttle like in the 2019/2020 games. 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap for example and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones. So far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks! sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabilised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great (same layout as they had on on the far right of 2017s TV Cam MFD display) , I know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life, plus it should be way quicker than what we have currently. 26. Ability to suggest the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen too late in certain corners/zones, to solve this i would like to be able to have a further rear bias option instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force imola in real life was a great display of how f1 Suspension works over kerbs. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers in all scenarios instead of just in practice/ qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line... 46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it. 48. Specs and figures for the maximum power output including torque for the modern cars. 49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too. 50. Option to use Max fuel mode power in races like drivers in real life have access to if they want to turn everything up to the limit for fastest lap. 51. Allow drivers to win podium points from regular online races... 52. Online Co op career basically the current offline career mode with team upgrades 👍 53. Being able to have a bigger variety of race distance, basically meaning you can select exactly how many laps you want a grand prix to be... From 1 to infinity... Meaning you could do slightly longer than 50% races or slightly lower... Not a half distance decrease or half distance increase.. 54. Stop allowing people to over rev their engines in every gear on upshifts, it's self explanatory why this shouldn't be allowed in the game. 55. Consistent grip across all tracks... I know every track or atleast most have different surfaces and or compounds of tarmac/Asphalt, but that alone shouldn't change the car from having ALOT of grip feeling like an F1 car with wide tyres (singapore) to having barely any rear grip at all (bahrain/baku/monaco) feeling like the car is going to snap if i breathe on the throttle feeling like a Citroën 2CV's bike like tyres. 56. Options to run more configurations of circuits such as the multiple different layouts of Bahrain, France, Spain, ans USA just to name a few. This would give a certain freshness to the same tracks year in year out. 57. Option to run equal performance and realistic performance settings together in the same lobby at the same time. As i run a realistic performance league quite often i'm forced to put someone who needs a mercedes in the next best car simply because both mercs are taken, but with such a setting being brought in i wouldn't need to compromise their pace to do so. 58. Ai need to suffer more from ERS usage and tyre temps... After the first few laps of a race they are somehow very low on ERS but yet still have amazing pace? Which defies physics... Add in the tyre temp issues where they don't seem to suffer overheating on the softs at tracks like spain and mexico and they seem to have an unfair advantage that can't be changed unless the human player turns off sim tyre temps 59. Option to remove someone from the lobby while racing... As in letting the host kick someone out of a lobby while scrolling through the race director, maybe clicking on someones name with the button option saying remove player or something along those lines, as it would really benefit remove people who can't race clean without having to fully restart the lobby to remove someone the old fashion way that takes up time. 60. option to remove mechanical failures from online races... Esports drivers would appreciate this massively... Either that or make it so that everyone has the same percentage of chance damaging their DRS.... 61. Better scaled tyre wear preferably so that the softer compounds last longer, to me softer compounds shouldn't be increased in wear for shorter races, it should stay the same or atleast not be as exaggerated as it currently is.
  5. RTL Jonah

