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Posts posted by PLAYADELWES

  1. It was fun and 2 hours of exhilarating competition.  I echo the above feedback.  At first, I was worried with ~5K people qualifying for the final, but in-the-end, that made it more fun, always having a qualifying matchup-ready at the end of the last.  I totally lucked out with the 5-track rotation as each were ideal for my car’s setup and was able to pull one of the Silver medals in the end.

  2. I haven’t messed around with setup, but I’m finding slight differences and I’m wondering if anyone has made any material changes for the better?

    Specifically, in my lightweight setup, I have less understeer than before.  I’m able to take huge apexes like turn 11 at Paul Ricard and turn 4 in Barcelona with less brake than in the past. 

    I’ve also found my Aero setup with a little more handling to be a slightly slower at Spa than before.

  3. 10 minutes ago, Hathama said:

    I wish Codemasters would just own up and admit the problem. Their silence is the worst part about all of this. 

    Someone in here mentioned the ability to report drivers. How do I do that? 

    Report bad drivers by saying “hey Alexa, tell codemasters that “(Insert name)” is a bad driver”.  Tell you neighbors dog the next time you see them,

    ...or at the end of the game, click on the explanation mark next to the other drivers, check the boxes that are relevant, and hit submit.  All are equally effective.

    • Like 1

  4. Bad drivers are a problem once again.  It was nice for CM to put out a survey as to how to resolve this, but I’ve never seen it worse than I do today, and there is no sign of damage or time penalties, etc...  

  5. In the event, my time starts at 6+ seconds when I cross the start line.  My sector 1 time starts at 0 and then jumps up by the same 6+ second interval at the end of the sector.  And because of this, for the life of me, I can’t get a good qualifying time because I’m getting a 6 second penalty from the very start.

    What is all this about?


  6. The extra momentum due to the “Physics” also proves to be too much for the corner-cut penalties; especially around certain chicanes.  Not just Monico anymore, but also final turns at Silverstone, and Japan are prime for passing when you are behind.


    *edit: doesn’t just have to be the chicanes.  Can cut straight across the grass at Becketts

  7. I personally like this update so far:

    1. Coming off the grid seems more realistic
    2. Easier to overtake AI cars - if you pass, they don’t try to ram you off the road
    3. When you get hit by another drive, it seems as though the impact just as fairly disrupts their course and control as well
    4. Braking is realistic

  8. Maybe, “Physics” actually means that you can’t build a car with NO BRAKES and expect to perform perfectly?  Perhaps, we were a bit spoiled that we could build competitive cars up until this point by ignoring that facet of the build?  

  9. True story....After getting rammed right off the line and then shoved off the track at turn 1 in Brazil, I decided to turn around and duck back out of view at the final turn.  Sure enough, the Bad Driver crashed his car trying to avoid me, and I got to Go back and do a clean lap, passing his wreckage and finished first! 

    • Agree 3

  10. Are you using Brake assist? 

    If so, you’ll find that there are certain turns where assist over-brakes. I’ll often be neck and neck with someone of equal PI going into Viaolone & Ascari at Monza.  With assist OFF, I won’t need my brakes at all from turns 10-13 and I’ll often pull away from them by 1-2 seconds by the finish.  My only guess is that Brake assist is not necessary / not a disadvantage in the first two sectors, but really impedes your PI for sector 3. 

    There are lots of other coroners where the assistance is over-braking.  

    If you are already knew all that, sorry.