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oakts

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  1. oakts

    Share your Custom Liveries & Tools here.

    Can anyone tell me what channels are packed in the _s textures? Looks like Red = Specular, Green = Roughness, Blue =Metalness? And the _o textures are just ambient occlusion? So ultimately the only textures I need to modify are _d (diffuse and opacity) and _s (surface masks)? I see normal maps but looks like they're only for showing damage? Thanks.
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