    How to Improve F1 as a title 9.0

    Some of the things i would like to see on next gen for f1 or future games is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits... 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blanchimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit cockpit view. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league races. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input (which i wouldn't have to do if the games rotation physics weren't dictated by how stiff the rear suspension is as it ruins traction). If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, which means the throttle is extremely smooth you can see that they not only use 3rd gear for most slow corners and have amazing rotation. But they also have amazing traction too they only need to modulate the throttle very slightly a tad below the 45%ish range or so then they just mash the pedal. The build up to the power is extremely linear and smooth, if not the drivers can make it so with options on the wheel which have wider exaggerated outcomes unlike in this game... (such as the diff managing torque to rotate the car quickly while keeping it stable too... Both of which aren't true in 2020, so far in this game too low a off throttle will just provide and odd excessive wobble that upsets car balance) to solve the issues talked about in this section i'd suggest bringing back ballast. (also another thing in the game you can still gain time from, is shifting into lower gears then spamming upshifts and short shifting which they claimed they wanted to stop this year...) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner and planting the throttle like in the 2020 game. 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap for example and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones. So far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks! sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabilised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great (same layout as they had on on the far right of 2017s TV Cam MFD display) , I know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life, plus it should be way quicker than what we have currently. 26. Ability to suggest the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen too late in certain corners/zones, to solve this i would like to be able to have a further rear bias option instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers in all scenarios instead of just in practice/ qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line... 46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it. 48. Specs and figures for the maximum power output including torque for the modern cars. 49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too. 50. Option to use Max fuel mode power in races like drivers in real life have access to if they want to turn everything up to the limit for fastest lap. 51. Allow drivers to win podium points from regular online races... 52. Online Co op career basically the current offline career mode with team upgrades 👍 53. Being able to have a bigger variety of race distance, basically meaning you can select exactly how many laps you want a grand prix to be... From 1 to infinity... Meaning you could do slightly longer than 50% races or slightly lower... Not a half distance decrease or half distance increase.. 54. Stop allowing people to over rev their engines in every gear on upshifts, it's self explanatory why this shouldn't be allowed in the game. 55. Consistent grip across all tracks... I know every track or atleast most have different surfaces and or compounds of tarmac/Asphalt, but that alone shouldn't change the car from having ALOT of grip feeling like an F1 car with wide tyres (singapore) to having barely any rear grip at all (bahrain/baku/monaco) feeling like the car is going to snap if i breathe on the throttle feeling like a Citroën 2CV's bike like tyres. 56. Options to run more configurations of circuits such as the multiple different layouts of Bahrain, France, Spain, ans USA just to name a few. This would give a certain freshness to the same tracks year in year out. 57. Option to run equal performance and realistic performance settings together in the same lobby at the same time. As i run a realistic performance league quite often i'm forced to put someone who needs a mercedes in the next best car simply because both mercs are taken, but with such a setting being brought in i wouldn't need to compromise their pace to do so. 58. Ai need to suffer more from ERS usage and tyre temps... After the first few laps of a race they are somehow very low on ERS but yet still have amazing pace? Which defies physics... Add in the tyre temp issues where they don't seem to suffer overheating on the softs at tracks like spain and mexico and they seem to have an unfair advantage that can't be changed unless the human player turns off sim tyre temps or drives much slower... 59. Option to remove someone from the lobby while racing... As in letting the host kick someone out of a lobby while scrolling through the race director, maybe clicking on someones name with the button option saying remove player or something along those lines, as it would really benefit remove people who can't race clean without having to fully restart the lobby to remove someone the old fashion way that takes up time.
  6. RTL Jonah

    How to Improve F1 as a title 8.0

    Some of the things i would like to see on next gen for f1 or future games is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits... 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blanchimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit cockpit view. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league races. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input (which i wouldn't have to do if the games rotation physics weren't dictated by how stiff the rear suspension is as it ruins traction). If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, which means the throttle is extremely smooth you can see that they not only use 3rd gear for most slow corners and have amazing rotation. But they also have amazing traction too they only need to modulate the throttle very slightly a tad below the 40%ish range or so then they just mash the pedal. The build up to the power is extremely linear and smooth, if not the drivers can make it so with options on the wheel which have wider exaggerated outcomes unlike in this game... (such as the diff managing torque to rotate the car quickly while keeping it stable too... Both of which aren't true in 2020, so far in this game too low a off throttle will just provide and odd excessive wobble that upsets car balance) to solve the issues talked about in this section i'd suggest bringing back ballast. (also another thing in the game you can still gain time from, is shifting into lower gears then spamming upshifts and short shifting a which they claimed they wanted to stop this year...) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner and planting the throttle like in the 2020 game. 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones. So far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks! sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabilised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great (same layout as they had on on the far right of 2017s TV Cam MFD display) , I know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life, plus it should be way quicker than what we have currently. 26. Ability to suggest the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too early in certain corners, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers in all scenarios instead of just in practice/ qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line... 46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it. 48. Specs and figures for the maximum power output including torque for the modern cars. 49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too. 50. Option to use Max fuel mode power in races like drivers in real life have access to if they want to turn everything up to the limit for fastest lap. 51. Allow drivers to win podium points from regular online races... 52. Online Co op career basically the current offline career mode with team upgrades 👍 53. Being able to have a bigger variety of race distance, basically meaning you can select exactly how many laps you want a grand prix to be... From 1 to infinity... Meaning you could do slightly longer than 50% races or slightly lower... Not a half distance decrease or half distance increase.. 54. Stop allowing people to over rev their engines in every gear on upshifts, it's self explanatory why this shouldn't be allowed in the game. 55. Consistent grip across all tracks... I know every track or atleast most have different surfaces and or compounds of tarmac/Asphalt, but that alone shouldn't change the car from having ALOT of grip feeling like an F1 car with wide tyres (singapore) to having barely any rear grip at all (bahrain/baku/monaco) feeling like the car is going to snap if i breathe on the throttle feeling like a Citroën 2CV's bike like tyres.
  7. RTL Jonah

