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Posts posted by Henricus12

  1. 2 hours ago, Bicarda said:

    It is fun to have to deal with the same stuff the f1 drivers have to deal with. Wether they enjoy that particular aspect or not, it is very much part of racing now, part of why the strategies are as they are, why the races go as they go. 

    that and it’s way more satisfying to overtake if it doesn’t happen every lap. 


    just like fifa is a bad representation of football because in a 90 minute game it would be 47-29 at the end. Goals in fifa don’t have the same weight as in actual football because they are way to common to the point that it’s more basketbal with a football skin. (Cause half the attacks are goals)


    same goes for f1. Following a car for 32 laps and then finally overtaking after some good ers management is way more rewarding than just passing each other lap after lap because following is too easy

    I respect your opinion but I don't agree with it. As I said, I modded the game to experience the same downforce loss real drivers face, and it was a good experience, rewarding in some ways, but I wouldn't define it fun. The amount of understeer was insane and following was very hard, as it should be in real life, but I imagine many people wouldn't find it fun and rewarding. Maybe if the game implemented a realistic dirty air and slipstream that you could turn on and off or toggle I would try it but if I had only one option to choose I would go with the current values of this game rather than be forced to deal with a huge amount of dirty air. But this is only my opinion and I understand I may not be right!

  2. 37 minutes ago, Oesi345 said:

    It's probably by design. For a limited amount of time after the reset collisions are turned off. Imagine someone resetting right in front of you, you have nowhere to go -> DNF.  But just read that it's still happening a lap later, that seems strange, yeah.

    Yes, that's why I thought it had to be reported. If needed i will add another clip

    • A detailed description of the issue: when playing with "auto-reset to track" and collisions on, after the first time you are reset to the track, you are not able to collide with any other car, as collisions where turned off, but they are not. This is a game breaking issue for those want to get rid of flashbacks and try another softer recovery method before turning everything off. Please note that this happens also a lap after being reset to track, therefore this is not due to having been just reset to track as on the clip sent.
    • Report Code: XVCR-TBAS-STTD-GCJG
    • Platform? Xbox Series S
    • Game-mode? Single player career
    • What troubleshooting have you tried? Please list everything you tried: I replicated the issue twice after restarting the console.
    • Any screenshots or video of the issue? Remember to add as unlisted if video via a third party. Check links below.
    • How do you make the problem happen? Please add a step-by-step guide here so we can replicate and get reported as quick as possible. Enter a race with auto reset to track selected as a recovery mode and collisions on. Then leave the track, better after a collision so to determine collisions indeed work. After you are reset to track, witness that you can no longer collide with anyone as you will be ghosted.

    LINK VIDEO https://1drv.ms/v/s!AjFxKV1FONEApngS0zg4u-HseOKk

    Pic taken to show my settings with collisions on.



  3. 25 minutes ago, DonBlanko said:

    is this correct or your opinion / estimation? 

    Hmm an option to increase the dirty air effect would be cool yes, but I guess, it is to complicated to progamme that easy, as we think. I mean the AI is programmed to work well with this kind of dirty air effect we have and are still addicted to have DRS for overtakings. Thats why we rarely see overtakes in rain. If there would be an option to increase dirty air, there wouldn't be any overtakes anymore. In real life the drivers can react to this and drive different lines to avoid the dirty air of the front car. So if we want an option like this, then there should the AI be able to get along with this. So CM would have to programme to different AI depending on dirty air settings. I think this is more complicated, than we think. 

    But overall I am really happy that we still have the effect of losing downforce. I can notice that in fast corners. And like that the Slipstream effect is not that strong like in f12019. Does anyone know how exactly the dirty air and slipstream was effected in the privious games? Maybe @DRTApophis?

    The value this year and 2020 is of 0.9 drag under slipstream and 0.85 lift, meaning that on the straights you lose a 10% drag when following (+10% top speed) but you also lose 15% downforce which has an effect when following in turns. I recall that in 2019 there was something like 0.83 or 0.85 under slipstream on the straights thus more top speed

  4. 4 hours ago, AlexTT said:

    I hoped 2015,2016,2017,2018,2019 and 2020 also proved me wrong😆

    my problem is my love for the sport and I always buy them because else my collection isn’t complete😂

    Yes, I do understand your point of view! I play with no mechanical assists as well and working on getting rid of the racing line. The best would be that at least in single player we could adjust the amount of dirty air in game. I like realism too but I think that too much realism will not please all players. Or course I am just a player but all of us do need to compromise, I would love it to be fully simulative but still happy that this year they gave us even more options for us to customize our gameplay

    • Agree 1
  5. 5 minutes ago, AlexTT said:

    It should be the “official” game, so why should we have it any better then the real deal? 

