Jump to content Jump to content


  • Content Count

  • Joined

  • Last visited

Community Reputation

0 New Car Smell
  1. Can anyone tell me what channels are packed in the _s textures? Looks like Red = Specular, Green = Roughness, Blue =Metalness? And the _o textures are just ambient occlusion? So ultimately the only textures I need to modify are _d (diffuse and opacity) and _s (surface masks)? I see normal maps but looks like they're only for showing damage? Thanks.
  • Create New...