    How to Improve F1 as a title 7.0

    Some of the things i would like to see on next gen for f1 or future games is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits... 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blancimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 year and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit cockpit view. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input. If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, you can see that they not only use 3rd gear for most slow corners and have amazing rotation, but they also have amazing traction to only need to modulate the throttle very slightly a tad below the 40%ish range or so then they just mash the pedal the build up to the power is extremely linear and smooth, if not the drivers can make it so with options on the wheel which have wider exaggerated outcomes unlike in this game... (in the game where you can still gain time from shifting into lower gears then spamming upshifts and short shifting) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner. 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones. So far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great (same layout as they had on on the far right of 2017s TV Cam MFD display) , I know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life. 26. Ability to choose the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too early in certain corners, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers in all scenarios instead of just in qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line... 46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it. 48. Specs and figures for the maximum power output including torque for the modern cars. 49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too. 50. Option to use Max fuel mode power in races like drivers in real life have access to if they want to turn everything up to the limit for fastest lap.
  8. RTL Jonah

    How to Improve F1 as a title 6.0

    Some of the things i would like to see on next gen for f1 or future games is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with over eager people. It also doesn't allow people to be moved from car to car once they have selected it when they join unless i am missing something. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards T wing). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since F1 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after, to me it should be like real life... As long as you have two tyres on the track it's legal, unless stated otherwise because of the speed or angle and the fia allow the drivers to extend the limits... 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blancimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 year and abit years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started (in 2020) they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that, would also be cool if you could flick through this on the displays on the wheels themselves in cockpit cockpit view. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input. If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range, you can see that they not only use 3rd gear for most slow corners and have amazing rotation but they also have amazing traction to only need to modulate the throttle very slightly a tad below the 35%ish range or so then they just mash the pedal it's extremely linear and smooth unlike in this game... (in the game where you can still gain time from shifting into lower gears then spamming upshifts and short shifting) 2018 and 17 had the perfect balance and you weren't punsihed for having a smooth progressive throttle input compared to needing to short shift every mid to slow speed corner. 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track during the race) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones, so far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great, i know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life. 26. Ability to choose the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too early in certain corners, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner (like china turn 1) without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to weird highish pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use, and it wouldn't damage the rep of Esports because the f1 would have the option to tell their drivers to drive with the halo on, then again i don't see that as an issue either because most of them race in TV pod and thats not exactly realistic from a drivers point of view, so if they have a problem with an option being in that they DON'T have to run, they should have an issue with their own signed drivers not driving from a realstic view? 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers in all scenarios instead of just in qualifying just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. I'd also like a more accurate ERS deployment length hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line... 46. Option to have a dashboard cam without the steering wheel in the cockpit being shown, i know we can already stop the wheel motion being shown and tweak the FOV, but i'd like a way of doing it that is properly optimized, loads of sims or games have that view the two that come to mind straight away are Assetto Corsa and Forza Motorsport 7 (also for those saying you wouldn't have rev lights or anything if you did that you forget we have the option currently to add the throttle, brake, ERS, and gears display bar that codies brought in a while ago, if you do that and put it where the wheel or rev lights would be you'd still have them in the right place. 47. Make the game a platform which they add to over the years... Like iRacing, or Rfactor, or even Assetto Corsa. All these titles have made a base and improved and added upon it over the years thus not restricting them to yearly releases of continuous titles that have ever growing glitches... Take the 2020 game and build upon it. 48. Specs and figures for the maximum power output including torque for the modern cars. 49. Better Optimization for braking zones/Brake Marker boards. Line wise it's all over the place sometimes you can brake later or earlier than it tells you it's not consistent... As for the marker boards most of them are super blury on a base first gen xbox one and pixelated, plus the send of speed is really off in most situations so that only exaggerates it, i would like to see bigger and better placed boards exactly where the limits of the line are, and i'd also like to see the exact same thing placement wise for the racing/braking line too.
  9. RTL Jonah

