broksaj
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Driver of the day buggy patches on the suit
broksaj replied to broksaj's topic in Gameplay Issues and Bugs TA
just want to update on this, it only occurs on my vega56 and i already have some issues with it in other games + i'm getting crashes, so probably faulty memory or something, nothing related to the game as i don't have any bugs on r9 380 gpu -
Wait, there's a 10 lap race distance in the game? What? 😮
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Suggestions : - ability to skip practices automatically before every race settings window comes up when loading to not waste time loading practices and then going to qualy manually every time at the workstation - bring back simulation of races mid race like there was a couple of years ago (obviously make it so that the AI has worse times than actual player) - give players the ability to remove interviews (apart from selecting rivalrs perhaps, or have a separate screen for that like last year) - ability to edit each AI driver and AI drivers all together - more options for race distance? i personally often felt like 5 laps are too little and 25% can sometimes be too long, but something like 15-20% can be ok while still needing to do 1-2 pitstops, cus pitstops are fun - ability to change tyre wear so we could potentially be forced to do 2 pitstops in 25% race - add diversity to interviews (mostly to new ones), more celebrations and more different things jeff can say after race wins, etc - option to add mechanical failures to the player and possibly give the option to remove/enable DRS failures, since it's a bit unrealistic - improved damage model, tires and front wing shouldn't be the only thing to break, most of the time when you get hit from behind or the side, the other car will wreck his front, but you'll have 0 damage, and that's on simulation damage - having pit crew moving around the car, they're way too static - ability to just pit for tyres and continue in qualy if the player has enough fuel for more laps - now with MyTeam, we could have team orders and 2nd driver strategy - make it so that when you select a new tyre to fit mid game that the team does not have it actually doesn't let you do it/ notifies you that the tyre is unavailable (as it is now, if you say you want to go to wets and your team doesn't have them, they'll just give you interns and there's no way a player can know that at that moment) also, AI still broken in some situations, like here 21:25 in this video you can clearly see the bug with AI just moving away from the player and letting them go by, even tho the player has the difficulty set to 110 with all of that being said, there were a few welcome improvements for this year's f1 game, but still lacking a bit of depth and whatnot
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Driver of the day buggy patches on the suit
broksaj replied to broksaj's topic in Gameplay Issues and Bugs TA
Done, I have some other suggestions and inconsistencies in the game, but doesn't look like that's a priority 😄 -
Anyone else has this issue? I have a Vega 56 card if it matters 1. Driver of the day buggy patches on the suit 2. Windows, Steam 3. 1.05 4. Career mode MyTeam 5. Happens every time doesn't matter who gets the driver of the day 6. Updating to newer version of the game 7. Idk, why this matters, but mostly xeon controller from speedlink 8.
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- AI incredible grip at race starts (cannot counter that with a cheap gamepad) - the level of AI is unoptimized in some races, even from corner to corner they can be either very slow consistently or too fast compared to actual player and adjusting AI skill level doesn't really help that (at least from my experience) (good example is canada after turn 7, AI just finds incredible grip and accelarates so much faster than I can, or the straight after last corner in japan) (another good example is mexican GP, the AI has unreal traction after the last corner coming onto the straight) - AI is often veeeeeeeeery slow when coming for a pitstop - when under safety car, when the message comes up "SC coming in this lap" the AI suddenly brake unrealistically hard, almost coming to a full stop, it often happens that I either hit the car in front or I have to dodge it - when an AI car has an issue and is driving slowly, the AI behind that car are terrible at overtaking that car (usually takes them more than half a lap to finally overtake), often creating a ton of gap between say me and them, takes away from the joy, when I suddenly have 10 sec advantage because of that in 1-2 laps, also sucks being stuck behind those cars as it's pretty much free positions for me - AI entry to pitstop in austria, they slow down waaaaaaaaay too soon, it's easy to crash into them and completely unrealistic
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Another thing I noticed when playing f1 2019 and watching some of the youtubers try f1 2020 is the AI entry to pitstop in austria, they slow down waaaaaaaaay too soon, it's easy to crash into them and completely unrealistic
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F1 2020 - Wishlist/ideas/hopes/suggestions for the future F1 Game(s)
broksaj replied to Mobcat94's topic in General Discussion
First of all, I love what you've done with the game in the past years. Though, as someone who plays the game mostly for the offline part of the game casually, with a cheap controller/gamepad, I have some suggestions for the future of the game. These are things I'd like to have in the game or things that annoy me and I'd love changed/removed/have an option to remove them. Issues : - AI incredible grip at race starts (cannot counter that with a cheap gamepad) - the level of AI is unoptimized in some races, even from corner to corner they can be either very slow consistently or too fast compared to actual player and adjusting AI skill level doesn't really help that (at least from my experience) (good example is canada after turn 7, AI just finds incredible grip and accelarates so much faster than I can, or the straight after last corner in japan) (another good example is mexican GP, the AI has unreal traction after the last corner coming onto the straight) - AI is often veeeeeeeeery slow when coming for a pitstop - when under safety car, when the message comes up "SC coming in this lap" the AI suddenly brake unrealistically hard, almost coming to a full stop, it often happens that I either hit the car in front or I have to dodge it - when an AI car has an issue and is driving slowly, the AI behind that car are terrible at overtaking that car (usually takes them more than half a lap to finally overtake), often creating a ton of gap between say me and them, takes away from the joy, when I suddenly have 10 sec advantage because of that in 1-2 laps, also sucks being stuck behind those cars as it's pretty much free positions for me Suggestions : - ability to skip practices automatically to not waste time loading practices and then going to qualy manually every time in the "computer" - bring back simulation of races mid race like there was a couple of years ago (obviously make it so that the AI has worse times than actual player) - make it so that when you select a new tyre to fit mid game that the team does not have it actually doesn't let you do it/ notifies you that the tyre is unavailable (as it is now, if you say you want to go to wets and your team doesn't have them, they'll just give you interns and there's no way a player can know that unless looking before each racing weekend how many tyres he has) - ability to remove weber and butler from f1 career mode as I'd rather race vs actual drivers, also all the questions about them are annoying and it just keeps going even if you've raced for 5 seasons or more - as a matter of fact, you could give players the ability to remove interviews all together - ability to edit each AI racers skill level, aggressiveness, tendency of crashes, etc - ability to edit all of the AI's aggressiveness, tendency of crashes overall - more options for race distance? i personally often felt like 5 laps are too little and 25% can sometimes be too long, but something like 15-20% can be ok while still needing to do at least 1 pitstop - ability to change tyre wear so we could potentially be forced to do 2 pitstops in 25% race some of these problems were in the game before F1 2019, it'd be really amazing if you managed to fix all of them and add other features/abilites to players for f1 2020. -
Bumping for visibility, really want to shed some light on these issues that have been in the game for a few years + some nice additions for future game 🙂
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Great to hear, though some of the things I've mentioned have been in the game for at least 2 F1 games, I'd hate if it's in the new one, as well. Well, I did my best to bring up the issues and solutions. Keep up the good work!
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Guys, I was just wondering, what is the chance Codemasters will actually see this? Is there a way to contact them about these things? Also, I'd love to try beta, but I was too late to the party. 😛
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yeah, i'd love if this would be a toggleable option, because I believe not everyone wants to deal with failures
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edit : moved all the other issues i found to main post
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well, i'm a long time f1 fan, i played every edition of the game since like 2010 and i've been lurking around the forum for the past 2 years to see what the new patches bring, because sometimes the game is completely unplayable at launch and a few weeks after that, as well and i really, really wish we keep getting improvements and more options. but yeah, thanks for the warm welcome and nice words, guys! ❤️ agree!