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310 Co-Driver

Gaming Setup

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    Steering Wheel
  • Steering Wheel
    TR300 and Thrustmaster F1 wheel

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  1. ragequit1

    Fix online.

  2. ragequit1

    host lobby

    Yes, devs are aware of this big and working on patching it. Here you can read more about it:
  3. ragequit1

    Paid for Track DLC ?

    Liberty Media did not own Formula One back in 2012, if LM says NO (or the rest of the stakeholders), CM cannot do anything about it. But it was said like 1000x times already on these forums. And every thread on this topic promptly locked.
  4. ragequit1

    THIS IS WRONG IN THE GAME! (no bugs)

    < screams for realism < drives exclusively T-Cam with every possible HUD available Gotta love the "immersion" and "realism" arguments. But I for one say, let them have realism: cockpit view only, no assists allowed with no HUD and sitting in car in came for long period of time in case of red flag. Oh, let's not forget actual real life simulation damage. I want these things to be non-adjustable. Realism.... 🙂
  5. ragequit1

    Annoying crowd volume

    There is a pinned forum topic on the top in this very forum thread with an audio staff response that they are working on the fix.
  6. ragequit1

    Release New 2020 Tracks as PAID DLC

    Just like the post above me says, latest rumor is that the 2021 schedule will be basically what we would've had in this year, so the exact mirror of 2020.
  7. ragequit1

    Release New 2020 Tracks as PAID DLC

    What do you mean by "cop out response"? There are literally hundreds of millions of dollars paid in licensing fees by the tracks that are originally scheduled to hold an F1 race and these contracts are for multiple years. So as much as you'd like Mugello and company, it's not going to happen. Tracks like Singapore and the rest that's not going to be raced on this year, won't get 1 year erased from these contracts, only shifting for another year. FIA, Formula 1 have to honor these agreements. Only if people would understand that Codemasters have ABSOLUTELY NO SAYING on what track they can add, release, etc. in their game.
  8. ragequit1


    While I'm sure that in real life is a blast to drive with these cars on this track, but I'm afraid that from a fan point of view, creating a good racing seems almost impossible. Virtually zero overtaking opportunities. This track was designed with a mind to create great MotoGP races and that's where this track delivers.
  9. ragequit1

    F1 Tracks

    Mugello looks horrible from producing exciting racing with these current formula 1 cars. Maybe a good hotlap track with nobody around. It was designed for MotoGP and delivers in that series. And no, these tracks are not officially in contract and licensed with Formula 1 so the possibility to add them to the game is zero to none.
  10. ragequit1


    You cannot.
  11. ragequit1

    The penalty system in ranked is ridiculous

    You and the other driver were side by side, he had every right to be there to try to make a pass, don't always blindly follow the racing line and disregarding the racing situation.
  12. ragequit1

    Belgium track limits need fix

    Strict track limits in game mean "white line to white line". Can you post a replay from the T-Cam view, your left tire probably went over (even by 1 milimeter) and thus the exceeding track limits. Note: Don't take the real life track limits as an example. They literally vary corner by corner with live stewarding - something the game cannot replicate.
  13. ragequit1

    Your connection is garbage?

    Yeah, sounds like the issue is on your end.
  14. ragequit1

    Red flags

    To make sure the pixel safety crew safely clears the other pixel debris that's dangerous to the rest of the pixel environment in a virtual world? Or what else the purpose?
  15. ragequit1


    Brake checking happened before, Alonso vs Coulthard, Nurburgring 2003, last chicane. If I remember correctly his telemetry showed how earlier he hit the brakes leading up to the chicane compared to the laps before. Alonso was a master of how to slow down in unusual parts of the track to throw off the rhythm of the attacker, as his defense tactic. The greatest demonstration of them all was Imola 2005, vs Schumacher. Absolute masterpiece of defense driving.