    How to Improve F1 as a title 5.0

    Some of the things i would like to see on next gen for f1 or future games is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with ovee eager people. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after. 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blancimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input. If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range. You can see that they not only use 3rd gear for most slow corners and have amazing rotation but they also have amazing traction to only need to modulate the throttle very slightly a tad below mid range or so then they just mash the pedal it's extremely linear and smooth unlike in this game... 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones, so far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great, i know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vuse sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life. 26. Ability to choose the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too early in certain corners, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to high pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use. 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers just like how in real life they can stop deployment in quali to recharge the battery for a second quali run, i'd also like a more accurate ERS deployment hotlap should last a full lap in qualifying having to select none in heavy zones to not run out by the end of the lap isn't realistic. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars. 45. Option to have a progressive throw on the clutch rather than having it respond as a switch fully on or fully off... If we had that we could perfectly setup our own personal bite points and progressively smooth out the release to improve starts and make things easier to get off the line...
  10. RTL Jonah

    How to Improve F1 as a title 4.0

    Some of the things i would like to see on next gen for f1 or future games is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline could be done in the settings for the lobby offline, and online it could be one of the options next to the team you choose while you wait in the lobby, i say this because it would be nice to have more of the harder compounds for qualiying. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input. 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was, i don't understand why leagues was made with the 30 minute until start of race auto timer was added in... Just makes it harder to regulate the lobby with ovee eager people. 5. Being able to have full VR support across all platforms in all modes. 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section (Front wing, Steering wheel, Rear Wing, Rear Winglets, Floor, Floor Winglets, Front Wing and Winglets, Bargeboards). 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since 2015. 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after. 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blancimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life. 10. Classic tracks if we had them as an option 7 years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) every other game is made years prior too so thats also more time on their side to get things done, specially now that they own data from most of those tracks due to recent buyouts of a certain company that makes project cars. 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window, or asking for the speed trap info stuff like that. 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events. 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates. 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input. If you watch any sort of onboard with telemetry IRL the power band is alot higher in the rev range. You can see that they not only use 3rd gear for most slow corners and have amazing rotation but they also have amazing traction to only need to modulate the throttle very slightly a tad below mid range or so then they just mash the pedal it's extremely linear and smooth unlike in this game... 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for braking zones, so far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones in particular... In slow speed all is good. 16. Less reflective surfaces on tracks sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones. 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too. 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse. 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race. 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great, i know they added most of that in one of the more recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo or vype sponsor that breaks up the large blue panel on their sidepods, and racing point with their new sidepod design. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3+ years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all. 25. Double Stacking pitstops should have been added to these titles much earlier on as it's doable in real life. 26. Ability to choose the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even. 27. Option to start from the pitlane or option to bring it in as a penalty admins can enforce. 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays (instead of the 5 to 10 minute long highlights) with better replay camera angles... Because no one wants to look at buildings for half a replay at some tracks lol, take inspiration from iRacing their camera angles are amazing 👍 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need to alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too early in certain corners, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner without pushing off the right line or without a small lock up that scrubs speed. 35. I would like a option to not change tyres in pitstops, as it helps out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres, same thing goes for just changing a wing if broken too. 36. Better kerb physics... For example japan in sector 1 and through spoon even if you barely graze the rumble strips the car gets pulled around or fly's off the track becaused it's been dragged round with exaggerated force. 37. Better sound profiles for better immersion if you watch an onboard of the mercerdes or racing point, even the engine ferrari use has this kinda dull to high pitch whine similar to a set of gears turning at high speed. 38. Option to visibly remove the halo... After grosjeans crash this may be viewed as heavily contraversial, but in my view it is a game at the end of the day it's not dangerous and being a game means variety of choice, and i feel it's always best to have an option and choose not to use it, rather than one you want but don't have/cant use. 39. Improved start procedure, because IRL it seems they use alot lower revs than we are allowed to use in the game... If we started with low ish revs like they do in real life we'd bog down off the line. 40. Option to turn off SC or VSC separately of eachother... To impact races the way we want them. 41. Option to have none as a ERS option to save ers just like how in real life they can stop deployment in quali to recharge the battery for a second quali run. 42. Having full control of my car under full safety car... Hate having my revs dip because the game decides to randomly lock you out of throttle control. 43. Forcing all drivers onto pit speed limiter under VSCs to avoid people cheating the delta. 44. Option to run our personalised race suits and helmets and gloves and so on in the official Formula one cars.
  11. RTL Jonah

