Jump to content
F1 2021 | Arrives July 16 | First Look Here Read more... ×

CallumLambert

Members
  • Content Count

    1
  • Joined

  • Last visited

Community Reputation

0 New Car Smell
  1. CallumLambert

    What do you want in F1 2014? GAME IDEAS

    I'm not going to list anything about glitch fixes, new rule changes, car control etc, because CM are obviously going to be dealing with that anyway, and they do a pretty decent job of it. I'd just be happy to see; Career Mode > Podiums animations (trophy cabinet) > % of 10 up to 100 for (difficulty, race length etc) > Pre Race / Post Race Interviews > Other Team News > New idea for R&D Extra Modes > CPU Spectator Mode > Create Constructor (driver/manager mode co-op included) 1. Choose car default template (Mercedes, Ferrari, Lotus, Sauber, Toro Rosso, Caterham) 2. Choose car default performance (Back marker, midfield, front runner or select constructor) 3. Car Colour customisation (GRID style) 4. Sponsorships (Earn money for completing Sponsorship objectives - GRID style, also depending on which default performance you chose the more popular/unpopular the sponsors, you can pick from) 5. Basic team mate details (or co-op partner) 6. Use money to buy performance upgrades. (5% more downforce) Multiplayer > Lap Elimination Mode > Co-op career 1-4 (without having to be team mates) > Ghost mode (entire race or 1 lap to avoid first corner collisions) > 1 shot qualifying before sprint race In game additions > Button Sequence Pitstops (errors cause mistakes - harder difficulty = harder sequence) > ERS mapping in setup (use thumbstick as cursor to go around track map and highlight where the ERS system activates) > Engineer Option (D-Pad) 1. Weather/track condition 2. Tyres 3. Fuel Saving 4. Pace > Quick Pit stop in Qualifying without having to be wheeled back in. Extra Additions - that probably won't even be considered > Mechanical Malfunctions (HUD, Radio,gearbox) > More Online Host Options (5 lap sprint etc, weather) > Penalty points > Online League Mode > Highlights after race (overtakes, crashes, spins)
  2. CallumLambert

    What do you want in F1 2014? GAME IDEAS

    I'm not going to list anything about glitch fixes, new rule changes, car control etc, because CM are obviously going to be dealing with that anyway, and they do a pretty decent job of it. I'd just be happy to see; Career Mode > Podiums animations (trophy cabinet) > % of 10 up to 100 for (difficulty, race length etc) > Pre Race / Post Race Interviews > Other Team News > New idea for R&D Extra Modes > CPU Spectator Mode > Create Constructor (driver/manager mode co-op included) 1. Choose car default template (Mercedes, Ferrari, Lotus, Sauber, Toro Rosso, Caterham) 2. Choose car default performance (Back marker, midfield, front runner or select constructor) 3. Car Colour customisation (GRID style) 4. Sponsorships (Earn money for completing Sponsorship objectives - GRID style, also depending on which default performance you chose the more popular/unpopular the sponsors, you can pick from) 5. Basic team mate details (or co-op partner) 6. Use money to buy performance upgrades. (5% more downforce) Multiplayer > Lap Elimination Mode > Co-op career 1-4 (without having to be team mates) > Ghost mode (entire race or 1 lap to avoid first corner collisions) > 1 shot qualifying before sprint race In game additions > Button Sequence Pitstops (errors cause mistakes - harder difficulty = harder sequence) > ERS mapping in setup (use thumbstick as cursor to go around track map and highlight where the ERS system activates) > Engineer Option (D-Pad) 1. Weather/track condition 2. Tyres 3. Fuel Saving 4. Pace > Quick Pit stop in Qualifying without having to be wheeled back in. Extra Additions - that probably won't even be considered > Mechanical Malfunctions (HUD, Radio,gearbox) > More Online Host Options (5 lap sprint etc, weather) > Penalty points > Online League Mode > Highlights after race (overtakes, crashes, spins)
  3. CallumLambert

    What do you want in F1 2014? GAME IDEAS

    Some good ideas I've read on here, so i'm going to suggest a few, i'm not going to list any glitch fixes, car control improvements etc, CM do a good enough job of sorting this out in my opinion. I'm only going to list additional features that I think will take this game to the next level on the next gen console.   1. Career Mode  > Interviews before and after a race> Podium celebrations (after 4 games I still can't believe this hasn't been added yet)> Short highlight footage from race yourself and CPU (Overtakes, Spins, Crashes, Pole Lap) > Choose your team mate when you start i.e Hulkenberg or Perez   2. Multiplayer  > Lap Elimination Mode > Ghost Mode (or option to have ghost mode for 1st lap to avoid 1st corner crashes) > 1 shot qualifying prior to sprint race > Co-Op Career (1-4) and you don't have to be team mates> League Mode 3. Other Game Modes> CPU Spectator Mode (When I got bored of waiting for friends or playing etc, it was good to just watch) > Constructor Creation (Driver/Manager Mode - incl Co-op Campaign) I will be really disappointed if a game mode similar to this doesn't feature in the 2014 or 2015 game as potentially 2 new constructors maybe joining next year, this has to be the next new addition. - Team Name - Car Default Template (Mercedes, Ferrari, Sauber, Lotus, Caterham, Force India) - Choose Engine Supplier- Car Default Speed (Back Marker, Midfield, Front Runner or Choose Constructor - your choice defines what sponsorship you start with)- Design Car Colour Scheme- Choose Sponsorship (CM have sponsorship licence for this years teams already, so I can't see why they couldn't be used, also not to forget the amount of sponsorship they had on GRID)- Team Mate (Name, Age, Nationality, Skill)  Aim: to gain reputation and money by meeting sponsorship requirements each race or over one season. The more reputation you earn the more sponsors you unlock for your car, the more money you earn, the more mechanical upgrades you can buy for your car (5% more downforce or 5% more tyre life etc) Other/Extra > More Car Malfunctions (Radio, HUD Display) > Use percentage of 10 for Race Length and Difficulty with 100% being the hardest. > Button Sequence Pit stops (Mistakes cause errors - Harder the difficulty the harder the button sequence) > Quick Pit stops in Qualifying > View from inside helmet option > ERS Mapping (In car setup, use thumb stick as cursor around track and select where you can activate ERS Power) > Engineer Option on D-Pad (Tyre Condition, Fuel Management, Weather Forecast, Pace - what sectors your losing time in)
×