    Because all in all it is still a game, therefore supposed to be fun and for our enjoyment. They are trying to get rid of dirty air in real life too with the new regulations, as per my experience dirty air in game is a good compromise between a loss of performance but still having fun racing

    • Like 1
  6. 7 minutes ago, thatdc said:

    Thank you for the feedback, did you also experience any damage to the floor while riding high sausage kerbs?

    Had floor damage but not sure if it could be related to kerbs. I'll try and let you know!

  7. 10 minutes ago, AlexTT said:


    I tried with a pc mod that I made myself to experience different values of dirty air and slipstream. It was interesting but I wouldn't define it fun, I liked the experience but I wouldn't enjoy it in a game long term

    • Agree 1
  8. I am playing on Xbox Series S and didn't have any issue with damage so far. Sometimes I got rear wing damage by hitting a wall with my rear end, sometimes even sidepod damage and underbody, playing on simulation for both parameters. Only issue was a little bit of damage to my front wing that was only a tad bit of a lighter green compared to the other front wing side on the Mfd and it was confirmed during the beta program that the color scale is based on the damage percentage.

    The only thing missing is visual damage, and if compared to the beta I am actually fine with the fact that the rear wing doesn't get visual damage as I did not like it and it was unrealistic, they could have kept the side samage of the car.

    • Agree 1
  9. The improved AI is fantastic and actually making single player worthy this year, as they do make mistakes and can even crash more compared to 2020. I play mostly single player offline due to my everyday schedule therefore I am happy about them being more aggressive and actually trying harder, this along with the increased safety car makes you feel that you can also recover from your mistakes waiting for an opportunity

    • Agree 4
  10. 6 hours ago, stephensmattlee said:

    Interesting. Haha. To be fair I was testing the game stupidly early this morning with the volume down very low just to give it a test before work. Will have another look later on and see if it was just where the revs were too high. Cheers 

    Let me know as I am not sure either, I played few times with the F2 cars but a month ago I had a friendly race in my leagues where we did use the F2 cars in F1 2020 and I remember sometimes not being able to downshift when I wanted to achieve some extra rotation, so I assumed it was due to the revs

  11. Hi! I am on Xbox Series S and just started a driver career in F2 3 races. When pausing I have mid session save, I was afraid not to have it after reading this topic as I like to play long races but saving mid session if needed. I can confirm it is still there, will provide a pic tomorrow. 

  12. 4 hours ago, f3rnandQ said:

    I already regreat of buying this game... 

    I am sure that if you bought it from official sellers you are able to obtain a refund if you played it for less than 2 hours and not satisfied. I did so with some games both on Xbox and Steam, if you don't like a game I understand the disappointment as it didn't live up to your expectation but in this case the best for you will be to get a refund and move on

    • Agree 1
  13. I would like to be able to turn off ghosting in single player for the sake of realism.
    This would make room for more AI collisions and more chances of recovering from a mistake.

    In F1 2020 i ran a league with a friend of mine against the other 18 AI bots with ghosting turned off, and it gave us a little bit more DNFS and collisions, making it funnier.

    Adding this option to the single player career modes would be a nice addition.

  14. 17 hours ago, Exasperated said:

    I don't understand this discussion , people keep telling me this game isn't a simulation , this sounds like a discussion about a simulation, its all very confusing.

    Actually I don't think most of the people actually desires the game to be a full simulation. I mean, a complete simulation would mean losing half of your downforce, lifting off the throttle at every bit of a fast corner, waiting 10+ laps before finally being able to perform the only or one of the 2 only overtakes you have in a race... Well then I don't think I would like the game to be a full simulation. I think that this discussion is about a compromise between a game that has to be fun yet give you the illusion of being simulative although it is not.

  15. 17 hours ago, Ultra3142 said:

    Interesting. Is this info. you can see in the game files on PC? Can you tell how the effect varies with distance from a car in front?

    Actually I don't know this and if this info is contained in the files I am not able to detect it. Meanings of the lines are not all upfront

    • Like 1
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