    How to Improve F1 as a title 3.0

    Some of the things i would like to see on next gen for f1 is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input... 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was... 5. Being able to have VR support across all platforms in all modes 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since 2015 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats a warning or penalty worthy, the next two or three times i can hang half my car out and it's fine... Then vice versa the laps after 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blancimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life... 10. Classic tracks if we had them as an option 7 years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window... 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input. If you watch any sort of onboard with telemetry IRL you can see that they not only use 3rd gear for most slow corners and have amazing rotation but they also have amazing traction to only need to modulate the throttle very slightly or so then they just mash the pedal it's extremely linear and smooth unlike in this game... 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track) he/they can quick downshift and the car and engine braking mode slow him/them down at the speed necessary for high speed braking zones, so far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones... In slow speed all is good. 16. Less reflective surfaces on tracks sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones... 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great, i know they added most of that in the one of the recent updates but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo sponsor that breaks up the large blue panel on their sidepods 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3 years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all 25. Double Stacking should have been added to these titles much earlier on as it's doable in real life... 26. Ability to choose the strategy our teammate uses in races in either career mode or grand prix, or My team, or online even... 27. Option to start from the pitlane 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. Dedicated theater system with vault for saving full length race replays 31. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 32. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa 33. Please bring in an option to fix damage only in a pitstop so we don't always have to change tyres... This would help out massively on starts after turn one incidents... If we can sort damage then we don't need alter our strategy completely... 34. Braking i feel is all or nothing... Some zones i feel like you have to brake alot earlier and or harder than you could on most recent titles, i also feel like the lock ups happen far too late, i would also like to be able to have a further rear bias instead of 50 where on most occasions i can't trail into a corner without pushing off the right line or without a small lock up that scrubs speed... 35. I would like a option to not change tyres as it helps us out if we've been damaged or spun out and want to keep our original strategy without losing even more time changing tyres...
  12. Some of the things i would like to see on next gen for f1 is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend online and offline. 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox, two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input... 4. Bring back Online Championship mode or work it into leagues and make the leagues section more straight forward and simple to run like online championship was... 5. Being able to have VR support across all platforms in all modes 6. Being able to pick/change the aesthetic parts of the career mode or online car in a customisation section 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since 2015 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats warning or penalty worthy, the next two times i can hang half my car out and it's fine... Then vice versa the lap after 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flatten the exit of no name like it is in real life, nor did they fix the lack of extra run off on the right hand side leading up to blancimont. They also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life... 10. Classic tracks if we had them as an option 7 years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started they should be done by the release of F1 2021... (as according to them tracks take a year to create and finalise) 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window... 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input, if you watch any sort of onboard with telemetry IRL you can see that they not only use 3rd gear for most slow corners and have amazing rotation but they also seem to only need to modulate the throttle in the first 30% or so then they just mash the pedal... 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap and most cars at turkey on a severely low grip track) he can quick downshift and the car and engine braking mode slow him down at the speed necessary for high speed braking zones, so far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones... In slow speed all is good. 16. Less reflective surfaces on tracks, sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones... 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race 20. Being able to have better visual optimisation for the in car mfd, as at some points you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great, i know they added most of that in the last update but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo sponsor that breaks up the large blue panel on their sidepods. 24. Adding more variety in names to be used in the character creation screen, because having the same names for 3 years is stale... And for people like me kinda hopeless having to use a name that is somewhat like my own... Or giving up on that and having to use a nickname that doesn't suit me at all 25. Double Stacking should have been added to these titles much earlier on as it's doable in real life... 26. Ability to choose the strategy our teammate uses in races in either career mode or grand prix, or My team. 27. Option to start from the pitlane 28. Option for lapped cars to overtake safety car to join lead lap, or just overtake to properly organise the grid 29. Drying line 30. add in an option to allow us to ask jeff how much damage our front wing has 31. Add in option to ask jeff the pit window of car ahead or behind... 32. Dedicated theater system with vault for saving full length race replays 33. Better and more accurate changes of the wing/tyres in the pits instead of the animation showing they are taking them off only for the wheels and wing to remain in place and be overlapped with the newer tyres or wing... 34. Visual representation of wing level people are running... Example, if people are running low wings then the game shows them running a monza rear or front wing... And vice versa
  13. Some of the things i would like to see on next gen for f1 is 1. Paint Shop similar to forza or gran turismo to where you can properly paint a car/helmet/suit/logos and maybe and option to share with friends for league racing. 2. Option to pick exactly how many tyres of each compound to use for a race weekend... 3. A better button input system that doesn't copy the same button for some features... Like on the Thrustmaster TX 458 wheel on xbox two buttons on the wheel do the same function as standard, and can't be tweaked because it just tells you to bind it as both buttons are programmed stock to work as a double A button input... 4. Bring back Online Championship mode or work it into leagues and make the leagues more straight forward and simple to run like online championship was... 5. Being able to have VR support across all platforms in all modes 6. Being able to pick the aesthetic parts of the career mode or online car in a customisation section 7. Return to garage option would be greatly appreciated back in online sessions, as it reduces alot of time and alot of sims have a instant return to pits button... And we haven't seen it on f1 games since 2015 8. Better and more accurate track limits, as currently it's barely consistent or realistic at all.. One lap i go a millimetre over a white line and thats warning or penalty worthy the next two times i can hang half my car out and it's fine... Then vice versa the lap after 9. More accurate track models, so far in 20 we have seen a few tracks be reworked and edited to be closer to real life, but sadly not all the tracks have the same effort put in... Like spa for example they reworked one kerb, but didn't widen and flstten the exit of no name like it is in real life, they also didn't get rid of the weird hill like bump after the last corner apex and turn one and thats just not how the track is in real life... 10. Classic tracks if we had them as an option 7 years ago on 2013, why can't we get them or atleast the current ones used this year IRL on next years game as DLC? Logically if they started work on them as the irl season started they should be done by the release of F1 2021... 11. Better options for the MFD display like asking if your car has any specific damage, or asking if the cars around you have damage or if they have pitted or their potential pit window... 12. Being able to join a online session late and pick your exact car you want or need to be in specially for league events or 13. F1 cars tend to be very pointy and on the nose twitchy, i believe every car should be on the edge of spinning in a high speed section on default setup... Then allow us to make changes to the setup to reduce the oversteer instead of catering to the average person with the stock understeering setups because they can't handle how a real open wheel car operates 14. Better physics at slower speeds, i want to be able to not have to overly think about my throttle input, if you watch any sort of onboard with telemetry IRL you can see that they not only use 3rd gear for most slow corners and have amazing rotation but they also seem to only need to modulate the throttle in the first 30% or so then they just mash the pedal... 15. I want to be able to control my downshifts properly regardless if it wears my engine out quicker or not... I hate the fact that IRL (if you watch bottas's nurburgring hotlap) he can quick downshift and the car and engine braking mode slow him down at the speed necessary for high speed braking zones, so far in the 2020 game i feel like compared to real life you have to downshift way too slowly for seemingly no reason in high speed zones... In slow speed all is good. 16. Less reflective surfaces on tracks, sometimes on some tracks i need to tweak my in game brightness to be able to fully see the track without being blinded particularly in braking zones... 17. Online needs to be super stabalised next year as 2020 so far has left a sour taste in many peoples mouths with it's online not capable to run races without some sort of issue happening outside of players control... TRL Limitless voiced his opinion on it fairly recently too 18. Better bug fixing efficiency, i get that by making a title on many different platforms and millions and millions of copies, there is bound to be a corrupted file or two... But the amount of glitches found on this years game in particular is ridiculous every other patch makes the game worse 19. Giving a designated spectator the ability to control the VSC safety car and or yellow flag situations would be a HUGE help, as it would provide a human element in the races that an algorithm or AI wouldn't consider thus giving us more control in critical moments of the race 20. Being able to have better visual optimisation for the in car mfd, as at some pointd you can't read it at all (williams is a classic case in point) unless i have my fov moved unrealistically forward it can't be read... 21. Having a throttle, brake and steering info bar showing your inputs would be great, i know they added most of that in the last update but in cockpit view it's distracting having the same info displayed in the exact same design twice, my idea would be to have the info shown to you in tiny boxes with bars in them that reflect your input like in iRacing, or Rfactor, or Assetto Corsa to name a few. 22. Adding in an option to allow a majority vote system which allows all drivers to vote for restarts instead of making an entirely new lobby to sort the grid via the grid editor when it's needed. 23. Accurate car models and sponsors, as some cars are missing sponsors in key areas, for example mclaren and their big velo sponsor that breaks up the large blue panel on their sidepods.
  14. RTL Jonah

    F1 2020 DLC

    Only way to have an accurate car is to play on PC with mods... Offline on consoles in career or my team it makes no difference what you upgrade... You can't physically see it apply to the car as it looks the same...
  15. RTL Jonah

    F1 2020 DLC

    I just want to know if we'll get updated cosmetics including the new nose on the mclaren and the new sidepod construction on the racing points.
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